[h=1]Heroic Tier Feats[/h]
Feats are sorted by power source, then class (by alphabetical order), then race (by alphabetical order) then overall alphabetical order.
[sblock=Arcane]
Charging Admixture [Minotaur, artificer, curative admixture power] (Drag387) – Minotaurs are rarely artificers and even if you take this option, this feat is not good.
Reaper's Touch [Shadar-Kai; invoker, sorcerer, warlock, or wizard class] (Drag372) – Keyed to various decent RBAs, making them into MBAs. Very useful to aid the enabling leader.
Eladrin Swordmage Advance [Eladrin, swordmage] (AP) – A feat that pretty much every Eladrin Swordmage (and a good reason for Eladrin to MC Swordmage). A free action MBA whenever you use your racial teleport.
Elemental Assault [Genasi, swordmage with aegis of assault] (FRPG) - +3 damage to your mark punishment will be pretty low of your list of priorities.
Escalating Assault [swordmage with aegis of assault] (FRPG) – By the time you are level 7 you will have at least two interrupts aside from aegis of assault. You really won’t get much millage out of this feat unless you have long, dragging combats and your DM violates your mark a lot.
Intelligent Blademaster [Swordmage] (FRPG) – Pre-errata Melee Training (sb) for the Swordmage. As a melee defender, you want this.
Golden Lion of Urik [Greater Pact] [Warlock, Sorcerer-King Pact class feature, Yellow Cloak of Urik feat] (Drag390) – Using your fell might to grant a basic attack with extra damage is a good use of it.
Spirit Master of Lalali-Puy [Greater Pact] [Warlock, Sorcerer-King Pact class feature, Spirit Talker of Lalali-Puy feat] (Drag390) – Same as above but affecting a different set of powers. [/sblock]
[sblock=Divine]
Power of Skill [Any divine class, must worship a deity of the skill domain] (DP) – This feat defines many character options (especially Avengers with Overwhelming Strike). Turning a top quality at-will power into a basic attack is extremely good.
Bane's Tactics [Divinity] [Channel Divinity class feature, must worship Bane] (Drag372) – It is not worth a feat to use a melee attack as an OA 1/enc when you could just take heavy blade opportunity (sb).
Gruumsh’s Battle Fury [Divinity] [Channel Divinity class feature, must worship Gruumsh] (BoVD) – Again, it is unlikely that you will worship an evil god but this is a pretty nice CD, allowing an ally to make an MBA or charge as a free action.
Vecna's Final Command [Divinity] [Any channel divinity power, must worship Vecna] (Drag395) – The chance of you worshipping Vecna is a normal campaign is not high but if you do, this is a really good channel divinity. You can use it either to grant ally an basic attack or force an enemy to make one.
Dodgy Charge [Half-orc, avenger, oath of enmity power] (Drag386) – Feats are precious on an Avenger and unless you really need a specific neckslot, take the Badge of the Berserker (g) instead. Half-orc is not a primary Avenger race but if you have chosen this combination then the feat may be worth a look.
Invigorating Pursuit [Avenger, Censure of Pursuit class feature, oath of enmity power] (PHB2) b – Persuit avengers might want this before Powerful Charge (b).
Reaper's Touch [Shadar-Kai; invoker, sorcerer, warlock, or wizard class] (Drag372) b – Keyed to various decent RBAs, making them into MBAs. Very useful to aid the enabling leader.
Nature’s Doom [Wilden, invoker, Covenant of Malediction class feature] (Drag387) – Changing an MBA into an RBA once per encounter (even an RBA as good as Divine Bolts) is not worth a feat.
Wrath of the Crimson Legion [Tiefling, paladin] (Drag381) – There is no reason not to take this as a tiefling paladin. It both saves you an at-will (no need for Virtuous Strike) and gives you a better version of Call of Challenge for a feat. [/sblock]
[sblock=Martial][sblock=Any Martial Class]
Flail Strike [Power strike power] (MME) – Not bad for a flail-using essentials character, forcing the targeted enemy to remain prone or eat an OA.
