Best Monk Races?


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CrimsonWineGlass said:
I'm just curious, what races (LA and non-LA) are best for a monk. And what type of monk (combat, wise man, etc)

Small is not worth it for monks due to less damage, speed and nad grapple checks.

So I'd tend to prefer a human, an elf or a dwarf. Human is good for the extra skill point (monks have a great skill list) and dwarf allows 6 CHA in exchange for better CON. Sure, it is slower but is made up for with the nice dwarf bonuses.

I have seen an effective half orc build iof you focus massively on strength.
 

I would say human, half-orc and dwarf (the saves, man!).

Human for the extra feat and skill points, half-orc for strength focus (grappling, unarmed strike, etc) or dwarf for saving throws and tripping (movement reduction overcome to some degree by monk's enhancement to speed).

An elf can make a useful Dex focussed monk (taking Wpn Finesse and Spring Attack route), but I find them too fragile with the Con penalty.
 


Legildur said:
dwarf (the saves, man!).

Being a Dwarf also opens the door to the Hammerfist feat from Races of Faerun. The additional .5 str to damage can be quite helpful for a Str-based monk.

Ultimately, though, it's entirely dependant on the build in question. If you're planning on multi-classing with other base classes, probably Human (though, it still depends on level variation)

Either way...just my 2 cp
 


I can just say what I like:

Humans - because they're good for nearly everything
Halfling - quite acrobatic and athletic, the save bonus helps. There's a feat (clever wrestler, I think) that lessens the size impact, and with a couple levels of rogue (and ascetic rogue), you should have the damage angle covered. Use slings and shuriken.
Aasimar - Well, you get a Wis bonus. You might want to take a couple of paladin levels, too.

Dwarf - well, the concept surely is weird, but you could make it a "brawler" character with a more practical approach.
 

Githzerail also make awesome monks (it is their favoured class, after all) [MM p129]. Racial bonuses of +6 Dex, -2 Int, +2 Wisdom, Darkvision, racial psionics, inertial armor, and spell resistance = class levels +5. But with a level adjustment of +2.
 

The race doesn't matter too much, just don't forget to get at least a decent strength. Dex won't help your AC enough anyway, so if you don't wanna play a halfling monk, forget the Weapon Finesse builds.

Monks need Wis, Str and Con.
 

Thri-kreen with their extra hands.

A large race would do well with their reach an all.
Half-Ogre would be good if you can get past some minor penalties, as the STR bonus +6, Darkvision, Reach, and +4 Natural Armor make up for much. +2LA is all you pay, but if you use UA LA buyout rules (many do), then even this is mitigated somewhat. They don't strike me as Lawful, but with an interesting back story like being left on the doorstep of the monestary as a newborn, it could be done.
 

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