RangerWickett
Legend
I do like the tension that 'instant-kill' effects produce, but I don't like my PC dying from a single failed die roll in round one of combat. In fact, a single bad roll should never produce failure, just a greater challenge.
Even if I roll badly, I still want there to be a slim chance I can be saved in the nick of time.
In 4e and 5e they tried to do this by having the medusa slowly turn you to stone, giving you a few rounds to contemplate your petrification or perhaps shake it off. That really doesn't match the flavor of how Medusa works in Clash of the Titans.
Also, I think if you lock eyes with a medusa, that's it. You're stone. No amount of 'Fortitude' lets you be tough enough to not be petrified. If you want to avoid turning to stone, don't look at the medusa.
I propose an alternative:
This gives you a three outs. You can simply close your eyes altogether on your turn, or hope that when you see her you are able to look away fast enough (1 - Dex save). Or you can glimpse her, be immobilized with fear, but still have your wits about you enough to look away on your turn (2 - Wis save). And if you mess up all that, your friends still have a round to intervene (3 - kill her, move her, or block her line of sight to you).
What do you think?
Even if I roll badly, I still want there to be a slim chance I can be saved in the nick of time.
In 4e and 5e they tried to do this by having the medusa slowly turn you to stone, giving you a few rounds to contemplate your petrification or perhaps shake it off. That really doesn't match the flavor of how Medusa works in Clash of the Titans.
Also, I think if you lock eyes with a medusa, that's it. You're stone. No amount of 'Fortitude' lets you be tough enough to not be petrified. If you want to avoid turning to stone, don't look at the medusa.
I propose an alternative:
The Better Medusa
Make a default rule that at the start of your turn you choose whether to close your eyes or not, and it lasts until the start of your next turn. ('Averting your eyes' has the exact same effect.) Then give the medusa the following power.
Hideous Visage: As an action the medusa can turn her hideous visage upon all creatures in a 30 ft. cone. Her eyes glow with malign light, revealing her face even if she is in darkness.
Each creature in the cone that can see the medusa must make a Dexterity save (DC 13). If it succeeds it can close its eyes. If it fails or if it chooses to keep looking, it must make a Wisdom save against fear (DC 13) or be stunned for one round at the horror of her appearance, unable to look away or close its eyes. If it succeeds the Wisdom save it is still restrained for one round (i.e., its speed is 0, attacks against it have advantage, and its attacks have disadvantage).
At the start of the medusa's next turn, each creature in the area that she can see and that can see her is petrified.
This gives you a three outs. You can simply close your eyes altogether on your turn, or hope that when you see her you are able to look away fast enough (1 - Dex save). Or you can glimpse her, be immobilized with fear, but still have your wits about you enough to look away on your turn (2 - Wis save). And if you mess up all that, your friends still have a round to intervene (3 - kill her, move her, or block her line of sight to you).
What do you think?