Bone Naga
Gargantuan (long) Aberration
HD: 18d8 + 30 ( 174 hp)
Initiative: 3 (-Dex, + 4 Improved Initiative)
Speed: 10 Ft. 40 ft (surge)
AC: 20 ( -3 Size, -1 Dex, +18 Natural, +6 Deflection)
Attacks: Bite +16 melee
Damage: Bite 4d6+4 plus spittle
Face/Reach: 30 ft by 30 ft (coiled)/ 15ft
Special Attacks: Necromantic Spittle, Chilling Gaze, Spells
Special Qualities Undead Qualities, Surge, Immunities
Saves: Fort +8 Ref +8 Will+ 14
Abilities: Str 32 Dex 9 Con 26 Int 13 Wis 23 Cha 22
Skills: Bluff + 16, Concentration + 9, Intimidation + 12, Knowledge (Arcana) +6
Feats: Improved Initiative, Great Fortitude
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Climate/ Terrain: Subterranean, and cold terrain only
Organization:Solitary,2-5(String),5-20 (Nest),40-60 (Cabal)
Challenge Rating: 16
Treasure: Standard, Double Items
Alignment: Usually neutral evil
Advancement: 18-51 HD (Colossal), 54-78 HD (Titanic)
The Bone Naga is one of the Greater Naga’s, and is believed to have been created by the Reaper, Nerull when he once waded across in the Necromantic fires of the River Styx. They are the bearers of the disease of undeath, and their bite can cause festering wounds that carry darker more insidious effects, for the victims of the Bone Naga, once bit, will undergo a change and eventually turn into the Zombie-like Imladu. Targeted by the Hunters for the dead due to their vile abilities, these monsters have mostly retreated to the cold underground labyrinths, or to the frigid wastes in the far north.
Created in the Necromantic fires that flow in the river of the dead, and shaped into the hideous form that they now wear. The Bone Naga appears to be a rotting woman connected at her neck to a long serpentine body, bristling in an exoskeleton armor of bony white plates. They are numbered amoung the lumbering giants of the Naga species, but because of their habitats, few tales speak of these creatures. They have adapted to the cold corners of the world working out of the abandoned lairs of Ice worms, or in the dark crevices of the Mountains. Bone Naga’s are the offspring of Imladesh Daughter of Nerull.
When not hunting for food Bone Naga’s tend to laze about their chosen holds waiting for would be heroes to wander into their midst. They are devout worshipers of their First Mother, and revere her, not Nerull as their creator goddess.
Combat
Bone Naga’s like most other forms of the Naga’s species, are cunning, and dangerous creatures who find pleasure in tricking their pray, or watching as the victim crawls into their deviously plotted traps. Indeed Imladesh Is known to have lured unsuspecting Northerners into her lair in the guise of a golden haired woman, and then seduce them into moving close, and then use her Necromantic Spittle to turn them to her masters use.
Bone Naga’s prefer to lead their victims on a cat and mouse chase before surging out and using their otherworldly bite. In a fight they will single out and focus on the death of the most powerful of her opponents first.
Chilling gaze (Su): The spectral gaze of the Bone Naga causes those who stare into its eyes to experience the cold grip of death which can cause fear in the most steadfast of opponents. Anyone facing a Bone Naga within 40 ft must succeed at a Will save (DC 17) or be shaken for 1d6 minutes. This causes the victim to suffer a -2 morale penalty on all attack rolls, Weapon damage rolls, and saving throws.
Necromantic Spittle (Su): Wounds caused by the bite of the Bone Naga begin to fester after 1d4 hours. Anyone bitten by them must succeed at a Fortitude check (DC 19) or contact a terrible wasting disease. The Incubation period is one day, and the disease deals 1d4 points of temporary constitution damage until either they reach 0 and transform into the monstrous Imladu, or are treated. The spell remove poison can remove the effects of this ability if the spell is cast before the Character has lost one half of their constitution. If the disease has taken more than one half of the characters constitution, only a remove curse, wish, or similar spell can remove the ill effects of the disease.
Surge (Ex): Bone Naga’s have a natural talent for making great surges of speed. When attacking its victim, a Bone Naga can surge up to 40 ft to strike before the victim is aware. It can do this as a free action, and this ability does not draw an Attack of opportunity if done in sight of an opponent. Characters may roll a listen check (DC 19) to see if they can catch the sound of the creature as it sets to make its rush, a sound said to bring up the image of a large horde of skeletons.
Spells (Sp): Bone Nagas cast spells as 10th-level sorcerers. (Usually of the Necromantic school of magic)
Undead Qualities (Su): While not actually undead in the normal sense themselves. They are Creatures of the Necromantic fires which flow in the River of the dead, and as such have earned the immunities of undeath. Bone Naga’s are immune to poison, sleep, Paralyzation, stunning, disease, and necromantic effects. They are also immune to charms, compulsions, phantasms, and morale effects. They do, however still suffer critical hits, and attacks that require them to have a fortitude save.
Immunities (Ex): Bone Naga’s are immune to all forms of acid, and cold.
* Imladesh is the Nagan goddess of the Underworld, and is worshiped by the other species of Naga as well.
*Imladu appear to be either a ghoul, or zombie but in addition to their normal abilities gain the Necromantic spittle ability of the Bone Naga.
** Special Notes: As epic level creatures Bone Nagas gain the special ability to polymorph self as a free action, but are limited to the form of a beautiful young woman, or an old hag.
YES YOU DID READ THAT RIGHT IT HAS AN ADVANCEMENT LEVEL ABOVE COLOSSAL: TITANIC.
