Xeviat
Dungeon Mistress, she/her
For as long as I can remember, I've wanted to design a different magic system for my home games. This was even before I was playing D&D, when I had ideas of designing a video game or a fantasy novel. Who knows what I'll do in the future. I had always liked magic systems steeped in the four elements, and mind you this was before Avatar and before I had read Codex Alera. It's just a system I like.
In 3E, I used the OA Shugenja a lot to get what I wanted, but time and time again I keep looking to doing something of my own. So, I'm here to do some brainstorming and get some ideas. I'd like to end up doing this within the confines of the 5E system, but I'll probably be designing 4 or 5 new spellcaster classes to replace the primary casters.
I want to use the 4 classical elements (Air, Earth, Fire, and Water), with a fifth (Æther/Void) binding them. I'm also strongly leaning to having paraelements that require additional training to mix elements (perhaps each casting class uses one element, so multiclassing is required to use the paraelements). I imagine lightning as a mix of air and fire, metal as a mix of fire and earth, wood as a mix of earth and water, and cold as a mix of water and air.
In trying to make the elements about more than just the raw elements and what would be considered transmutation/conjuration/evocation of the elements, I need to give alternate effects to each. Healing often goes with Water. I'm leaning towards having Illusions and divination as part of air, emotional enchantments as part of fire, and item enhancements and protection type things as part of earth. I even think of having things like these be aspects of æther mixing with the raw elements, possibly giving a justification for having a more white magic priest using these effects while a more black magic mage just uses the raw elements.
I'm sure others have done stuff like this before me, but I always come back to it and I've got time now to fiddle. What are your thoughts?
In 3E, I used the OA Shugenja a lot to get what I wanted, but time and time again I keep looking to doing something of my own. So, I'm here to do some brainstorming and get some ideas. I'd like to end up doing this within the confines of the 5E system, but I'll probably be designing 4 or 5 new spellcaster classes to replace the primary casters.
I want to use the 4 classical elements (Air, Earth, Fire, and Water), with a fifth (Æther/Void) binding them. I'm also strongly leaning to having paraelements that require additional training to mix elements (perhaps each casting class uses one element, so multiclassing is required to use the paraelements). I imagine lightning as a mix of air and fire, metal as a mix of fire and earth, wood as a mix of earth and water, and cold as a mix of water and air.
In trying to make the elements about more than just the raw elements and what would be considered transmutation/conjuration/evocation of the elements, I need to give alternate effects to each. Healing often goes with Water. I'm leaning towards having Illusions and divination as part of air, emotional enchantments as part of fire, and item enhancements and protection type things as part of earth. I even think of having things like these be aspects of æther mixing with the raw elements, possibly giving a justification for having a more white magic priest using these effects while a more black magic mage just uses the raw elements.
I'm sure others have done stuff like this before me, but I always come back to it and I've got time now to fiddle. What are your thoughts?