handforged
First Post
Well how about this.
With the advent of magical healing a whole new world of body-modification comes into play. The normal tattoos and piercings are obvious additions to many players for flavor and whatnot. Scarification was even written about in and Asgard issue dealing with orc scars and their significance. The biggest advantage to magical healing is that since the healing period would be almost instant, there would be very little chance for infection or other problems with healing modifications as there are in real life. There is also the consideration that with the adventuring lifestyle, certain things would be vastly helpful as well as adding even more flavor to a character.
Possibilities include;
-having transdermal implants grafted to bones for such things as holding armor on, attaching ropes to for climbing, natural weapons, etc.
-having magical items permanently installed so that they cannot be removed, or even found, in a search
-implants for purely physical modification, like adding horns, etc.
I think that any materials that would be implanted within the body, would have to be of at least masterwork quality as well as possibly being made from a rare or special material. As healing spells were cast, a Fortitude save would have to be made to keep the body from rejecting the implant. Perhaps even multiple Fortitude saves over several days.
Things to consider;
-convincing a cleric that this is a good use of their deity's graces
-finding the material
-convincing someone to make the object for you
-finding someone with sufficient medical skill to surgically implant the device
-social stigma from a generally unaccepting population if the modification is visible
-possible new vulnerabilities
This is not a post to gather specific rules for how people think that this should work, but rather to see what people think of the idea in general. What other limitations have I missed. I might start a thread in House Rules to develop specific rules if people are interested.
~hf
With the advent of magical healing a whole new world of body-modification comes into play. The normal tattoos and piercings are obvious additions to many players for flavor and whatnot. Scarification was even written about in and Asgard issue dealing with orc scars and their significance. The biggest advantage to magical healing is that since the healing period would be almost instant, there would be very little chance for infection or other problems with healing modifications as there are in real life. There is also the consideration that with the adventuring lifestyle, certain things would be vastly helpful as well as adding even more flavor to a character.
Possibilities include;
-having transdermal implants grafted to bones for such things as holding armor on, attaching ropes to for climbing, natural weapons, etc.
-having magical items permanently installed so that they cannot be removed, or even found, in a search
-implants for purely physical modification, like adding horns, etc.
I think that any materials that would be implanted within the body, would have to be of at least masterwork quality as well as possibly being made from a rare or special material. As healing spells were cast, a Fortitude save would have to be made to keep the body from rejecting the implant. Perhaps even multiple Fortitude saves over several days.
Things to consider;
-convincing a cleric that this is a good use of their deity's graces
-finding the material
-convincing someone to make the object for you
-finding someone with sufficient medical skill to surgically implant the device
-social stigma from a generally unaccepting population if the modification is visible
-possible new vulnerabilities
This is not a post to gather specific rules for how people think that this should work, but rather to see what people think of the idea in general. What other limitations have I missed. I might start a thread in House Rules to develop specific rules if people are interested.
~hf