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Bullywug 1 CR: 1; Sz: Medium Monstrous Humanoid (Amphibious); H: 7’ T, W: ; Age: 5-8 yrs; HD:1d8+1 ; Hp: 6; Init: +1; Spd: 30’, Swim 40’; AC: 15; (+1 Dex, +4 natural), T: 11, FF: 14; BaB: 0; Grap:+1; Atk: +1 Melee (1d8+1, 19/x2, long sword) (1d6 18/x2 Scimitar) (1d6+1 x2 short spear)(1d8+1 x2 trident); Full Atk: +1 Melee (with weapon type) and +0 (1d4+1 bite); Spc/Rch: 5’/5’; SA: Jump; SQ: Dark-vision 60’, Hold breath, run; Lang: Common*; AL: CE; Sv: F: +2, R: +2, W: -1; Abil: S: 13/+1, D: 12/+1, C: 13/+1, I: 10/0, W: 6/-2, Ch: 6/-2; Weapro: One handed melee weapons: swords, short spears, tridents; Skills: Jump +8, Hide +12, Swim +12; Feats: ; Equip:; Loot: ; Possess: ; Holdings: ; Treas: ; Tactics: ; RPGL: ; Descrip: Bullywugs are covered with smooth, mottled olive green hide that is reasonably tough. They resemble enormous frogs, with wide mouths and large, bulbous eyes; their feet and hands are webbed and clawed; History:; Envir: Tropical, subtropical and temperate swamps; Org: Hunting party (6) or community 31; Lv Adv:; Exp: 300;
The bullywugs are a race of bipedal, frog-like amphibians. They inhabit swamps, marshes, wet caves and other dank places.
Though they wear no clothing, all bullywugs will use weapons, armor and shields when available. Any armor recovered from Bullywugs will be mostly useless and not last longer then 3 days of battle or will require expensive refurbishing. The exception being magical armors that up in their possession. They have no knowledge of magic so any magic item could be being used by the lowliest of the group.
Bullywugs live in organized or semi-organized socially fascist groups, cooperating for hunting and survival. They live primarily on fish and any other game, preferring a diet of meat. They are adept hunters and fisherman, and skilled in the use and construction of snares and nets. If food gets scarce before they find a new hunting ground, they have gladiatorial style fights with the losers becoming food for the group.
Society: Bullywug society is savage male dominated one in which the females exist only to lay eggs and tend the young. The young are all communal and there is no individual nurturing. Bullywugs like frogs have an intermediate period after hatching from the eggs, similar to tadpoles, except that they are carnivorous and will eat each other reducing each birthing total with about one quarter making it to adulthood. This is a big event for any communities and it is rumored that they bet on the outcome
In times of war this is reduced to make up for missing tribe members. They are feed using the dead enemies..
The race is chaotic evil and they only respect they ever give is to their bizarre amphibious god Wastri. The sub leader of any small band (6 individuals) of bullywug’s is usually the largest individual having 8 or more Hps’.
Communitites of 31 have five sub leaders (8 Hp each) and a Sub Chief with 2 HD+2, (15+ Hp) and a 14 in strength (50% have 11 Intelligence and speak limited common) (+ 50% [15]more females and 25%[7] more young in the lair)
Super communities of 60 or more have a Chieftain with 3 HD+3 (20+ Hp) and a 16 in strength(50% have 12 Intelligence and speak common). This community will also have 2 sub chiefs and 10 sub leaders. All communities will have an additional 50% number of females and 25% more young.
Ecology: Bullywugs must live in damp and dark places (preferably with lots of rainfall) since they must keep there skin moist. They tend to disrupt ecosystems, rather than fill a niche in them. They will deplete an area’s resources and then just move on. They hate all other humanoids and will attack on sight, but prefer to dwell in very isolated regions far from normal human habitation.
Combat: they always attack in groups, trying to use their numbers to surround their enemies. Whenever they can, bullywugs attack with their jump, which can be up to
Hold Breath (Ex): A Bullywug can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning (DMG p304)
Jump (Ex): Bullywugs can make spectacular leaps as part of an attack action (they can jump and then take full attacks, or move and then still jump).
