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General Tabletop Discussion
D&D Older Editions
[BX/OSE] Interleaved combat rounds
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<blockquote data-quote="kenada" data-source="post: 8167851" data-attributes="member: 70468"><p>We just finished running a PF2 conversion of Winter’s Daughter, and now my group is going to be giving OSE a try soon. I was reading over the combat procedure, and it made me wonder how it would work if you interleaved the combat round. For example, a round might go like:</p><ol> <li data-xf-list-type="ol">Declare spells and melee movement</li> <li data-xf-list-type="ol">Roll initiative (monsters beat PCs in this example)</li> <li data-xf-list-type="ol">Check monster morale</li> <li data-xf-list-type="ol">Monsters move</li> <li data-xf-list-type="ol">PCs move</li> <li data-xf-list-type="ol">Monsters make missile attacks</li> <li data-xf-list-type="ol">PCs make missile attacks</li> <li data-xf-list-type="ol">Monsters cast spells</li> <li data-xf-list-type="ol">PCs cast spells</li> <li data-xf-list-type="ol">Monsters make melee attacks</li> <li data-xf-list-type="ol">PCs make melee attacks</li> </ol><p>At first I thought this would disadvantage attackers, but then I remembered that you have to declare melee movement before knowing the initiative order, so the first side could still close on the second and prevent them from moving. This would make it possible for the second side to interrupt the first side’s casters with missile fire.</p><p></p><p>Has anyone tried this before? I’m not averse to just running combat as written, but it made me <img class="smilie smilie--emoji" loading="lazy" alt="🤔" title="Thinking face :thinking:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" data-shortname=":thinking:" /></p></blockquote><p></p>
[QUOTE="kenada, post: 8167851, member: 70468"] We just finished running a PF2 conversion of Winter’s Daughter, and now my group is going to be giving OSE a try soon. I was reading over the combat procedure, and it made me wonder how it would work if you interleaved the combat round. For example, a round might go like: [LIST=1] [*]Declare spells and melee movement [*]Roll initiative (monsters beat PCs in this example) [*]Check monster morale [*]Monsters move [*]PCs move [*]Monsters make missile attacks [*]PCs make missile attacks [*]Monsters cast spells [*]PCs cast spells [*]Monsters make melee attacks [*]PCs make melee attacks [/LIST] At first I thought this would disadvantage attackers, but then I remembered that you have to declare melee movement before knowing the initiative order, so the first side could still close on the second and prevent them from moving. This would make it possible for the second side to interrupt the first side’s casters with missile fire. Has anyone tried this before? I’m not averse to just running combat as written, but it made me 🤔 [/QUOTE]
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[BX/OSE] Interleaved combat rounds
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