Prakriti
Hi, I'm a Mindflayer, but don't let that worry you
For those of you who don't just hand-wave overland travel -- what exactly are the mechanical consequences of becoming lost in 5E? According to the DMG (p. 112):
This seems pretty vague. For example, the DMG doesn't say when the party discovers that they've traveled in the wrong direction (i.e. How far do they travel "in the wrong direction" before they realize their mistake?).
I almost get the sense that the "wrong direction" part is just fluff text, and the party doesn't actually move on the map (to a random hex, for example). They just lose 1d6 hours out of their day for every navigational failure. Maybe I'm wrong, though. I don't know.
"If the [Survival] check fails, the party inadvertently travels in the wrong direction and becomes lost. The party's navigator can repeat the check after the party spends 1d6 hours trying to get back on course."
This seems pretty vague. For example, the DMG doesn't say when the party discovers that they've traveled in the wrong direction (i.e. How far do they travel "in the wrong direction" before they realize their mistake?).
I almost get the sense that the "wrong direction" part is just fluff text, and the party doesn't actually move on the map (to a random hex, for example). They just lose 1d6 hours out of their day for every navigational failure. Maybe I'm wrong, though. I don't know.