*Language: They speak their own language, sort of a mix between Aquan and Draconic, it can not be spoken or understood by any other race short of using magic. The more intelligent Bullywugs speak a limited form of Common.
Skills: A Bullywug gains a +8 racial bonus on all Hide and Jump checks. It also has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take a 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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Bullywug, Sub Chief: CR: 1; Sz: Medium Monstrous Humanoid (Amphibious); H: 7’ T, W: ; Age: 5-8 yrs; HD:2d8+2 ; Hp: 15; Init: +1; Spd: 30’, Swim 40’; AC: 17; (+1 Dex, +4 natural, +2 small wooden shield+1), T: 11, FF: 16; BaB: +2; Grap:+1; Atk: +6 Melee (1d6+4 18/x2 Scimitar+2); Full Atk:[FONT="] [/FONT]+6 Melee (1d6+4 18/x2 Scimitar+2) and +0 Melee (1d4+1 bite) ; Spc/Rch: 5’/5’; SA: Jump; SQ: Dark-vision 60’, Hold breath, run; Lang: Common*; AL: CE; Sv: F: +2, R: +2, W: -1; Abil: S: 14/+2, D: 12/+1, C: 13/+1, I: 10/0, W: 6/-2, Ch: 6/-2; Weapro: One handed melee weapons: swords, short spears, tridents; Skills: Jump +8, Hide +12, Swim +12; Feats: ; Equip:; Loot: ; Possess: small wooden shield+1,; Holdings: ; Treas: ; Tactics: ; RPGL: ; Descrip: ; History:; Envir: Tropical, subtropical and temperate swamps; Org:; Lv Adv:; Exp: 350;
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Bullywugs, Sub leaders (5): CR: 1; Sz: Medium Monstrous Humanoid (Amphibious); H: 7’ T, W: ; Age: 5-8 yrs; HD:1d8+1 ; Hp: 8; Init: +1; Spd: 30’, Swim 40’; AC: 15; (+1 Dex, +4 natural), T: 11, FF: 14; BaB: 0; Grap:+1; Atk: +1 Melee (1d8+1, 19/x2, long sword); Full Atk:[FONT="] [/FONT]+1 Melee (with weapon type) and +0 Melee (1d4+1 bite); Spc/Rch: 5’/5’; SA: Jump, Pounce; SQ: Dark-vision 60’, Hold breath, run; Lang: ; AL: CE; Sv: F: +2, R: +2, W: +1; Abil: S: 13/+1, D: 12/+1, C: 13/+1, I: 10/0, W: 6/-2, Ch: 6/-2; Weapro: One handed melee weapons: swords, short spears, tridents; Skills: Jump +8, Hide +12, Swim +12; Feats: ; Equip:; Loot: ; Possess: ; Holdings: ; Treas: ; Tactics: ; RPGL: ; Descrip:; History:; Envir:; Org:; Lv Adv:; Exp: 320;
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The bullywugs are a race of bipedal, frog-like amphibians. They inhabit swamps, marshes, wet caves and other dank places.
Though they wear no clothing, all bullywugs will use weapons, armor and shields when available. Any armor recovered from Bullywugs will be mostly useless and not last longer then 3 days of battle or will require expensive refurbishing. The exception being magical armors that up in their possession. They have no knowledge of magic so any magic item could be being used by the lowliest of the group.
Bullywugs live in organized or semi-organized socially fascist groups, cooperating for hunting and survival. They live primarily on fish and any other game, preferring a diet of meat. They are adept hunters and fisherman, and skilled in the use and construction of snares and nets. If food gets scarce before they find a new hunting ground, they have gladiatorial style fights with the losers becoming food for the group.
Society: Bullywug society is savage male dominated one in which the females exist only to lay eggs and tend the young. The young are all communal and there is no individual nurturing. Bullywugs like frogs have an intermediate period after hatching from the eggs, similar to tadpoles, except that they are carnivorous and will eat each other reducing each birthing total with about one quarter making it to adulthood. This is a big event for any communities and it is rumored that they bet on the outcome
In times of war this is reduced to make up for missing tribe members. They are feed using the dead enemies..
