Bullywugs.. did the conversion

lordxaviar

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Bullywug 1 CR: 1; Sz: Medium Monstrous Humanoid (Amphibious); H: 7’ T, W: ; Age: 5-8 yrs; HD:1d8+1 ; Hp: 6; Init: +1; Spd: 30’, Swim 40’; AC: 15; (+1 Dex, +4 natural), T: 11, FF: 14; BaB: 0; Grap:+1; Atk: +1 Melee (1d8+1, 19/x2, long sword) (1d6 18/x2 Scimitar) (1d6+1 x2 short spear)(1d8+1 x2 trident); Full Atk: +1 Melee (with weapon type) and +0 (1d4+1 bite); Spc/Rch: 5’/5’; SA: Jump; SQ: Dark-vision 60’, Hold breath, run; Lang: Common*; AL: CE; Sv: F: +2, R: +2, W: -1; Abil: S: 13/+1, D: 12/+1, C: 13/+1, I: 10/0, W: 6/-2, Ch: 6/-2; Weapro: One handed melee weapons: swords, short spears, tridents; Skills: Jump +8, Hide +12, Swim +12; Feats: ; Equip:; Loot: ; Possess: ; Holdings: ; Treas: ; Tactics: ; RPGL: ; Descrip: Bullywugs are covered with smooth, mottled olive green hide that is reasonably tough. They resemble enormous frogs, with wide mouths and large, bulbous eyes; their feet and hands are webbed and clawed; History:; Envir: Tropical, subtropical and temperate swamps; Org: Hunting party (6) or community 31; Lv Adv:; Exp: 300;

The bullywugs are a race of bipedal, frog-like amphibians. They inhabit swamps, marshes, wet caves and other dank places.
Though they wear no clothing, all bullywugs will use weapons, armor and shields when available. Any armor recovered from Bullywugs will be mostly useless and not last longer then 3 days of battle or will require expensive refurbishing. The exception being magical armors that up in their possession. They have no knowledge of magic so any magic item could be being used by the lowliest of the group.
Bullywugs live in organized or semi-organized socially fascist groups, cooperating for hunting and survival. They live primarily on fish and any other game, preferring a diet of meat. They are adept hunters and fisherman, and skilled in the use and construction of snares and nets. If food gets scarce before they find a new hunting ground, they have gladiatorial style fights with the losers becoming food for the group.
Society: Bullywug society is savage male dominated one in which the females exist only to lay eggs and tend the young. The young are all communal and there is no individual nurturing. Bullywugs like frogs have an intermediate period after hatching from the eggs, similar to tadpoles, except that they are carnivorous and will eat each other reducing each birthing total with about one quarter making it to adulthood. This is a big event for any communities and it is rumored that they bet on the outcome
In times of war this is reduced to make up for missing tribe members. They are feed using the dead enemies..
The race is chaotic evil and they only respect they ever give is to their bizarre amphibious god Wastri. The sub leader of any small band (6 individuals) of bullywug’s is usually the largest individual having 8 or more Hps’.
Communitites of 31 have five sub leaders (8 Hp each) and a Sub Chief with 2 HD+2, (15+ Hp) and a 14 in strength (50% have 11 Intelligence and speak limited common) (+ 50% [15]more females and 25%[7] more young in the lair)
Super communities of 60 or more have a Chieftain with 3 HD+3 (20+ Hp) and a 16 in strength(50% have 12 Intelligence and speak common). This community will also have 2 sub chiefs and 10 sub leaders. All communities will have an additional 50% number of females and 25% more young.
Ecology: Bullywugs must live in damp and dark places (preferably with lots of rainfall) since they must keep there skin moist. They tend to disrupt ecosystems, rather than fill a niche in them. They will deplete an area’s resources and then just move on. They hate all other humanoids and will attack on sight, but prefer to dwell in very isolated regions far from normal human habitation.

