Just confused as to how to handle these when used in conjunction with each other. Seperately, they make perfect sense. Let me quote the SRD so you don't have to bother looking up the exact wording...
Here are my thoughts... but they are only guesses. Please tell me whether I am right or wrong.
Blur + Displacement: Your blurred image becomes displaced. Therefore, they have a 50% chance of hitting the displaced image... but since you can't have more than total concealment, you ignore the 20% miss chance from blur.
Displacement + Mirror Image: Each mirror image is displaced so in order for an attack to dispel an image, it would have to also succeed on the 50% roll to see if the attack hit.
Blur + Mirror Image: Each mirror image is also blurred and has a 20% miss chance (preventing the attack from dispelling the image)
All 3 together: Treat as Displacement + Mirror Image and ignore Blur since you can't have more than a 50% miss chance.
Thanks for any input.
Now, the questions... How do you handle Blur + Displacement? Displacement + Mirror Image? Blur + Mirror Image? All 3 together?SRD said:Blur
The subject’s outline appears blurred, shifting and wavering. This distortion grants the subject concealment (20% miss chance).
A see invisibility spell does not counteract the blur effect, but a true seeing spell does.
Opponents that cannot see the subject ignore the spell’s effect (though fighting an unseen opponent carries penalties of its own).
Displacement
The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. However, unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location.
Mirror Image
Several illusory duplicates of you pop into being, making it difficult for enemies to know which target to attack. The figments stay near you and disappear when struck.
Mirror image creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from you and remain in a cluster, each within 5 feet of at least one other figment or you. You can move into and through a mirror image. When you and the mirror image separate, observers can’t use vision or hearing to tell which one is you and which the image. The figments may also move through each other. The figments mimic your actions, pretending to cast spells when you cast a spell, drink potions when you drink a potion, levitate when you levitate, and so on.
Enemies attempting to attack you or cast spells at you must select from among indistinguishable targets. Generally, roll randomly to see whether the selected target is real or a figment. Any successful attack against an image destroys it. An image’s AC is 10 + your size modifier + your Dex modifier. Figments seem to react normally to area spells (such as looking like they’re burned or dead after being hit by a fireball).
While moving, you can merge with and split off from figments so that enemies who have learned which image is real are again confounded.
An attacker must be able to see the images to be fooled. If you are invisible or an attacker shuts his or her eyes, the spell has no effect. (Being unable to see carries the same penalties as being blinded.)
Here are my thoughts... but they are only guesses. Please tell me whether I am right or wrong.
Blur + Displacement: Your blurred image becomes displaced. Therefore, they have a 50% chance of hitting the displaced image... but since you can't have more than total concealment, you ignore the 20% miss chance from blur.
Displacement + Mirror Image: Each mirror image is displaced so in order for an attack to dispel an image, it would have to also succeed on the 50% roll to see if the attack hit.
Blur + Mirror Image: Each mirror image is also blurred and has a 20% miss chance (preventing the attack from dispelling the image)
All 3 together: Treat as Displacement + Mirror Image and ignore Blur since you can't have more than a 50% miss chance.
Thanks for any input.