Heavy Blade Strike [Power strike power] (MME) – Turn your striker feature into a fully-fledged second attack. Much better if you have a way to move after killing an enemy. Really quite good if you have a Reaper’s Kopesh (shift 1 square and then put two MBAs into a second enemy).
Light Blade Strike [Power strike power] – You definitely won’t want this power in paragon (Deft Blade (sb) is better and doesn’t lose you damage) but perhaps it has its accuracy niche in heroic.
Mace Strike [Power strike power] r – Even worse than the above feat, as fortitude is usually the highest NAD.
Deft Hurler [Arena Fighting] [Dex 13 or halfling race, any martial class] (Drag368) – Not a bad choice for fighters using a Farbond Spellblade. An RBA to anyone within 10 rather than just str mod damage to someone else adjacent.
Warborn Fury Style [Arena Fighting] [Con 13 or warforged race, any martial class] – Additional chessmastering can be useful, and this feat is at least keyed to an at-will that you will use occasionally.
Spirited Rider [Arena Fighting] [Wis 13, Mounted Combat, any martial class] (DMA) – Ok for Fighters to cleave on the charge. Still not worth the feat, but it’s even worse for Warlords.
Barreling Charge [Any martial class] (MP2) – A trap feat. The rules have been changed so you don’t have to stop as soon as you get into reach.
Battle-Scarred Veteran [Arena Fighting] [Con 13, any martial class] (Drag368) – Conditional +stat to damage on a not particularly good at-will is not worth a feat.
Daring Performer [Arena Fighting] [Cha 13, any martial class] (Drag368) – A Warlord is unlikely to have expanded crit-range and Brash Assault is already a poor power.
Deft Footwork [Dex 13, any martial class] (Drag368) – It is almost never worth shifting instead of attacking for an OA.
Formation Fighting [Any martial class] (MP2) – Again far too conditional. A bonus to OAs equal to the number of allies adjacent to the target is not worth a feat.
Hunting Wolf Style [Any martial class] (Drag373) – Having an invigorating charge over a standard MBA, is really not worth a feat.
Overrun Critical [Any martial class] (MP2) – You’ve just crit someone on the charge? It’s either dead or as near dead as no matter. By the time you have feats spare to consider this, you don’t want it.
Precision Ambush Style [Any martial] (Drag373) – Surprise rounds are extremely rare and so you shouldn’t waste feats for little gain.
Precision Throw [Any martial class] (MP2 – Heavy thrown weapons are generally a poor choice. It is not worth the feat to be able to throw them with dex.
True Arrow Style [Arena Fighting] [Dex 13, any martial class] (Drag368) r – If as a ranger you are missing with Careful Attack, something is dreadfully wrong.
Untamed Berserker Style [Arena Fighting] [Con 13, any martial class] r – Warlords have no reason to boost con. This would be yet another waste of a feat. [/sblock]
[sblock=Fighter]
Battle Awareness [Multiclass Fighter] [Str 13, Wis 13] (MP) – The most commonly taken MC feat in the game. Gives you an MBA similar to that of the Fighter’s combat challenge and also allows you to tap into the myriad of Fighter support.
Devoted Challenge [Dwarf, fighter, Combat Challenge class feature] (MP) – By far the best of the combat challenge-enhancing feats. You get your secondary stat to attack and damage, making you extremely sticky.
Keeper of Storm [Genasi, fighter, Combat Challenge class feature] (MP) – If you are a stormsoul genasi fighter, you should have a way of making all your attacks do lightning damage. A feat to make one attack do lightning is garbage.
Opportunistic Accuracy [Wis 13, elf, fighter] (MP) – Far too conditional to be worth it.
Warforged Superiority [Warforged, fighter, Combat Superiority class feature] (MP2) – Your OAs already stop movement but prone is a nice bonus to have, especially if you make a lot of OAs.
Arkhosian Fang Mauler [Greater Style] [Fighter, Arkhosian Fang Student feat] (MP2) – It’s not worth taking an of the encounter powers alongside this feat to use them instead of your combat challenge.
