I DM a Forgotten Realms campaign taking place in the desert Empire of Calimshan, and my players are being hounded by a cabal of liches and their network of spies and agents(the Twisted Rune).
They just found a map after killing a priest of Orcus (demon prince of the undead) to the Tomb of a Paladin, which supposedly *winkwink* has a powerful artifact to battle undead creatures.
So the tomb is in the desert between the cities of Memnon and Calimport, and I'm trying to figure out what to populate it with. I need some unique traps, one of the PC's is a tiefling rogue and he has, so far, proved to be Superman when it comes to disarming/dealing with traps.
The other things I'm trying to figure out is what kind of monsters to put in the tomb, as it is supposed to be a holy place, the reason the priest of Orcus had the map was because he wanted to destroy the artifact as it was obviously a threat to him as a leader of undead things. I was kind of leaning towards making it a monster free dungeon, but I think I still want to have at least one big encounter, aside from one particularly tough encounter the PC's have rocked combat pretty well, and I think they need a wake up call, I don't need to kill them, but I want to bloody them pretty badly.
Trap ideas? Monster ideas?
They just found a map after killing a priest of Orcus (demon prince of the undead) to the Tomb of a Paladin, which supposedly *winkwink* has a powerful artifact to battle undead creatures.
So the tomb is in the desert between the cities of Memnon and Calimport, and I'm trying to figure out what to populate it with. I need some unique traps, one of the PC's is a tiefling rogue and he has, so far, proved to be Superman when it comes to disarming/dealing with traps.
The other things I'm trying to figure out is what kind of monsters to put in the tomb, as it is supposed to be a holy place, the reason the priest of Orcus had the map was because he wanted to destroy the artifact as it was obviously a threat to him as a leader of undead things. I was kind of leaning towards making it a monster free dungeon, but I think I still want to have at least one big encounter, aside from one particularly tough encounter the PC's have rocked combat pretty well, and I think they need a wake up call, I don't need to kill them, but I want to bloody them pretty badly.
Trap ideas? Monster ideas?