SolitonMan
Explorer
Hello,
I've been agitating lately in our Shackled City game to have more time to do character-specific development stuff, and it got me to thinking about D&D campaigns in a kind of general way. A lot of the games I've played have been guided by specific adventures, mostly published but sometimes crafted by the DM. Some of the games, though, have been more about the characters and the choices they make; although the world is dynamic, the focus is on the characters.
For me, the feel of the campaign tends to be linked to the type of campaign that's being run: character-driven or plot-driven. Now, all campaigns (should) have some elements of both, but an AP is going to be more plot-driven than character-driven (unless the DM has copious time in which to create alternatives based on character actions - kind of defeating the purpose of using a published adventure) - the bad guys, their long term motives, their strategies and their ultimate goal(s) are largely predetermined, and the characters are the ones who are basically intended to stop the bad guys. Character-driven games do have these elements, but the focus tends to be more on the consequences of character actions than on that of the bad guys, who may end up being more reactive than proactive over the longer term.
What I'm wondering is what experiences and preferences people have for a campaign type. Do you like "plugging in" to an existing story, and having your focus on that storyline, or do you prefer to "wing it", evolving your character (and the world) by the choices you make, and thus changing the story as you proceed?
I've been agitating lately in our Shackled City game to have more time to do character-specific development stuff, and it got me to thinking about D&D campaigns in a kind of general way. A lot of the games I've played have been guided by specific adventures, mostly published but sometimes crafted by the DM. Some of the games, though, have been more about the characters and the choices they make; although the world is dynamic, the focus is on the characters.
For me, the feel of the campaign tends to be linked to the type of campaign that's being run: character-driven or plot-driven. Now, all campaigns (should) have some elements of both, but an AP is going to be more plot-driven than character-driven (unless the DM has copious time in which to create alternatives based on character actions - kind of defeating the purpose of using a published adventure) - the bad guys, their long term motives, their strategies and their ultimate goal(s) are largely predetermined, and the characters are the ones who are basically intended to stop the bad guys. Character-driven games do have these elements, but the focus tends to be more on the consequences of character actions than on that of the bad guys, who may end up being more reactive than proactive over the longer term.
What I'm wondering is what experiences and preferences people have for a campaign type. Do you like "plugging in" to an existing story, and having your focus on that storyline, or do you prefer to "wing it", evolving your character (and the world) by the choices you make, and thus changing the story as you proceed?