Black Hood Butcher [Greater Style] [Fighter, Black Hood Student feat] (MP2) – Same as above.
Desert Moon Swordmaster [Greater Style] [Fighter, Desert Moon Student feat] (MP2) – Same again.
Forceful Opportunist [Fighter, Fighter Weapon Talent class feature] (Drag379) – Much better than the above feat as it give you both a push and mobility. Remember that as a fighter your OAs will stop movement.
Hewing Charge [Fighter, Fighter Weapon Talent class feature] (Drag379) – One of the reasons a standard charger fighter can out-do a slayer. It slightly screws over your NADs but if you go str-con, then this feat seriously adds to your damage.
Hunting Spear Warder [Greater Style] [Fighter, Hunting Spear Student feat] (MP2) – The charging Fighter does not want any of these powers.
Ironstar Crusher [Greater Style] [Fighter, Ironstar Student feat] (MP2) – It’s not worth taking an of the encounter powers alongside this feat to use them instead of your combat challenge.
Kulkor Battlearm Warrior [Greater Style] [Fighter, Kulkor Battlearm Student feat] – Fighters don’t mind giving allies bonuses to AC, as this increases their Catch22. However they probably won’t use any of the powers to charge with.
Longhand Guardian [Greater Style] [Fighter, Longhand Student feat] (MP2) – A polearm fighter may consider this feat as it is basically a +1 to AC as long as you keep hitting. However none of the powers it is keyed to are anything to write home about.
Mobile Challenge [Fighter, Combat Challenge class feature] (Drag378) – Fighters get lots of feat options and this isn’t that stellar. After you make your combat challenge you get to shift.
Moradin's Forge Champion [Greater Style] [Fighter, Moradin’s Forge Student feat] (MP2) – The only kind of fighter using such a two-handed weapon would be a charger and they would appreciate not being immobilised, slowed or restrained. Still not really worth the feat, given that it needs an entry feat.
Nerathan High Blade Soldier [Greater Style] [Fighter, Nerathan High Blade Student feat] (MP2) – Yup you guessed it. Take Uncanny Dodge instead.
Ninth Legion Shield [Greater Style] [Fighter, Ninth Legion Student feat] (MP2) - You wouldn’t want to take any of these encounter powers for your combat challenge, and the feat itself isn’t good enough to justify the entry feat.
Ninth Legion Student [Lesser Style] [Fighter or warlord; proficiency with any one-handed pick or one-handed spear] (MP2) – The Fighter should ignore this but the Warlord may want to use Direct the Strike (sb) as his OA. An ally’s basic attack will almost always be better than the Warlord’s.
Ogremight Bruiser [Greater Style] [Fighter, Ogremight Student feat] (MP2) – A top quality charger-fighter feat, granting you expanded crit-range and the ability to use Anvil of Doom (sb) on the charge. This feat can be enough excuse to use a mordencrad rather than a gouge and it means you can choose a PP apart from Draven Marauder (sb).
Partisan Polearm Infantry [Greater Style] [Fighter, Partisan Polearm Student feat] (MP2) – The polearm Fighter does not intend to hit the same creature more than once in a row (see Polearm Gamble (sb)). He should also not be built to charge.
Reaving Axe Brute [Greater Style] [Fighter, Reaving Axe Student feat] (MP2) – The wording is slightly dodgy (it is not clear whether the creature provokes just from you or from everyone adjacent) but it is still a decent feat. However you won’t want to use any of the powers.
Red Cloak Tough [Fighter, Red Cloak Student feat] (MP2) – You don’t want any of those powers for OAs either.
Savage Axe [Fighter] (Drag378) – Adding your tertiary stat to OA damage isn’t usually worth a feat, however if you have a way to force a lot of OAs (e.g. Fighter MC Cleric/Tactical Warpriest) then you might want to consider it.
