fireinthedust
Explorer
So I have the old Wheel of Time d20 book. It's in mint condition (well, carefully opened by me), never been played, beautiful art.
Thing is, I don't know that it works on its own. Very 3e, right? So I'm wondering whether it could be "pathfinderized" a bit to tie up loose ends.
Pro: classes like Armsman look less like Warrior and instead use Fighter; and I can sub in particular monsters for the Trollocs and Darkspawn; and add class levels to make Trolloc leaders more interesting (barbarian, etc.).
Con: there's an internal math that I don't understand, for the PrCs and the charm of using "wanderer" rather than a straight Rogue (which could be over the top cartoony by comparison), and that misses the point. Bard isn't a good sub in for Gleeman, for example, due to spells and powers the Bard has that aren't in WoT.
Thing is, I don't know that it works on its own. Very 3e, right? So I'm wondering whether it could be "pathfinderized" a bit to tie up loose ends.
Pro: classes like Armsman look less like Warrior and instead use Fighter; and I can sub in particular monsters for the Trollocs and Darkspawn; and add class levels to make Trolloc leaders more interesting (barbarian, etc.).
Con: there's an internal math that I don't understand, for the PrCs and the charm of using "wanderer" rather than a straight Rogue (which could be over the top cartoony by comparison), and that misses the point. Bard isn't a good sub in for Gleeman, for example, due to spells and powers the Bard has that aren't in WoT.