D&D General Brainstorm: Kwalish's guide to Innovation

Thought up in another thread, but lets see what we stew up.

I want a Artificer splat book that is called Kwalish's guide to Innovation, where we meet the famed gnome since Greyhawk is now on limits and it would also be a great place for construct type monsters. :D

What would you want in this fictional book?

I'll start
1. Awesome commetary from Kwalish
2. Historical treatise on Advance Technology of Dungeons and Dragons (aka Blackmoor and Greyhawk, but also Eberron, Forgotten Realms, Spelljammer, etc).
3. weapons and equipment from the DA series of modules
4. Stuff from Expedition to the Barrier peaks.
5. Tales of the Comet stuff too
6. strategic builds of the Artificer, including new feats, spells, etc.
7. new subclasses (such as the technological equivelent of an Eldritch knight).
8. Comprehensive vehicle rules that make up for the lack of them in Spelljammer that would be plug and play depending on needs and environment.
9. Technological monsters from previous editions and key adventures as well as mechanical constructs.
10. a couple of plug and play delves that draw on the themes of the book.
11. Maybe even a comprehensive Mega-dungeon for the Egg of Coot

*************************
What else and what examples of the above would you want?

(ex old spells, magic items, tech items, monsters, etc).
 

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Tonguez

A suffusion of yellow
In the intro to Kwalish chapter (Chapter 1 ?) I'd include Kwalish's "Maxims for Innovators", a set of annecdotes and quirky insights that give guidance for how to use various tools and play an Artificer "if it hasnt blown up at least once, you havent finished the job!" Do the whole thing as Kwalish's journal

Thus making the next chapter Kwalishes Blueprints - new Artificer prototypes, Improved Infusions and advsnced Alchemy. Also Random Invention Tables (and backfires*) with tips on how balancing power works
* You could have a whole Mishaps Table with annecdotes about the time his lab was pulled into the Ethereal plane (ie turn mishaps into adventure hooks!)

and of course Subclasses - Mechanician Construct Engineer, Battlefeild Controller (with drones), Planar Tinkerer, Architect**
** Kwalish is notable for being both a Mechanical Engineer and an Architect - so some notes on Bastion Architecture would be cool.

I'd also like information about Rival Factions, Artisan Guilds and becoming an Apprentice

Theres also his whole exploration of the Sea Floor (the purpose of the Kwalish Device) and his extra-Planar portals
So some insights into his travels would be nice. The Planar stuff could also be used to bring in Tech from other settings like Eberron, Spelljammer etc

Stat blocks for Clockwork creatures, Autognome innovations, Ark of Kwalish (Air ship), Earthshaker! etc

Map of the Lost Lab of Kwalish and the Barrier Peaks City

Redo the Earthshaker Module CM4 - thus tying in Bastions, High Level play and Massive Constructs
 
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