Swift Spear [Fighter] (Drag378) – This is so not worth a feat. The spear build wants to push the enemy as far away as possible so you can prone them with Polearm Momentum.
Surprising Charge [Dex 17, fighter or rogue] (MP) – Probably the largest single damage increase that you can get from a feat (remember that both a gouge and a lance are spears). It is not hard to have CA on every attack and so you should always get this bonus.
Unbalancing Shield Shove [Fighter] (Drag385) – Similar to Forceful Opportunist but CA is not as good as a push. [/sblock]
[sblock=Ranger]
Constricting Serpent [Ranger, Beast Mastery class feature (serpent)] (MP2) – The only MBA your beast companion is likely to make is an OA, and these immobilising is not the worst thing in the world.
Goring Boar [Ranger, Beast Mastery class feature (boar)] (MP2) – A push two for your boar is not worth a feat.
Harrying Raptor [Ranger, Beast Mastery class feature (raptor)] (MP2) – While adding immobilisation to your creature’s MBA might be useful, making it grant CA is just never going to be worth it.
Mauling Bear [Ranger, Beast Mastery class feature (bear)] (MP2) – Same as above but with grabbing instead of immobilising.
Pouncing Cat [Ranger, Beast Mastery class feature (cat)] (MP2) – A second attack still won’t make the beast companion do anywhere near enough damage to make it worth choosing beastmaster powers.
Snapping Lizard [Ranger, Beast Mastery class feature (lizard)] (MP2) – Same as before, +5 damage is not enough for your beast companion to be the least bit threatening, except at very low levels.
Savage Wolf [Ranger, Beast Mastery class feature (wolf)] (MP2) – Same as above, your companion’s MBA stopping movement could be quite useful.
Venomous Spider [Ranger, Beast Mastery class feature (spider)] (MP2) – This doesn’t quite stop movement but slow sometimes will.
Adamant Arrow Hunter [Greater Style] [Ranger, Adamant Arrow Student feat] (MP2) – Allows you to use various ranger encounter powers as RBAs but none of the particularly good ones.
Arkhosian Fang Duelist [Greater Style] [Ranger, Arkhosian Fang Student feat] (MP2) – This isn’t a great feat until level 27, when charging with Death Rend becomes awesome! (sb)
Beast Protector [Ranger, Beast Mastery class feature] (MP) – Now that it has been confirmed that this feat doesn’t work with Sharpshooter, there is not much reason to take this feat.
Coordinated Opportunity [Ranger, Beast Mastery class feature] (MP) – A conditional +2 damage to OAs is not worth a feat.
Furious Charge [Half-orc, ranger, Hunter’s Quarry class feature] (MP2) – You shouldn’t miss on the charge every encounter but if you do, having a reroll could be handy.
Hunting Spear Skirmisher [Greater Style] [Ranger, Hunting Spear Student feat] (MP2) - It is not worth taking any of those powers to charge with.
Ironstar Marauder [Greater Style] [Ranger, Ironstar Student feat] (MP2) – A ranger should never use a mace or a flail. And those powers suck anyway.
Kulkor Battlearm Hunter [Greater Style] [Ranger, Kulkor Battlearm Student feat] (MP2) – You will not want to choose any of these powers. [/sblock]
[sblock=Rogue]
Kulkor Battlearm Rattler [Greater Style] [Rogue, Kulkor Battlearm Student feat, Ruthless Ruffian class feature] (MP2) – The RR is a joke of a Rogue, and this feat does not help it.
Opportunity Knocks [Rogue] (MP2) – CA is trivially easy to get in much more reliable ways.
Red Cloak Rake [Greater Style] [Rogue, Red Cloak Student feat] (MP2) – Just like the much unused F16 of Daggermaster (g). If you, as striker, crit something, it shouldn’t live until your next turn most of the time. You also won’t use any of the powers.
Surprising Charge [Dex 17, fighter or rogue] (MP) – Probably the largest single damage increase that you can get from a feat (remember that both a gouge and a lance are spears). It is not hard to have CA on every attack and so you should always get this bonus.
