Zardnaar
Legend
In general I thought radiant and force damage were the best to use with cold being one of the worst.
Fire deals the most damage but it's also one if the more common resistances.
Well I was partly right.
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Poison is the worst.
Now damage type isn't the only thing. What type of saves matter. In general con saves are bad (as in using effects best save in game to have).
What is the distribution of monster save proficiencies?
Worst to best saves to Target.
Con
Str
Dex
Wisdom
Charisma
Int
So what to Target?
If you're not sure target mental stats, con saves maybe avoid. Avoid Dex saves if you can if they have light armor, strength saves if they're in heavy. Size L and larger also avoid str and con saves.
Cross-referencing a lot of cold and poison saves are also con saved and are common types resisted. Avoid making a Dragon Sorcerer if these types. There's also a lack of spells although cold has a few mediocre options with Xanathars.
So looking at the next somewhat coming stuff.
Fire. Just so efficient and lots of options. And you get fireball so this is the "best" so far.
The only other boom spell at low levels comparable is lightning bolt. There's also a shortage of lightning based spells but it's more reliable than fire.
They also lack a ranged lightning cantrip. With SCAG though you have access to two melee lightning cantrips and with chromatic orb and dragons breath you have enough spells level 1-3 to play a lightning sorcerer that could not suck.
Acid, necrotic and Thunder are the next best options but lack spells espicially in the level 3 slots with no fireball equivalent. Necrotic immunities and resistance are mostly undead and necrotic effects are often good single targets.
Psychic, radiant and force round out the list with force and radiant being the best types.
Worst to best
Poison
Cold
Fire
Lightning
Acid
Necrotic
Thunder
Psychic
Radiant
Force
Note this is in general. Fire is better than it's placement here due to its spell list. Classes like Sorcerers and Death clerics are rewarded with various effects. Fire and Lightning Sorcerers are viable recommend lightning/divine soul for a melee build or fire for range.
Fire deals the most damage but it's also one if the more common resistances.
Well I was partly right.

What are the most and least-resisted damage types?
Inspired by these related questions, as well as my previous question on the matter, I'm curious what the most and least resisted damage types are in DnD 5e? Ideally I am looking for a list similar ...
Poison is the worst.
Now damage type isn't the only thing. What type of saves matter. In general con saves are bad (as in using effects best save in game to have).
What is the distribution of monster save proficiencies?
Worst to best saves to Target.
Con
Str
Dex
Wisdom
Charisma
Int
So what to Target?
If you're not sure target mental stats, con saves maybe avoid. Avoid Dex saves if you can if they have light armor, strength saves if they're in heavy. Size L and larger also avoid str and con saves.
Cross-referencing a lot of cold and poison saves are also con saved and are common types resisted. Avoid making a Dragon Sorcerer if these types. There's also a lack of spells although cold has a few mediocre options with Xanathars.
So looking at the next somewhat coming stuff.
Fire. Just so efficient and lots of options. And you get fireball so this is the "best" so far.
The only other boom spell at low levels comparable is lightning bolt. There's also a shortage of lightning based spells but it's more reliable than fire.
They also lack a ranged lightning cantrip. With SCAG though you have access to two melee lightning cantrips and with chromatic orb and dragons breath you have enough spells level 1-3 to play a lightning sorcerer that could not suck.
Acid, necrotic and Thunder are the next best options but lack spells espicially in the level 3 slots with no fireball equivalent. Necrotic immunities and resistance are mostly undead and necrotic effects are often good single targets.
Psychic, radiant and force round out the list with force and radiant being the best types.
Worst to best
Poison
Cold
Fire
Lightning
Acid
Necrotic
Thunder
Psychic
Radiant
Force
Note this is in general. Fire is better than it's placement here due to its spell list. Classes like Sorcerers and Death clerics are rewarded with various effects. Fire and Lightning Sorcerers are viable recommend lightning/divine soul for a melee build or fire for range.
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