Cilibrin said:Do you allow someone falling with Feather Fall to cast additional spells? Say the person is 500' up and they're falling with Feather Fall. Should they be able to cast spells each round? What type of DCs would you set up for this scenario?
Cheers
Ylis said:I would say no. Yes, Feather Fall's motion is not vigorous, but it certainly puts said spellcaster in a precarious position. Due to the fact that he'd likely want to watch where he was going, etc, he might have his concentration already on other things. And I would assume if the spellcaster wanted to cast other spells while Feather Fall was in effect, he is in some type of combat situation or other danger....
If you did decide to allow them to cast, however, I'd say a concentration check should be made once a round for both Feather Fall and the other spell. Since Feather Fall is a spell that has effects last for x amount of rounds, it is assumed (unless I missed some rules somewhere) that concentration is needed to maintain it.
Ylis said:I would say no. Yes, Feather Fall's motion is not vigorous, but it certainly puts said spellcaster in a precarious position. Due to the fact that he'd likely want to watch where he was going, etc, he might have his concentration already on other things. And I would assume if the spellcaster wanted to cast other spells while Feather Fall was in effect, he is in some type of combat situation or other danger....
Ylis said:If you did decide to allow them to cast, however, I'd say a concentration check should be made once a round for both Feather Fall and the other spell. Since Feather Fall is a spell that has effects last for x amount of rounds, it is assumed (unless I missed some rules somewhere) that concentration is needed to maintain it.
Kamikaze Midget said:Concentration check, prolly 10 or 15 + spell level. Feather falling probably isn't a whole lot more stable than casting a spell from the back of a galloping horse, so while it's possible, they're going to have to be good at focusing their attention; e.g.: Concentration check.
Olorin said:You did miss some rules.
There are many many spells that have effects that last x amount of time that don't require concentration to maintain, and Feather Fall is one of them.
If concentration is required, it's listed in under the Duration header in the spell description.
Feather Fall
Duration: Until landing or 1 round/level
Implosion
Duration: Concentration (up to 4 rounds)
I'd say a Concentration check to cast while feather falling is not unreasonable, but you are falling quite slowly, so I'd say DC 5+spell level on the check.
Ylis said:Shhhhh...if you don't tell my players, I won'tI guess I've done the "evil GM" thing without meaning to...I simply require a concentration check for any spells that last x amount of time (especially if you want to cast another one), simply because it makes sense, to me, for concentration to have to be kept up to keep those effects going...but, I tend to "rewrite" rules for my games that tend to make it a little more challenging for the players, and my players are highly unlikely to sit down and read any book front to cover, so my variations are generally accepted in-house...
So, ok, time for me to review the *actual* rules again, lol...been a long time since I've looked at them....Scatterbrain awaaaaaay!
That's much slower than most galloping horses.