I figured that Titanic would be better than the ELH Colossal+ so its what I used... Btw if a Naga ever got this big I would get sick... And it would probably be an Epic Level Monster by that point
Gargantuan (long) Aberration
HD: 18d8 + 30 ( 174 hp)
Initiative: 3 (-Dex, + 4 Improved Initiative)
Speed: 10 Ft. 40 ft (surge)
AC: 20 ( -3 Size, -1 Dex, +18 Natural, +6 Deflection)
Attacks: Bite +16 melee
Damage: Bite 4d6+4 plus spittle
Face/Reach: 30 ft by 30 ft (coiled)/ 15ft
Special Attacks: Necromantic Spittle, Chilling Gaze, Spells
Special Qualities Undead Qualities, Surge, Immunities
Saves: Fort +8 Ref +8 Will+ 14
Abilities: Str 32 Dex 9 Con 26 Int 13 Wis 23 Cha 22
Skills: Bluff + 16, Concentration + 9, Intimidation + 12, Knowledge (Arcana) +6
Feats: Improved Initiative, Great Fortitude
_________________________________________________
Climate/ Terrain: Subterranean, and cold terrain only
Organization:Solitary,2-5(String),5-20 (Nest),40-60 (Cabal)
Challenge Rating: 16
Treasure: Standard, Double Items
Alignment: Usually neutral evil
Advancement: 18-51 HD (Colossal), 54-78 HD (Titanic)
The Bone Naga is one of the Greater Naga’s, and is believed to have been created by the Reaper, Nerull when he once waded across in the Necromantic fires of the River Styx. They are the bearers of the disease of undeath, and their bite can cause festering wounds that carry darker more insidious effects, for the victims of the Bone Naga, once bit, will undergo a change and eventually turn into the Zombie-like Imladu. Targeted by the Hunters for the dead due to their vile abilities, these monsters have mostly retreated to the cold underground labyrinths, or to the frigid wastes in the far north.
Created in the Necromantic fires that flow in the river of the dead, and shaped into the hideous form that they now wear. The Bone Naga appears to be a rotting woman connected at her neck to a long serpentine body, bristling in an exoskeleton armor of bony white plates. They are numbered amoung the lumbering giants of the Naga species, but because of their habitats, few tales speak of these creatures. They have adapted to the cold corners of the world working out of the abandoned lairs of Ice worms, or in the dark crevices of the Mountains. Bone Naga’s are the offspring of Imladesh Daughter of Nerull.
When not hunting for food Bone Naga’s tend to laze about their chosen holds waiting for would be heroes to wander into their midst. They are devout worshipers of their First Mother, and revere her, not Nerull as their creator goddess.
Combat
Bone Naga’s like most other forms of the Naga’s species, are cunning, and dangerous creatures who find pleasure in tricking their pray, or watching as the victim crawls into their deviously plotted traps. Indeed Imladesh Is known to have lured unsuspecting Northerners into her lair in the guise of a golden haired woman, and then seduce them into moving close, and then use her Necromantic Spittle to turn them to her masters use.
Bone Naga’s prefer to lead their victims on a cat and mouse chase before surging out and using their otherworldly bite. In a fight they will single out and focus on the death of the most powerful of her opponents first.
Chilling gaze (Su): The spectral gaze of the Bone Naga causes those who stare into its eyes to experience the cold grip of death which can cause fear in the most steadfast of opponents. Anyone facing a Bone Naga within 40 ft must succeed at a Will save (DC 17) or be shaken for 1d6 minutes. This causes the victim to suffer a -2 morale penalty on all attack rolls, Weapon damage rolls, and saving throws.
Necromantic Spittle (Su): Wounds caused by the bite of the Bone Naga begin to fester after 1d4 hours. Anyone bitten by them must succeed at a Fortitude check (DC 19) or contact a terrible wasting disease. The Incubation period is one day, and the disease deals 1d4 points of temporary constitution damage until either they reach 0 and transform into the monstrous Imladu, or are treated. The spell remove poison can remove the effects of this ability if the spell is cast before the Character has lost one half of their constitution. If the disease has taken more than one half of the characters constitution, only a remove curse, wish, or similar spell can remove the ill effects of the disease.
Surge (Ex): Bone Naga’s have a natural talent for making great surges of speed. When attacking its victim, a Bone Naga can surge up to 40 ft to strike before the victim is aware. It can do this as a free action, and this ability does not draw an Attack of opportunity if done in sight of an opponent. Characters may roll a listen check (DC 19) to see if they can catch the sound of the creature as it sets to make its rush, a sound said to bring up the image of a large horde of skeletons.
Spells (Sp): Bone Nagas cast spells as 10th-level sorcerers. (Usually of the Necromantic school of magic)
Undead Qualities (Su): While not actually undead in the normal sense themselves. They are Creatures of the Necromantic fires which flow in the River of the dead, and as such have earned the immunities of undeath. Bone Naga’s are immune to poison, sleep, Paralyzation, stunning, disease, and necromantic effects. They are also immune to charms, compulsions, phantasms, and morale effects. They do, however still suffer critical hits, and attacks that require them to have a fortitude save.
Immunities (Ex): Bone Naga’s are immune to all forms of acid, and cold.
* Imladesh is the Nagan goddess of the Underworld, and is worshiped by the other species of Naga as well.
*Imladu appear to be either a ghoul, or zombie but in addition to their normal abilities gain the Necromantic spittle ability of the Bone Naga.
** Special Notes: As epic level creatures Bone Nagas gain the special ability to polymorph self as a free action, but are limited to the form of a beautiful young woman, or an old hag.
YES YOU DID READ THAT RIGHT IT HAS AN ADVANCEMENT LEVEL ABOVE COLOSSAL: TITANIC.
I figured that Titanic would be better than the ELH Colossal+ so its what I used... Btw if a Naga ever got this big I would get sick... And it would probably be an Epic Level Monster by that point
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