We're starting up a Monster/Scoundrel campaign set in Faerun. I've got a pretty cool build idea, but I want to make sure I am understanding Entomanothropy properly. Here goes.
I want to make an entomanothropic rogue. He'd take 5 levels of the mole PrC (Dragon #310, p71), which would allow him to burrow (and see) through stone.
General play style would be to burrow underground when possible, flank the enemy, pop up and sneak attack, and pop back underground (yay "free" spring attack!), as per the Mole Handbook. A good extra benefit of this is that in order to be hit, "enemies must ready actions against Mole to attack him, leaving them incapable of returning attacks from other party members (with exception of AoO's)."
He'll also be the skill-monkey of the group, so I'll be taking Able Learner at first level.
Now, I have one main questions (in addition to any suggestions you have)
I'm getting Mobility, Two-Weapon fighting, and Improved TWF. Which do you think is better:
What do you guys think? There's clearly a HUGE potential difference between the two. But I imagine the tempest build would be more likely to actually hit.
I'm not totally sure I calculated the extra attack bonuses right....
It's also worth noting I'll have a +8 modifier to dexterity and "free" weapon finesse.
Base race:
I want to make an entomanothropic rogue. He'd take 5 levels of the mole PrC (Dragon #310, p71), which would allow him to burrow (and see) through stone.
General play style would be to burrow underground when possible, flank the enemy, pop up and sneak attack, and pop back underground (yay "free" spring attack!), as per the Mole Handbook. A good extra benefit of this is that in order to be hit, "enemies must ready actions against Mole to attack him, leaving them incapable of returning attacks from other party members (with exception of AoO's)."
He'll also be the skill-monkey of the group, so I'll be taking Able Learner at first level.
Now, I have one main questions (in addition to any suggestions you have)
I'm getting Mobility, Two-Weapon fighting, and Improved TWF. Which do you think is better:
- Two-weapon spring attack (rogue 7 / tempest 5 / mole 5).
- Would need to take Dodge feat
- Allows me to attack with both weapons during a spring attack.
- Ambidexterity (Ex): For a tempest of 4th level or higher, her attack penalties for fighting with two weapons are lessened by 2 (from –4 to –2, or from –2 to +0 if the off-hand weapon is a light weapon).
- Sneak attack damage: +7d6
- BAB: +13/+8/+3
- I think this means I get to apply +13 to BOTH weapons, plus my +8 dex!
- 14d6 max SA damage
- Two five feet steps (rogue 5 / lurk 1 / evocator 7 / mole 5).
- Take Greater Two Weapon Fighting (not required)
- For an extra level, I can make a full attack with two 5 foot steps.
- Some psionic ability. Yawn.
- Sneak damage: +6d6
- BAB: +11/+6/+1
- SIX attacks! +9/+9/+4/+4/-1/-1
- So 30d6 max SA damage!
What do you guys think? There's clearly a HUGE potential difference between the two. But I imagine the tempest build would be more likely to actually hit.
I'm not totally sure I calculated the extra attack bonuses right....
It's also worth noting I'll have a +8 modifier to dexterity and "free" weapon finesse.
Base race:
Vanilla Human + Mineral Warrior Template
Base vermin:
Small Snow Spider (Frostburn p154)
Permanent stat changes:
+2 str, +4 con, -4 int, -2 cha
Temporary (additional) change via vermin or hybrid form:
-4 str, +8 dex, -8 cha
Extra HP: (To calculate total hit points, apply the best Constitution modifier that the creature has in any form. Hit points do not change when the entomanothrope changes form.)
1d8
Speed:
Human form: land 30ft, burrow 15ft
Hybrid/Vermin form: land 30ft, climb 30ft, burrow 15ft
AC:Hybrid/Vermin form: land 30ft, climb 30ft, burrow 15ft
Human form/Small Hybrid form: +5 natural armor
Small Vermin form: +5 natural armor, +1 size
Attack Bonus:Small Vermin form: +5 natural armor, +1 size
Human Form: +0
Hybrid Form: -2 (w/ included Weapon Finesse, becomes +4)
Attacks / Special Attacks / Special Abilities:Hybrid Form: -2 (w/ included Weapon Finesse, becomes +4)
Tremorsense!
Hybrid/Vermin form: gains Bite attack (+5 to hit, plus dex/paralysis poison)
Any form: Curse of Entomanothropy (Su),
Leap: Charge attacks w/ jump gain +4 instead of +2 to attack
Alternate Form: Shift as standard action between human, hybrid, and vermin forms
Damage Reduction 8/adamantium always
Damage Reduction 5/silver in vermin/hybrid forms
Darkvision 60ft
Entomanothropic Command: can control vermin of its type
Entomanothropic Immunities (Ex):Entomanothropes have immunity to all mind-affecting effects
Earth Strike (Ex): meh. 1/day add con bonus to attack roll
Save Bonuses:Hybrid/Vermin form: gains Bite attack (+5 to hit, plus dex/paralysis poison)
Any form: Curse of Entomanothropy (Su),
Leap: Charge attacks w/ jump gain +4 instead of +2 to attack
Alternate Form: Shift as standard action between human, hybrid, and vermin forms
Damage Reduction 8/adamantium always
Damage Reduction 5/silver in vermin/hybrid forms
Darkvision 60ft
Entomanothropic Command: can control vermin of its type
Entomanothropic Immunities (Ex):Entomanothropes have immunity to all mind-affecting effects
Earth Strike (Ex): meh. 1/day add con bonus to attack roll
fort +2, ref +4, will +0
Skills:
2 + Int modifier per hit die (1 for small, 2 for medium)
Class skills are: climb, hide, jump, spot
Snow spiders have a +4 racial bonus on Hide checks, a +20 racial bonus on Jump checks, a +8 racial bonus on Spot checks, and a +8 racial bonus on Climb checks.
Snow spiders use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks.
Snow spiders can always choose to take 10 on Climb checks, even if rushed or threatened.
*In snowy or icy environments, a snow spider’s bonus on
Hide checks improves to +8.
Bonus Feats:Class skills are: climb, hide, jump, spot
Snow spiders have a +4 racial bonus on Hide checks, a +20 racial bonus on Jump checks, a +8 racial bonus on Spot checks, and a +8 racial bonus on Climb checks.
Snow spiders use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks.
Snow spiders can always choose to take 10 on Climb checks, even if rushed or threatened.
*In snowy or icy environments, a snow spider’s bonus on
Hide checks improves to +8.
Weapon Finesse
Spring Attack (ONLY in hybrid or vermin form, unless I take pre-req feats)
Effective Character Level:Spring Attack (ONLY in hybrid or vermin form, unless I take pre-req feats)
+1 LA + +2 LA + 1 HD = +4 ECL
What do y'all think?
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