Best way to keep from being charmed?

LordOfBlah

First Post
My DM likes to screw over the group with charm spells. We have a mixed group but for some reason when the gloves are off we can never save verses charm spells. What is the best way to prevent charm? Are their any items that will block it without having to activate it first?

Thanks
 

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Mind-Blank is the best way I know of...but that is a pretty high level spell.

prot from evil isn't a bad way either...as long as it is evil people taking over your head. So apply this tactic with the proper alignment where needed.
 

LordOfBlah said:
My DM likes to screw over the group with charm spells. We have a mixed group but for some reason when the gloves are off we can never save verses charm spells. What is the best way to prevent charm? Are their any items that will block it without having to activate it first?

Thanks

Items? Not really, none that are reasonably cheap. However, according to the FAQ, protection from (fill in the alignment blank) protects vs. spells from the charm subschool; this may be just what you're looking for.

Also, the party could get together and make an agreement: if you're in the middle of a fight with somebody, and suddenly you're realizing that the person you're fighting is really nice and kind and schweet, use your next free action to turn around and shout, "Hey, everybody! This guy is our friend!" and point to whoever you've realized is really a nice guy. After all, you want your friends to be friends with one another, right?

That's the cue for the party cleric to cast Protection from Evil on you.

Daniel
 



Ritual of Change (Savage Species) - blow a level and become Fey-Blooded.

Buuuut your DM may not like that much. So get your Prot from Evil going. Blocks mind control from non-good sources.


Also, don't forget! Charm Person/Monster just makes the caster your friend. It does NOT make you forget your other friends at all. Nor can the caster exert any control over you - that takes Domination. Charm Person and Charm Monster are great suberfuge spells, but in combat, when cast against PCs, they're nigh on worthless.
 


Anything that boosts your Will saves is useful:
*Resistance (or Cloaks of Resistance)
*Prayer/Recitation
*Owl's Wisdom
*Iron Will

To block enchantments in general:
*Protection from Evil/Good/Chaos/Law
*Magic Circle against Evil/etc.
*Mind Blank

Once charmed:
*Break Enchantment
*Dispel Evil (this one is automatic, if the spell was cast by an evil caster)
*Dispel Magic

If all else fails, restrain the victims:
*Stunning fist (monks can do subdual damage with no minus to attack roll)
*Sleep
*Hold Person
*Entangle
*Web

Not all of these are useful in every situation, but having a few available should give you some options when the problem arises. Also, I hope your GM realizes that charm is not the same as domination - seeing an npc as a friend doesn't mean your character will do whatever he says.

BTW - any chance your GM is running RttToEE? We had major problems with charms in that one...
 



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