breaking bones?

heirodule

First Post
So a fighter has a wizard in his power, and wants to cripple him.

And he breaks his fingers.

1) game effect? I'd give him a good failure percentage for somatic spell components

2) healing? Cure wounds shouldn't work. Which "restoration" will? Restoration used to talk about restoring severed limbs. Does it still do that?
 

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So a fighter has a wizard in his power, and wants to cripple him.

And he breaks his fingers.

1) game effect? I'd give him a good failure percentage for somatic spell components

2) healing? Cure wounds shouldn't work. Which "restoration" will? Restoration used to talk about restoring severed limbs. Does it still do that?

Regeneration restores severed limbs. I would think that would be the most likely restorative magic-- either that or a Heal check (to set the bones) and then large amounts of standard cure wounds.
 

So a fighter has a wizard in his power, and wants to cripple him.

And he breaks his fingers.
There is nothing covering this in the RAW.

1) game effect? I'd give him a good failure percentage for somatic spell components
I would say that it depends on the breaking. Smash a hand well enough, and you wouldn't be able to cast any somatic spells.

One finger, probably not that big of a deal, considering... so, how about 20% per finger (assuming you only need one hand to cast).

2) healing? Cure wounds shouldn't work. Which "restoration" will? Restoration used to talk about restoring severed limbs. Does it still do that?
The spell you are thinking about is Regeneration. I personally use a critical hit system where if you crit after two threat rolls and still hit, you may break a bone. To counter this, I created a new spell, Knit Bones which "cures" broken bones. I believe it is a Cleric 3.

Aluvial
 

Well, you already know you're on your own there - there are no official rules for anything like that.
2) healing? Cure wounds shouldn't work.
Why not?
What kind of wounds do you think does hit point damage represent? What about massive hit point damage from blunt weapons? Will those involve broken bones at least some of the time?

If so, then Cure spells should work fine to heal broken bones.
 

Depending on your preference, you can model broken bones through a combination of ability damage or drain and specific penalties. Ability damage or drain is a vastly underused concept in 3E.

Ideally, ability drain would heal at a rate of about 1 point per week (as opposed to "never"). If so, for instance, you could model a fall from 30 feet with, e.g., 1d6 Dex drain, plus 1d6 Con drain, plus 1d6 Str drain. This would lead to full healing in five to six weeks, on average, and faster healing with a restoration spell.

As is, though, you would need to decide between damage (which heals very fast, but is still nasty and scary) and drain (which never heals). There are good and bad sides to each choice.
 

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