mellored
Legend
CME clearly scales harder than intended when combined with lots of attacks. Mainly Scorching Ray and (quicken) Eldritch Blast.
I.e.
Cast CME at 9th level, it adds 12d8 per attack
Use Eldritch Blast + Quicken Eldritch Blast for 8 attacks.
8d10 +96d8 = 476 damage per round.
*Not included Agonizing Blast.
So what's the best way to fix it?
Once per turn?
Melee / weapon only?
Scale by 1d8 per level?
1d8 every other level?
Something completely different?
I.e.
Cast CME at 9th level, it adds 12d8 per attack
Use Eldritch Blast + Quicken Eldritch Blast for 8 attacks.
8d10 +96d8 = 476 damage per round.
*Not included Agonizing Blast.
So what's the best way to fix it?
Once per turn?
Melee / weapon only?
Scale by 1d8 per level?
1d8 every other level?
Something completely different?
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