Bullrushing Warforged Juggernaut

Gaiden

Explorer
How do I make the most powerful bullrusher?

I was figuring a warforged Juggernaut.

Fighter 4, (Full-BAB class 1), Warforged Juggernaut 5

Feats:

Adamentine Body
Power Attack
Improved Bullrush
Avalanche (from Living Arcanis, allows bullrush after attack)
Shock Trooper
Powerful Charge
Improved Powerful Charge
Cleave
+1 feat

This list plans him out to level 10 but I need up to 20.

Help wanted.

Suggestions welcome.
 

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Seems that if you want to be good at bullrushing you need to get your size up and strength up.
I don't recall what all you get for warforged juggernaut.

A half-ogre going into warhulk would seem to do well - size large and warhulk give strength boosts.

Ways to get larger
Enlarge Person
Expansion (psi power)
Polymorph
Wildshape
Righteous Might
Some warlock spell lets you get really big


A half-giant (does powerful build help bullrush?) psychic warrior with expansion can eventually be huge (+ powerful build)
 

Gaiden said:
How do I make the most powerful bullrusher?

I was figuring a warforged Juggernaut.

Fighter 4, (Full-BAB class 1), Warforged Juggernaut 5

Feats:

Adamentine Body
Power Attack
Improved Bullrush
Avalanche (from Living Arcanis, allows bullrush after attack)
Shock Trooper
Powerful Charge
Improved Powerful Charge
Cleave
+1 feat

This list plans him out to level 10 but I need up to 20.

Help wanted.

Suggestions welcome.

Well, a couple of levels of barbarian for Rage is always useful. 4 Levels will get you rage x2 a day and if you go to Barb 5 you gain near immunity to flanking, which is helpfull if you've charged into the middle of a group of enemies. I would avoid Frenzied Berzerker, even though it has some nicely stacking abilities, since your immunities mean your party would pretty much have to kill you to stop you.

There's a feat chain involving dodge and mobility that culminates in a tactical feat "Elusive Target" that gives a number of very nice abilities such as negate power attack and Diverting Defense (lets you shift an attack's target from you onto one of your enemies). This also sets you up nicely for "Karmic Strike" where you get an attack on anyone who takes an AoO on you. Which works nicely if you are charging into/past a group.

Combat Brute has Momentum Swing, which triples your power attack damage (with a 2H wpn) on the round after a charge, which dovetails nicely with Heedless charge. You do need to get sunder to qualify though.

Improved Cleave is worth considering since with the damage you are likely outputing, you have a decent shot at dropping more than one target a round.

As far as improving Bull Rush, well as Thompgc said "Size up and Strength up". I'm not sure if there's too much else you can do stock. At 20th level an item to increase your size a level or two is certainly not unreasonable, though it should be controlable otherwise there may be a number of places you won't fit.
 


I was considering a warforged component that gave 2 additional legs (like something out of Robot Jox) and when I looked around, found the artifact in the ECS: tauric belt. It seems to me somewhat ridiculous that this item is an artifact. Regardless, I want a less powerful version that is more a mechanical upgrade than a magical item.

How about: Quadraped Component - the warforged goes through an artificing process that removes its current biped legs replacing them with a square based quadraped system for a stability bonus (+4 vs. trip, bullrushing, etc.) and +10' movement. That in and of itself seems that it should not be that expensive - perhaps the same price as boots of springing and striding.

However, for flavor, it would make sense to get some additional benefits of a larger size: occupying a larger space, penalty to hit, penalty to AC, getting a boost to size related checks (grappling, bullrushing, etc.), and getting a str boost: +2 or +4.

However, I don't want the ability to use larger weapons, extended reach, or any of the traditional stat boosts (str/con) for increasing in size.

First off, is there anything like this already in existance? If not, what abilities do you think such a mod should have and how much should it cost?
 

Gaiden said:
I was considering a warforged component that gave 2 additional legs (like something out of Robot Jox) and when I looked around, found the artifact in the ECS: tauric belt. It seems to me somewhat ridiculous that this item is an artifact. Regardless, I want a less powerful version that is more a mechanical upgrade than a magical item.

How about: Quadraped Component - the warforged goes through an artificing process that removes its current biped legs replacing them with a square based quadraped system for a stability bonus (+4 vs. trip, bullrushing, etc.) and +10' movement. That in and of itself seems that it should not be that expensive - perhaps the same price as boots of springing and striding.

However, for flavor, it would make sense to get some additional benefits of a larger size: occupying a larger space, penalty to hit, penalty to AC, getting a boost to size related checks (grappling, bullrushing, etc.), and getting a str boost: +2 or +4.

However, I don't want the ability to use larger weapons, extended reach, or any of the traditional stat boosts (str/con) for increasing in size.

First off, is there anything like this already in existance? If not, what abilities do you think such a mod should have and how much should it cost?

These sorts of questions are really better asked of your DM.
 

RigaMortus2 said:
ToB has a couple good maneuvers for a bullrusher, combine these with the feats you have listed and you should be good.

I was looking at ToB, but read that maneuvers can't be combined with feat. Take the 1st level Stone maneuver: charging minotaur. This would be perfect to combine with Avalanche.

1. Charge forward with an attack.
2. Activate Avalanche and bullrush as part of the attack.
3. Bullrushing as part of the charge fits the charging minotaur maneuver so get the bonus dmg.
4. Get additional dmg on bullrush from Warforged Juggernaut ability.

However, the maneuvers section description says that the maneuver cannot be combined with feats and other abilities. So, the maneuver becomes purely a standalone tactic. With the class and feat investment, the maneuver seems like a waste.

Now, there are a few other maneuvers (in particular stances) that seem like they might be worthwhile,
 

Rackhir said:
These sorts of questions are really better asked of your DM.

I am the DM :).

*edit - this character is an NPC who will serve as the 1st Lt for the Lord of Blades. He will definately be lawful (probably LN) so Barbarian and Frenzied Berserker are out. However, I anticipate him having plenty of rage potions available to him :).
 

Gaiden said:
However, the maneuvers section description says that the maneuver cannot be combined with feats and other abilities.

It does? I don't remember that... Will have to check my book when I get home. Do you know the page where it mentions this off hand?

Actually, this can't be accurate... There are feats in ToB which HAVE to be used in conjunction with maneuvers, such as Shadow Blade and Stone Power...
 

RigaMortus2 said:
It does? I don't remember that... Will have to check my book when I get home. Do you know the page where it mentions this off hand?

Actually, this can't be accurate... There are feats in ToB which HAVE to be used in conjunction with maneuvers, such as Shadow Blade and Stone Power...

IDHMBWM so I could be mistaken, but I thought I remembered reading somewhere about activating maneuvers, that when it takes a full round action and specifies a type of attack that goes with the maneuver, it cannot be combined with special maneuvers (like tripping, bullrushing, etc.) and by the same logic (I am reading into this now) if required to make a special attack, would not work with a normal attack.
 

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