Herzog
Adventurer
Our regular 3.5 campaign is going on a small hiatus while our DM is visiting the Himalaya's.
One of the players has offered to do a few sessions, and since I had voiced interest in the Pathfinder rules, suggested to use that as the ruleset.
We are playing 'heroes' in ancient (mythical) Greece. This means humans only (I guess Minotaur or Medusa would be possible, but since those were singular entities in the myths not really an option)
Arcane classes except for Bard are banned.
Cleric is allowed, but Druid is not, and he has a replacement class for the Paladin. (which I'm not too interested in)
He has suggested to pick something to excel in (swimming, discuss throwing, running, etc) and after some careful thought I've picked wrestling.
We have 5 levels to spent, and I'm considering some kind of Rogue/Monk build for that. (dealing sneak attack damage after pinning my opponent)
However, because of my inexperience with the PF rules I'm not sure how to proceed.
Any suggestions welcome!
One of the players has offered to do a few sessions, and since I had voiced interest in the Pathfinder rules, suggested to use that as the ruleset.
We are playing 'heroes' in ancient (mythical) Greece. This means humans only (I guess Minotaur or Medusa would be possible, but since those were singular entities in the myths not really an option)
Arcane classes except for Bard are banned.
Cleric is allowed, but Druid is not, and he has a replacement class for the Paladin. (which I'm not too interested in)
He has suggested to pick something to excel in (swimming, discuss throwing, running, etc) and after some careful thought I've picked wrestling.
We have 5 levels to spent, and I'm considering some kind of Rogue/Monk build for that. (dealing sneak attack damage after pinning my opponent)
However, because of my inexperience with the PF rules I'm not sure how to proceed.
Any suggestions welcome!