Combat: they always attack in groups, trying to use their numbers to surround their enemies. Whenever they can, bullywugs attack with their jump, which can be up to
Hold Breath (Ex): A Bullywug can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning (DMG p304)
Jump (Ex): Bullywugs can make spectacular leaps as part of an attack action (they can jump and then take full attacks, or move and then still jump).
*Language: They speak their own language, sort of a mix between Aquan and Draconic, it can not be spoken or understood by any other race short of using magic. The more intelligent Bullywugs speak a limited form of Common.
Skills: A Bullywug gains a +8 racial bonus on all Hide and Jump checks. It also has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take a 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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Bullywug, Sub Chief: CR: 1; Sz: Medium Monstrous Humanoid (Amphibious); H: 7’ T, W: ; Age: 5-8 yrs; HD:2d8+2 ; Hp: 15; Init: +1; Spd: 30’, Swim 40’; AC: 17; (+1 Dex, +4 natural, +2 small wooden shield+1), T: 11, FF: 16; BaB: +2; Grap:+1; Atk: +6 Melee (1d6+4 18/x2 Scimitar+2); Full Atk:[FONT=&quot] [/FONT]+6 Melee (1d6+4 18/x2 Scimitar+2) and +0 Melee (1d4+1 bite) ; Spc/Rch: 5’/5’; SA: Jump; SQ: Dark-vision 60’, Hold breath, run; Lang: Common*; AL: CE; Sv: F: +2, R: +2, W: -1; Abil: S: 14/+2, D: 12/+1, C: 13/+1, I: 10/0, W: 6/-2, Ch: 6/-2; Weapro: One handed melee weapons: swords, short spears, tridents; Skills: Jump +8, Hide +12, Swim +12; Feats: ; Equip:; Loot: ; Possess: small wooden shield+1,; Holdings: ; Treas: ; Tactics: ; RPGL: ; Descrip: ; History:; Envir: Tropical, subtropical and temperate swamps; Org:; Lv Adv:; Exp: 350;
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Bullywugs, Sub leaders (5): CR: 1; Sz: Medium Monstrous Humanoid (Amphibious); H: 7’ T, W: ; Age: 5-8 yrs; HD:1d8+1 ; Hp: 8; Init: +1; Spd: 30’, Swim 40’; AC: 15; (+1 Dex, +4 natural), T: 11, FF: 14; BaB: 0; Grap:+1; Atk: +1 Melee (1d8+1, 19/x2, long sword); Full Atk:[FONT=&quot] [/FONT]+1 Melee (with weapon type) and +0 Melee (1d4+1 bite); Spc/Rch: 5’/5’; SA: Jump, Pounce; SQ: Dark-vision 60’, Hold breath, run; Lang: ; AL: CE; Sv: F: +2, R: +2, W: +1; Abil: S: 13/+1, D: 12/+1, C: 13/+1, I: 10/0, W: 6/-2, Ch: 6/-2; Weapro: One handed melee weapons: swords, short spears, tridents; Skills: Jump +8, Hide +12, Swim +12; Feats: ; Equip:; Loot: ; Possess: ; Holdings: ; Treas: ; Tactics: ; RPGL: ; Descrip:; History:; Envir:; Org:; Lv Adv:; Exp: 320;
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You wanted comments on some of your conversions, and I'm not quite so flooded with work at the moment.

Anyway, what did you not like about the Monsters of Faerun version that you wanted to convert bullywugs again? That might help evaluate your conversion.

Next, you give an "Exp," but XP awarded depends on PC level in 3.0 and 3.5. But this doesn't seem to be Pathfinder, since you give a grapple bonus, not CMB. Which ruleset is this for?

Also, amphibious is not a subtype. Aquatic is a subtype (to make them water-breathers), and Amphibious is a Special Quality you can give Aquatic creatures to allow them to breathe air also. Then you wouldn't need Hold Breath.

Those are just my very initial comments from a quick glance...
 

You wanted comments on some of your conversions, and I'm not quite so flooded with work at the moment.

Anyway, what did you not like about the Monsters of Faerun version that you wanted to convert bullywugs again? That might help evaluate your conversion.

thought they left out a lot of information, from the original.

Next, you give an "Exp," but XP awarded depends on PC level in 3.0 and 3.5. But this doesn't seem to be Pathfinder, since you give a grapple bonus, not CMB. Which ruleset is this for?

