Broken Earth - Post Apocalyptic Savage Worlds

MatthewJHanson

Registered Ninja
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Sneak Attack Press is proud to release Broken Earth, a post-apocalyptic adventure-setting produced under the official Savage Worlds license. (Coming soon to Pathfinder.)

Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth.

Broken Earth is an adventure-setting that takes place in a post-apocalyptic version of Earth. Heroes struggle to establish a community and protect it from slavers, mutants, and rival towns. As an adventure setting, Broken Earth includes many compelling locations and adventures, but also gives the heroes freedom to explore the world.

The book gives the GM everything you need to run a prolonged campaign in the Broken Earth setting, including locations, NPCs, plot points, mutant monsters, and a detailed first adventure that brings the party together.

PDF versions are available RPGNow and DriveThruRPG. Print copies are coming in April and can be preordered at you friendly local gaming store.
 

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I dunno, it's an uphill battle going against Day After Ragnarok.

I'm on the fence - what does your setting offer, given that it has no giant world-crushing snakes, psychic Russians, Nazis to face-punch, and weird science made of serpent guts? ;)
 

I dunno, it's an uphill battle going against Day After Ragnarok.

I'm on the fence - what does your setting offer, given that it has no giant world-crushing snakes, psychic Russians, Nazis to face-punch, and weird science made of serpent guts? ;)

Well they're both post-apocalyptic, but there are many different kinds of apocalypses.

I feel like Broken Earth is really more about people and relationships, and especially a community that the PCs establish and protect. It's much closer to something like Road Warrior than to DAR.
 

Just picked this up today. Bought the Savage Worlds Players Guide pdf, read it, loved it.
So I went ahead and bought the full game. I'm nearly 1/2 way through and I have to say that I am completely thrilled with the product.

The setting of this game reminds me a lot of the Fallout series. The provided campaign seems to mix exploration and community-building. Since I first read the Gamma World RPG in the 80's, I have been wanting to run a campaign where the PCs had mechanical-level of influence over the development of their community and environment. This is the first post apocalyptic game I have read that delivers this.
 

Setting is very Fallout. But there is a lot of room to also develop your own areas too 9 which I have done). Community Building is a Big thing too. I feel like it was well worth the Money. my group is having a blast with this game.
You know its a good game too because Paizo picked it up for Pathfinder! :)
 

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