inmused
First Post
How do you handle a party repeatedly trying to break down a door? For example, the party approaches a locked door and fails a pick check. They try to break it down. They fail the first check, and the second and they just keep trying to they succeed.
I can think of four ways of handling this.
I am aware of the help action. I usually set the DC's at
Show me some creative ideas for this please.
I can think of four ways of handling this.
- They take damage from the door on subsequent attempts (damaged shoulders)
- An ambush encounter on the other side of the door for making so much noise
- An encounter on the party side of the door for making noise
- They can do damage to the door until it is destroyed (boring)
- They will never succeed.
I am aware of the help action. I usually set the DC's at
- 10 for decrepit old wooden doors
- 15 for a wooden door in good condition
- 20 for a iron banded door
- 25 for an iron door
- 30 for a safe like door
Show me some creative ideas for this please.