Can you "teleport" into an antimagic field ?


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I don't have my books here with me, but I believe that if you target a spell on something in an antimagic area then the spell simply fails. I would consider the teleport spell to be targeting a specific point and if that point was in an anitmagic field the spell simply fails, and the caster is left where ever they happened to be when they cast the spell. A nicer (or meaner) DM might shunt you to the outside of the area, or simply roll up an off target result, but my guess is by the book, the spell just wouldn't work.
 

The short answer is no, you can't teleport into an AMF, because teleportation is magic and magic doesn't work there. If you try anyway, or if it happens by coincidence, your DM gets to decide the result.

A nasty DM could rule that you begin travelling, but then are unable to materialize at the destination. That'd leave you stranded in the Astral Plane, as if you had Dimension Doored into a solid object.
 


Teleportation is defined as instantaneous travel via the astral plane. There's nothing in the description of antimagic that says it extends into the astral. Even if there were, the effect would be to suppress the teleportation magic, causing the teleported creatures to drop back into the material plane inside the antimagic field.

You don't need a line of effect to the destination point of a teleport, for obvious reasons, so that line of argument (teleporting into an AMF won't work because LOE is blocked) fails.

Thus you could teleport into an AMF. You probably could teleport _past_ an AMF too. You couldn't teleport out of an AMF, however.
 

I'd rule that the teleport would work, but fail at the border of the AMF, dropping you out of the Astral.
 
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I guess you could argue it either way. It comes down to the fact that we don't know exactly how teleportation works.* I could come up with a dozen in-game explanations that would prevent teleporting into an AMF, and an equal number that would allow it.

For instance:
Maybe Teleport works by opening a very short-lived planar gate between the Material plane and the Astral, and a second gate between that same Astral point and a distant Material location. Passing through the gates happens so quickly that it takes zero time, but the portal must be able to open at each location. Just as you couldn't cast the Gate spell in an antimagic area, the destination portal couldn't open in an antimagic area, and therefore the Teleport would fail.

That's just one possible explanation, mind you. Since the rules don't specify the mechanism of the "instantanous transport", the DM of a given campaign is free to decide on any specific mechanism he wants.

(*Does the Manual of the Planes clarify this question perhaps? I haven't read it all the way through yet.)
 

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