Dracovaran
Ok, this creature breaks the rules a little...

. Ok, a lot. It is a tauric lizardfolk young blue dragon, which was then increased to large size by using the Gigantic template from BoT

E.
I changed it up a bit by giving the creature epic attack progression and several epic feats, and re-evaluted its saves based on 20 levels of fighter (as per monstrous humanoid) and added epic bonus saves.
Oh yes, it's a World of Kulan creation and is 3.5E.
Enjoy!
KF72
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DRACOVARAN
Large Monstrous Humanoid (Earth)
Hit Dice: 28d8+132 (258 hp)
Initiative: +4 (Improved Initiative)
Speed: 50 ft., burrow 30 ft., fly 160 ft. (clumsy)
AC: 24 (-1 size, +15 natural), touch 9, flat-footed 24
Base Attack/Grapple: +24/+35
Attack: Claw +30 melee (1d6+7) or foreleg +30 melee (1d8+7) or large greatclub +30 melee (2d8+10) or large javelin +22 ranged (1d8+7)
Full Attack: 2 claws +30 melee (1d6+7) and 2 forelegs +28 melee (1d8+3) and 2 wings +28 melee (1d6+3) or large greatclub +30/+25/+28/+15 melee (2d8+10) or large javelin +22/+17/+12/+7 ranged (1d8+7)
Space/Reach: 10 ft. / 10 ft.
Special Attacks: Breath weapon
Special Qualities: Create/destroy water, blindsense, immunity to
sleep effects, paralysis effects, and electricity, keen senses
Saves: Fort +20, Ref +9, Will +10
Abilities: Str 25 (+7), Dex 8 (-1), Con 19 (+4), Int 9 (-1), Wis 10 (+0), Cha 10 (+0)
Skills: Bluff +2, Concentration +9, Diplomacy +2, Intimidate +2, Knowledge (religion) +2, Listen +5, Search +4, Sense Motive +2, Spot +5
Feats: Armor Skin, Cleave, Dire Charge, Epic Toughness, Flyby Attack, Great Cleave, Improved Initiative, Multiattack, Power Attack, Snatch
Continent/Region: Any
Climate/Terrain: Temperate desert
Organization: Solitary
Challenge Rating: 14
Treasure: 50% coins; 50% goods; 50% items
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +10
Dracovarans are tauric creatures related both to dragons and lizardfolk. They are the servants of Mirella, The World Goddess. They travel the world protecting the Balance wherever they go. They are allies of druids, rangers, and the Knights Majestic.
Dracovarans look like a large blue dragon with the torso, arms and head of an enlarged lizardfolk. They have scales like that of a blue dragon, even on their upper torso but with a white underbelly, which continues on under their draconic half. Their eye color ranges from burnt orange to sky blue.
Dracovarans speak Draconic.
Combat
A dracovaran can deliver devastating attacks with its claws and forelegs, as well as with its wings. When using manufactured weapons a dracovaran fights with an enlarged greatclub and enlarged javelins. The creature carries multiple javelins on a harness on its back in order to deliver a full attack from range before closing in with its large greatclub.
Blindsense (Ex): Dracovarans can pinpoint creatures within a distance of 80 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
Keen Senses (Ex): A dracovaran sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 160 feet.
Breath Weapon (Su): An 80-ft. line of lightning; 8d6 damage; reflex save for half (DC 28), can be used every 1d4 rounds.
Create/Destroy Water (Sp): A dracovaran can use this ability three times per day. It works like the
create water spell except that the dracovaran can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC 24) or be ruined. This ability is the equivalent of a 1st-level spell.
Skills: Balance, Bluff, Concentration, Diplomacy, Escape Artist, Hide, Intimidate, Jump, Knowledge (any), Listen, Search, Sense Motive, Spellcraft, Spot, Swim, and Use Magic Device are considered class skills for dracovarans regardless of any character class they take.
Dracovaran Characters
Dracovarans rarely choose to advance in a character class but when they do they choose either the druid or fighter class.