D&D 5E Best armored wizard?

carn

First Post
Thinking about an wizard having heavy armor, the most "optimized" option seems to be:
Hill dwarf
str 8, dx 8, con 15 (17 due to hill dwarf), int 15, wis 15 (16 due to hill dwarf) cha 8

Level 1 Cleric (life domain)
level 2+ wizard (whatever school)

Gets full number of spell slots and can also use spells to heal a bit, gets cool guidance cantrip (+d4 for any skill used, whenever there is time to prepare for skill use), has decent wis save. And of course, has a plate armor and a shield (ok, at early levels only the weakeast heavy armor, but thats with shield still ac 17) and an empty hand to cast spells; could have the sacred flame cantrip for melee damage, as it requires no ranged attack roll (but there are also wizard options); does not have to use a lev 1 spell slot on mage armor. Has speed 25 instead of 20, as str would usually mean for heavy armor. Has 6 level 1 cleric spells prepared (3 due to wis, 1 due to level, 2 due to life domain)

Disadvantages are -1 on spell attack and dcs compared to "pure" wizards up to level 12, later feats, -2 wizard spell prepared (-1 level 12 onwards) and 1 level later access to spell levels. And you are toast, if the GM happens to use optional rules for actually calculating carrying capacity.

Still, it seems the best option for heavy armor wizard, as non-multiclass wizards have to burn to many feats and as multiclassing elsewhere loses spell slots (e.g. fighter multiclass gives -1 spell slots for +1 ac and bonus action to heal 1d10+1 or -2 spell slots for +1 ac, bonus action to heal +1d0 +3, action surge and spells of eldritch knight level 3; the latter option also has something).

Dwarf seems best, as it gives extra move in light of str 8 and gives lots of extra toughness and that early on very useful +1 wis; races having +int tend to have +dx, which is useless for such a build; only rock gnomes would be competing, but make them weaker lev 1 due to lack of wis bonus.

Opinions?
 

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Start as Fighter to get Defensive Fighting Style (+1 AC in Armor). You'll also have all armor and weapon proficiencies, not to mention high hit points and a weak self-healing ability. Later on you can take a 2nd Fighter level for access to the dreaded Action Surge. Casting two Fireballs in a single turn is nothing to sneeze at.

Losing 1 or 2 spell level's is not a big deal in the long run. This is especially true when you consider most games Peter out around 7th level.
 

I don't think the Dwarf thing brings much to the table. 5' of movement is not worth everything else you would be losing and there are magic items that give that same bonus as the Dwarf racial. You would feel pretty gutted if you came across one of those items and couldn't use it because you were already a slow-ass dwarf.
Dex is still one of the most useful abilities for a Wizard, even in heavy armor. Winning initiative is more important for a wizard than it is for any class as it often means the difference between being able to hit all of your enemies with a fireball, or having a bunch of your allies in the way that either prevents you from using aoe spells, or gets you some nasty looks across the table after you just nailed your own team. Variant Humans and Gnomes are better than Dwarves.
 


I wouldn't discount gnomes if your going for toughness. Their advantage on saves is very nice.
But dwarf is probably what your going for.

And you want abjuration or bladesinger for your school. Either will buff your defenses a good bit.
 

Might I suggest a human fighter/bard (lore college)?

Level 1: fighter
Level 2 --> n: bard

By 11th level this PC will have 4 spells from *any* caster list added to their own, the spell slots of a full caster 1 level behind, 8 skills (4 w/Expertise), and access to all armor & weapons.
 

If you start fighter you have all armor and weapon profs, and CON as a save so you can keep up your concentration easier. You're still 1 level behind getting new wizard spells with any multiclass, though this does lose you 1 level of slots so you have slightly less spells.

As a side note, if instead of Hill Dwarf you go for Mountain Dwarf, you start with Medium armor prof. If not losing casting is your primary concern, this allows you to go pure wizard, go medium armor immediately (before you could afford plate anyhow), and if you really want to upgrade at a later point you can take the Heavily Armored feat for prof (and another +1 Str, after getting +2 Str for mountain dwarf, which might be something you can work with). What's "cheaper", a level of another class or a feat?
 

As a side note, if instead of Hill Dwarf you go for Mountain Dwarf, you start with Medium armor prof. If not losing casting is your primary concern, this allows you to go pure wizard, go medium armor immediately (before you could afford plate anyhow), and if you really want to upgrade at a later point you can take the Heavily Armored feat for prof (and another +1 Str, after getting +2 Str for mountain dwarf, which might be something you can work with). What's "cheaper", a level of another class or a feat?

The difference is shield proficiency. That is actually more valuable than the armor proficiency itself and not something you would get without multiclassing (or spending a second feat).
 


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