Bronze age setting - what gear should be available?

I'm going to be starting a new campaign set in the primordial times of my fantasy setting. What sort of gear should be available, given that the tech level is roughly Bronze Age?

I'm thinking plate and chain are right out, but they did have bronze breastplates, right? Were composite bows available? Heck, were longbows available? Greatswords probably would be impossible to make, at least not with sufficient strength to be wielded in combat, barring the use of magic.

I'm going to have magic be a bit less refined as well, though I'm not quite sure how yet. Magic items will be primitive. Hmm. I have much to ponder.
 

log in or register to remove this ad

I've run multiple-age campaigns. Here's the best rule: Set your Bronze items as the base and improved items (iron, steel) can be +1 or +2 non-magical items. For example: Bronze mace is no different than a standard D&D mace except that a steel one is +2 (non-magical superior masterwork).

It allows you to have more 'non-magical' items in your camaign too, which helps create some balance.

As for other items: I wouldn't worry about armor types. Maybe just have the basics (cloth, leather, hide, chain, breastplate, and shields). You can have other armors make an appearance, but only as exotic armor from elsewhere.

jh
 

A great reference would be Iron Crown's ...and a 10 Foot Pole which has equipment lists for different tech levels. Note the pricing does not mesh with D&D.
 

There are not going to be a lot of changes; it'll be simpler to list what you won't have instead of what you will.

Simple Melee: All
Simple Ranged Weapons: Crossbow
Martial Melee: Kukri, Spiked armor and shield, most of the weird hafted weapons. You have the battle axe, it just looks somewhat different. The greatsword and greataxe are probably either out, or I'd make them available only as mastercrafted items, representing a handfull of smiths' unique products. The rapier will be available, since it's not the springy lil epee most people think it is; it's a thrusting sword instead of a slashing sword, and the term is used for a class of bronze age weapons where the swords look like a very elongated triangle instead of the more common leaf-shaped blade.
 


I did a campaign like this a while back. This I what I vaguely remember:

No iron tools weapons, or armor. Instead of giving the penalties to bronze/copper suggested in the (3.0) DMG, I assumed all normal weapons and armor were copper, and masterwork were bronze. No crossbows; too advanced for the period. Composite bows are ok (i.e., Odysseus). No swords longer than a short sword, since copper and bronze are too soft, spears and slings are fairly more common. No half or full plate of course, heaviest armors will be scale and breastplates. Perhaps splint or banded mail if you're feeling generous. Glass items might not be as common or even available.

Didn't really futz with magic that much, but instead of your typical wizard guild, you could have them more like a small group of Greek philosophers or something that hold symposiums and discuss magical theory as a loose circle of assossiates rather than an organized guild. Spellbooks probably come in the form of a collection of scrolls (that can't be used to cast spells), or clay/stone tablets. Maybe sorcerers are more common, since the laws and rules of magic aren't as strongly codified.

For real world inspiration, naturally you've got Egypt, Mesopotamia and Minoan and early Greek civilization to draw upon. Alternatively, you could also look to Bronze Age China (Shang Dynasty IIRC) as well if you don't want it to be all western culture.
 
Last edited:

RangerWickett said:
I'm going to be starting a new campaign set in the primordial times of my fantasy setting. What sort of gear should be available, given that the tech level is roughly Bronze Age?

I'm thinking plate and chain are right out, but they did have bronze breastplates, right? Were composite bows available? Heck, were longbows available? Greatswords probably would be impossible to make, at least not with sufficient strength to be wielded in combat, barring the use of magic.

I'm going to have magic be a bit less refined as well, though I'm not quite sure how yet. Magic items will be primitive. Hmm. I have much to ponder.
Bronze breastplats, check. (Also shin and forearm guards.)
Composite bow? Check.
Longbows? Nope.
Greatswords? Nope.

Rapiers? Check.
Scale armor? Check.
Mail armor? Possibly. (The tech is there.)

Someone suggested giving irom maces a +2 non-magical bonus. For what?! A mace is a hunk of metal (or rock!) on a stick.

Iron? Check. (What?!!! Yep. BUT... bronze working techniques were much better than the early iron working processes. So a good bronze item will be better than your average iron item. And it will only be worked in a very few places.)
 

While it is true that bronze age mesopotamia and egypt did not have a long bow, I am curious as to why you left it out, since it is little more than a longer than average short bow. I tend to think the reason it was not present was more due to oversight than lack of ability to craft / use one. Another reason may have to do with the number and types of trees present. Perhaps - just as bronze is too soft for great swords, etc - the type of wood present in those areas was not condusive to longer bows.

Incidentally, there are quite a few axes, etc from the bronze age. Their greater width made them less likely to break or dent (as much) when used, so a great axe (at least in the sense of a large axe head) is entirely possible. As for swords, the short sword is probably most common, although I think there were a few swords that were somewhat longer. Not sure if they were long enough to count as longswords, but they seem to have been longer than the typical short sword.

