Best Horror Role Playing Game

MGibster

Legend
We've currently got a thread going ranking the best horror movies of all time. Let's talk about the best horror RPGs of all time. Criteria? Look, I don't really like to get bogged down in discussions of what is or isn't horror. If you want to tell me Burrows & Bunnies is a horror game, okay, I won't argue with you, but I'll sit here in silent judgment instead.

It's kind of surprising to me how few horror games there were in the early days of RPGs. I'm just counting stand alone games here, not supplements or sourcebooks like GURPS: Horror or the classic I-6 AD&D module "Castle Ravenloft."

1981 - Call of Cthulhu (Played)
1983 - Stalking the Night Fantastic (I've never heard or seen of this game before doing some research)
1983 - Witch Hunt
1984 - Chill
1987 - Beyond the Supernatural (Played)
1989 - In Nomine
1989 - It Came from the Late, Late Show

Horror games started really picking up in popularity during the 1990s but I'm not going to go into all of them here. And today I can go into my local game store and see Alien, Vaesen, Candelra Obscura, Call of Cthulhu, Vampire, Werewolf, and Hunter. That doesn even count others that won't be at my game store like Eat the Reich or Bluebeard's Bride. It warms the cockles of my black, black heart to see so many horror games being produced these days.

But we all want to know what's the best horror game? I mean other than Call of Cthulhu. What's the tops on your list? My list is in no particular order.

#1. Delta Green (FOOLED YOU!) While this started out as a sourcebook for Call of Cthulhu back in 1997 (not counting it's first appearance in Unspeakable Oath a few years prior), Arc Dreams Games released a standalone edition of the game back in 2016. In DG, you play a government agent (typically) who is part of a conspiracy to combat unnatural forces. It's kind of like a mashup of the X-Files and the Cthulhu mythos (both franchises draw from the same UFO mythology like Roswell, etc., etc.). The 2016 version of the game is updated as threats have changed, the war on terror has made it a little easier to pull off illegal conspiracies at the federal level, and the Delta Green organization itself is much different.

What I really like about this game is that the horror you engage are mostly humans. Sure, they have that cosmic element thrown in, but most of the "bad guys" are people. And the game isn't really about being a big, damn hero. Your job is to contain the threat, keep it secret, and don't get caught. If you want to frame someone for a murder they didn't commit to keep people from finding out what really happened, go for it. What is your character willing to do to achieve their mission?

#2: Deadlands. This might seem an odd choice, but it's a horror game. One of the taglines for Deadlands in the late 1990s was "A spaghetti western with meat." Deadlands takes place in an alternative past in the American west circa the 1880s. You might get into a gunfight with a vampire one week, face down a yeti the next, and run into an animated player piano the third week. Your posse (party) might consist of a cowboy, a samurai, a rabbi, a flamethrower toting mad scientist, and a Russian aristocrat who came to hunt the buffalo. It truly is the weird west.
It's not a particularly scare game. It's more in the vein of movies like Dead Alive or Army of Darkness in tone, but it's a very, very fun game.

#3. Call of Cthulhu. I feel somewhat obligated to put this one on the list. As the first horror game (that I could find), it's been continuously published for more than 40 years now. The default setting is the 1920s which is both alien and familiar to modern players which I think adds to the atmosphere. There are a ton of great scenarios/campaigns published for CoC and they're pretty much all compatible with the current edition.

#4. Vampire the Masquerade (1991). This game was very different to what I was used to playing. If you weren't around back then, it's hard to describe just how big an impact this had on gaming. Other than D&D, it's the only game from the 80s and 90s that I can think of that made any sort of cultural impact. Anyone remember the terrible Kindred: The Embraced show on Fox? Vampire was huge back in the 1990s and induced a kind of moral panic. I remember it being featured on an episode of Real Stories of the Highway Patrol. It sounds cheesy now, but at the time I kind of felt like this was an adult RPG. Of course my friends and I played it all wrong and leaned into the super heroes with fangs aesthetic. Why, yes, my character does have a Desert Eagle and a katana, why do you ask?
#5: Alien (2019). I passed on the Kickstarter for this because I couldn't see how you'd maintain a full campaign with this. But the more I read about it the more I fell in love and I ended up buying it. It's not like I run long campaigns of anything these days. This game does a great job of emulating both Alien and Aliens 2. And presumably other Alien movies if they had made any. The rules are extremely simple and it's fun to play.

There are two modes, campaign and cinematic. Campaign mode is more like what we're used to with other games. You make your character and they adventure. In cinematic mode, you have a pre-generated character who has some goals they need to meet in the 1st, 2nd, and 3rd acts of the scenario. These goals are secret and serve to make the game a bit more interesting as sometimes player goals are conflicting.
 

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Call of Cthulhu is a great game, but Cthulhu Dark does it better and in fewer words.

Alien is a great game, but Mothership does it better and in fewer words.

Dread is an almost perfect horror game. A card or dice variant is great for those without the manual dexterity to have any hope of surviving pulls.

Eat the Reich is a magnificently funny horror-comedy game. If you can't tell from the name, you play vampires in WW2 and you're tasked with killing Nazis. Amazing stuff.

Monster of the Week is superb. It does the supernatural monster hunter genre amazingly well. The mystery and monster creation advice is the best I've ever seen. So good you should pick up the book just for that advice.

Walking Dead is a banger of a zombie survival game. Absolutely nails the vibe of the show. If you're looking for something a bit less soap opera or drama related, try Zombie World. It's a great game at the table but the boardgame components really put me off.
 
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I've played Call of Cthulhu, Dread, Chill, and It Came from the Late, Late Show. CoC is still my hands-down favorite. Dread was fun and there was tension, but it was a funny tension. That worked for the Predator adaptation we were playing at the time, but the amusement of a Jenga pull and potential ensuing chaos, while tense, wasn’t a survival horror vibe.
And I can’t say enough about how well the B movie vibe is captured by It Came from the Late, Late Show. It’s a fabulous vehicle for it.
 

I have It Came from the Late, Late Show! And I agree, it's pretty great for what it is. The secondinstallment adds a few characteristics and has a handful of great adventures, to boot.

CoC is fantastic, but it takes some care to run because it's a catch-22: You go in knowing you're forsaking your sanity and have no chance of "winning," so it can get repetitive and boring over the course of a campaign.

I love Chill and played a 10+ year campaign in it.
Stalking the Night Fantastic is so dense and rules-heavy that it can be daunting, but it's a lot of fun. I have that and the supplement, Haunts, yet I've only gotten to roll some characters for it.

Chill, Buffy the Vampire Slayer/Angel RPG, and Dark Conspiracy top my list.
 


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