D&D 5E BG3 is once again a Platinium Selling Game in 2024, without selling a DLC.

This means BG3 is still being bought by alot if folks.

For comparison other Platinium games were either released this year, had a major DLC, or are live service games.

Dragon Age: Veilguard is only Bronze and it was released this year. Guess it should have been turn based 🤪 I mention this be cause BG3 has been called the successor to the Dragon Age games, and I'm wondering of disappointment in Vielguard drove some folks to buy BG3.
 

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But remember, you can't expect other developers to produce such high quality work.
As I played through BG3 for the first time, I had to remind myself not to let Larian Studios spoil me. If I go into any RPG expecting BG3 quality I'm likely to be very, very entertaining. I wonder if more recently released CRPGS would be rated a bit higher if BG3 hadn't come along.

Edit: It's like I had a stroke while typing the original message. What I meant was "...I'm likely to be very, very disappointed."
 
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You're not wrong. I have it in my head that many video game companies believe their customers are suckers.
Well, the newest trend is "advanced access" - spend more money to get the game up to a week earlier - when it's practically guaranteed the game will be the most buggiest. "As a little thanks to our play-testers, they are allowed to give us 20 $ and they even get a in-game hat for it!".
 

Well, the newest trend is "advanced access" - spend more money to get the game up to a week earlier - when it's practically guaranteed the game will be the most buggiest. "As a little thanks to our play-testers, they are allowed to give us 20 $ and they even get a in-game hat for it!".

It's crappy but I think games should really be double or triple the cost up front.

Development costs have vastly exceeded growth and the games aren't really selling more than say PS2 days.

There's a finite amount of gamers as well and they tend to flock to established titles.
 

It's crappy but I think games should really be double or triple the cost up front.

Development costs have vastly exceeded growth and the games aren't really selling more than say PS2 days.

There's a finite amount of gamers as well and they tend to flock to established titles.
Agreed on game costs (if there's no abusive microtransactions) buuut to say that games aren't selling more than PS2 days? Can you elaborate on that? The market as a whole has expanded a ton but I'm guessing you mean something more specific.
 

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