The race is chaotic evil and they only respect they ever give is to their bizarre amphibious god Wastri. The sub leader of any small band (6 individuals) of bullywug’s is usually the largest individual having 8 or more Hps’.
Communitites of 31 have five sub leaders (8 Hp each) and a Sub Chief with 2 HD+2, (15+ Hp) and a 14 in strength (50% have 11 Intelligence and speak limited common) (+ 50% [15]more females and 25%[7] more young in the lair)
Super communities of 60 or more have a Chieftain with 3 HD+3 (20+ Hp) and a 16 in strength(50% have 12 Intelligence and speak common). This community will also have 2 sub chiefs and 10 sub leaders. All communities will have an additional 50% number of females and 25% more young.
Ecology: Bullywugs must live in damp and dark places (preferably with lots of rainfall) since they must keep there skin moist. They tend to disrupt ecosystems, rather than fill a niche in them. They will deplete an area’s resources and then just move on. They hate all other humanoids and will attack on sight, but prefer to dwell in very isolated regions far from normal human habitation.
Combat: they always attack in groups, trying to use their numbers to surround their enemies. Whenever they can, bullywugs attack with their jump, which can be up to
Hold Breath (Ex): A Bullywug can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning (DMG p304)
Jump (Ex): Bullywugs can make spectacular leaps as part of an attack action (they can jump and then take full attacks, or move and then still jump).
*Language: They speak their own language, sort of a mix between Aquan and Draconic, it can not be spoken or understood by any other race short of using magic. The more intelligent Bullywugs speak a limited form of Common.
Skills: A Bullywug gains a +8 racial bonus on all Hide and Jump checks. It also has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take a 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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Bullywug, Sub Chief: CR: 1; Sz: Medium Monstrous Humanoid (Amphibious); H: 7’ T, W: ; Age: 5-8 yrs; HD:2d8+2 ; Hp: 15; Init: +1; Spd: 30’, Swim 40’; AC: 17; (+1 Dex, +4 natural, +2 small wooden shield+1), T: 11, FF: 16; BaB: +2; Grap:+1; Atk: +6 Melee (1d6+4 18/x2 Scimitar+2); Full Atk:[FONT="] [/FONT]+6 Melee (1d6+4 18/x2 Scimitar+2) and +0 Melee (1d4+1 bite) ; Spc/Rch: 5’/5’; SA: Jump; SQ: Dark-vision 60’, Hold breath, run; Lang: Common*; AL: CE; Sv: F: +2, R: +2, W: -1; Abil: S: 14/+2, D: 12/+1, C: 13/+1, I: 10/0, W: 6/-2, Ch: 6/-2; Weapro: One handed melee weapons: swords, short spears, tridents; Skills: Jump +8, Hide +12, Swim +12; Feats: ; Equip:; Loot: ; Possess: small wooden shield+1,; Holdings: ; Treas: ; Tactics: ; RPGL: ; Descrip: ; History:; Envir: Tropical, subtropical and temperate swamps; Org:; Lv Adv:; Exp: 350;
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Bullywugs, Sub leaders (5): CR: 1; Sz: Medium Monstrous Humanoid (Amphibious); H: 7’ T, W: ; Age: 5-8 yrs; HD:1d8+1 ; Hp: 8; Init: +1; Spd: 30’, Swim 40’; AC: 15; (+1 Dex, +4 natural), T: 11, FF: 14; BaB: 0; Grap:+1; Atk: +1 Melee (1d8+1, 19/x2, long sword); Full Atk:[FONT="] [/FONT]+1 Melee (with weapon type) and +0 Melee (1d4+1 bite); Spc/Rch: 5’/5’; SA: Jump, Pounce; SQ: Dark-vision 60’, Hold breath, run; Lang: ; AL: CE; Sv: F: +2, R: +2, W: +1; Abil: S: 13/+1, D: 12/+1, C: 13/+1, I: 10/0, W: 6/-2, Ch: 6/-2; Weapro: One handed melee weapons: swords, short spears, tridents; Skills: Jump +8, Hide +12, Swim +12; Feats: ; Equip:; Loot: ; Possess: ; Holdings: ; Treas: ; Tactics: ; RPGL: ; Descrip:; History:; Envir:; Org:; Lv Adv:; Exp: 320;
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