Another consideration is that shields, armor, and weapons often needed a bit of touch up at the local forge after extended use. Dents, etc tended to accumulate rather readily - if not actual breakage. Between minor quests - and at various times during major quests - the PCs will likely need to have their armor and weapons 'repaired'. Not sure how to emulate this in d20. If you were using 'armor as DR' then I would say the points of damage the armor prevents accumulate until they reach a certain level - at which point the armor is less useful and in need of repair. If still used the points could accumulate until the item broke due to the lack of hp or whatever.

It is thought by many that the Bronze Age was - scientifically - a simpler age. To a large extent that was true, but many (by renaissance standards) advanced works were created during that age. What seems to be missing is creative utilization of these devises beyond the (probably) minor / simple effect for which they were created. Or, to perhaps state it better, the ancients never seemed to abstract from their original creations into more diverse (and useful) forms.

Hero's Machine - the Aeolipile - was a type of primative steam engine. It was used primarily as a small toy. They never seemed to realize the potential it could have if made larger. Even if they lacked the materials needed to make steam engins large enough to power - say - paddle boats, they almost certainly had the materials necessary to create, perhaps, a device that might pump bellows with a steam engine - which could have allowed them more useful forges due to the hotter flames. Other ideas also occur to me: mill wheels run by steam instead of water, although I admit the steam may be less efficient at such. Hammers pounding based on steam might have been useful, although the need to precisely place the items to be hammered might limit its utility to flattening metal.

The Baghdad Battery, it seems was used to electroplate tiny tokens and perhaps to give metal statues of their deities a seeming of 'presense' when touched (via the small charge / static shock felt upon touching it). Granted, these primative batteries produced only about one or two volts of power, but they could be linked together to provide as much as four volts (still not much, I admit).

The Antikythera Mechanism is an example of ancient clockworks that in effect was an analog clock for determining the ascention / descention of various signs, stars, etc by the turning dials to the desired date. If it had been combined with a few simple changes a clock, based on gravity - such as existed in the 1500s in Europe - could have been possible in ancient times. But, again, they never abstracted from their original purpose to more diverse and useful purposes. Okay, I admit that to them the astrology could have been quite useful and desireable, but so much more could have been accomplished had they just diversified a bit from what they had . . . .

Now, granted, the first and last of my examples come from the Iron Age, but in the case of the Antikythera Mechanism it was made of bronze, suggesting it could have been made earlier. Also, despite its name, Bronze was still commonly in use for some items and purposes during the Iron Age.

I also suggest the following link:

http://www.larp.com/hoplite/bronze.html
Recreated bronze age items for LARPs. Interesting stuff, particularly the belt pouch, IMO. a simple clasp with stiff alternating leather loops on the lips of the pouch and you get something like a zipper, albeit with leather instead of metal teeth and needing a rod to go through the teeth. Also some nice pics of armor, items, etc - both museum pieces and recreations.
 

RangerWickett said:
I'm going to be starting a new campaign set in the primordial times of my fantasy setting. What sort of gear should be available, given that the tech level is roughly Bronze Age?

I'm thinking plate and chain are right out, but they did have bronze breastplates, right? Were composite bows available? Heck, were longbows available? Greatswords probably would be impossible to make, at least not with sufficient strength to be wielded in combat, barring the use of magic.

I'm going to have magic be a bit less refined as well, though I'm not quite sure how yet. Magic items will be primitive. Hmm. I have much to ponder.

They used to have some good guidelines for this in the Historical setting guides for 2nd Ed. In 3E, books like Trojan War and Eternal Rome might provide some guidelines.

Full Plate, Plate Male, and Chainmail will be out. Banded Mail and Scale Mail are in, as is Leather, and Studded Leather. Add in the bronze breastplate for armour.

Two-Handed Swords don't exist yet, as they were created to punch through heavier plate armor. Short Swords and Spears and Longspears will be some of the main weapons of choice....if it's late Bronze Age, you may see some Longswords. Longbows aren't around....though Composite Bows would be. There is no cavalry, as I don't think that the stirrup has been invented yet, though the use of chariots pulled behind horses to launch attacks from is in vogue..

I'd recommend a penalty also....possibly -1 to hit with bronze weapons, and -1 AC to bronze armor....these obviously offset each other. If a character rolls a "1" on a to hit roll with a bronze weapon, the blade bends, and needs to be beaten back into shape before being able to be used again.

Those are some of the differences that come to mind..

Banshee
 

WayneLigon said:
There are not going to be a lot of changes; it'll be simpler to list what you won't have instead of what you will.

Simple Melee: All
Simple Ranged Weapons: Crossbow
Martial Melee: Kukri, Spiked armor and shield, most of the weird hafted weapons. You have the battle axe, it just looks somewhat different. The greatsword and greataxe are probably either out, or I'd make them available only as mastercrafted items, representing a handfull of smiths' unique products. The rapier will be available, since it's not the springy lil epee most people think it is; it's a thrusting sword instead of a slashing sword, and the term is used for a class of bronze age weapons where the swords look like a very elongated triangle instead of the more common leaf-shaped blade.

Didn't the rapier develop in the 16th and 17th centuries...?

Banshee
 

Remove ads

Top