3.5, the xp is just the base line.. sorry for the confusion...havent gotten into pathfinder yet... from what I understand its the way to go. still getting 3.5 under my belt im a late comer to this version.

Also, amphibious is not a subtype. Aquatic is a subtype (to make them water-breathers), and Amphibious is a Special Quality you can give Aquatic creatures to allow them to breathe air also. Then you wouldn't need Hold Breath.

Yes I believe that to be incorrect on the part of hasbro. amphibious is an air breather that can spend extended periods of time under the water without detrimental effects IE there skin is designed for long exposure to water.

Those are just my very initial comments from a quick glance...

thanx how are the numbers other than that?
 

CR is probably more like 1/2, and they seem to have too many skill ranks. Pounce also doesn't seem right to me, since that's more for things like lions with multiple natural attacks.

On amphibious, I might agree with you that it should be a subtype, but you want to stick within the rules for a conversion, just so everyone else knows what you're doing.
 

CR is probably more like 1/2, and they seem to have too many skill ranks. Pounce also doesn't seem right to me, since that's more for things like lions with multiple natural attacks.

On amphibious, I might agree with you that it should be a subtype, but you want to stick within the rules for a conversion, just so everyone else knows what you're doing.
good point on the pounce...
jump is the correct feat... allowing them to attack at the same time as the jump.

you asked about what I didnt like... they took away natural armor and put them in leather? they would then need craftsmen to make it.. kinda silly for an creature that needs to be moist.
 

CR is probably more like 1/2, and they seem to have too many skill ranks. Pounce also doesn't seem right to me, since that's more for things like lions with multiple natural attacks.

On amphibious, I might agree with you that it should be a subtype, but you want to stick within the rules for a conversion, just so everyone else knows what you're doing.
good point on the pounce...
jump is the correct feat... allowing them to attack at the same time as the jump.

also i am going to have to look at it again... the skills do seem very high... dont think i used MoF... was another FR book... will go over and fix...thanx..
 
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Anyway, what did you not like about the Monsters of Faerun version that you wanted to convert bullywugs again? That might help evaluate your conversion.
Also, amphibious is not a subtype. Aquatic is a subtype (to make them water-breathers), and Amphibious is a Special Quality you can give Aquatic creatures to allow them to breathe air also. Then you wouldn't need Hold Breath.

Ok im not sure anymore where I started from but thats not that important at the moment.
Ok I have looked over the MoF version... what do I not like... the whole summons nonsense, usless and not needed... for the realms sure... different planet diff monsters...
I needed an update on bullywugs for use with the dwellers module which is being discussed in another thread. using that as the begining, I went looking. I had forgotten about the armor, their leader is even wearing a chain shirt, this ties in with their worship of wastri. which is a strange relationship at best., This gave me the need to completely rewrite the section on the pan lung. who must be insane, but thats another thread.

I went over the skill points, and i did add wrong, I left off the ability score bonus,,, so it would be higher... As for there being high... I dont agree, this is a race that lives to kill and in their own environment they should be good at it. so it would be +8 +13 and +13, I guess i could lower the racial bonus, but I dont see a reason to, it ties in with there fighting. With the low to avg intelligence I dont see a need for the inclusion of warrior or barbarian classes like it suggests for the realms again Ed can keep his versions of creatures on his planet.
With there attack in numbers and the hop sorry Jump ability they can leap and flank opponents, and then attack. I think that they earn a CR 1
On Amphibious I think I will leave that, anyone with the IQ to play this game should understand what it means and it was a missing aspect.

Ok let me say here that I do stick to the rule books when ever they apply, but as hasbro took over and it was more about profit then game enrichment, they left out obvious fixes and actually added flaws, that we as true Gygaxians should strive to fix. Especially since Hasbro has declared war on us, by stopping printing, distribution and stifling any further development of the older version of this game. Not to bash... but 4.0 is not D and D, Its not bad I actually played again with someone new and it was just another fun game like gamma world. traveller, aftermath etc... but not d and d. wow...end rant... lol

X
 
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