Two-Fisted Shooter [Rogue] (MP) – Even after the free action nerf, this is still an incredibly good feat. It gives you an RBA whenever you crit and also allows you to use the hand xbow as an offhand weapon. [/sblock]
[sblock=Warlord]
Arkhosian Fang Commander [Greater Style] [Warlord, Arkhosian Fang Student feat] (MP2) – If your DM provokes a lot of OAs (or you have an ally who can force them) then using Death From Two Sides as an OA could get pretty silly. Otherwise the feat isn’t that great.
Black Hood Executioner [Greater Style] [Warlord, Black Hood Student feat] (MP2) – It is not worth taking any of those powers to use for OAs.
Covered Retreat [Warlord, Resourceful Presence class feature] (Drag381) – There are many good Warlord feats but this is not one of them. Why would you take a feat to let an ally shift with your OA when you could take a feat to use Direct the Strike instead?
Desert Moon Zephyr [Greater Style] [Warlord, Desert Moon Student feat] (MP2) – Same as above.
Guide the Shot [Warlord] (MP2) – Unless you have a ranged-heavy party you want to concentrate on giving out melee bonuses. Rangers often have their own way of dealing with cover and concealment (e.g. Crossbow Expertise).
Hunting Spear Chieftain [Greater Style] [Warlord, Hunting Spear Student feat] – You might actually want to one of these powers on the charge if you are a BraveLord. Most Warlords should avoid however.
Ironstar Bravo [Greater Style] [Warlord, Ironstar Student feat] – There are decent powers here but they require you to use a mace or a flail and you don’t want to use that sort of weapon when you are charging.
Kulkor Battlearm Captain [Greater Style] [Warlord, Kulkor Battlearm Student feat] – A Warlord is unlikely to want to use a +2 proficiency weapon but if he does, this isn’t a bad feat. Allies rarely have feat bonuses to AC and there are some decent powers keyed to it.
Lend Strength [Warlord] (MP2) – Considering you will often be enabling against adjacent enemies, this a pretty decent damage boost for your granted attacks.
Moradin's Forge Marshal [Greater Style] [Warlord, Moradin’s Forge Student feat] (MP2) – Using Hail of Steel as an OA could be very amusing but chances are that if won’t come off very often.
Nerathan High Blade Captain [Greater Style] [Warlord, Nerathan High Blade Student feat] (MP2) – Obsoleted by Uncanny Dodge.
Ninth Legion Commander [Greater Style] [Warlord, Ninth Legion Student feat] (MP2) – There are some decent powers there to use as OAs, however the main benefit of the feat is not enough to justify the entry feat.
Ninth Legion Student [Lesser Style] [Fighter or warlord; proficiency with any one-handed pick or one-handed spear] (MP2) – The Fighter should ignore this but the Warlord may want to use Direct the Strike (sb) as his OA. An ally’s basic attack will almost always be better than the Warlord’s.
Ogremight Ravager [Greater Style] [Warlord, Ogremight Student feat] (MP2) p – This is a lot less use to you can it is to the Fighter. The Warlord rarely wants to charge himself, he’d rather get someone else to do it for him.
Rending Chains Warmaster [Greater Style] [Warlord, Rending Chains Student feat] (MP2) – Terrible for many reasons – a Warlord won’t use a flail, won’t have boosted wisdom and rarely needs to make basic attacks.
Risky Charge [Warlord, Bravura Presence class feature] (Drag381) – Warlords should generally not be concentrating on their own damage. However if you are making a charging BraveLord, it is not an awful feat. Barbarians need to wait until epic for their charges to knock prone.[/sblock][/sblock]
[sblock=Primal]
Reckless Charge [Any primal class] (PP) – Untyped accuracy bonuses are hard to come by and this one might well be worth taking for a primal charger even though it gimps your AC.
Stone Step Spirits [Dwarf, any primal class] (PP) – Charge range is not normally a problem, even for dwarves.
Eager Charger [Mul, barbarian, swift charge power] (Drag391) – You will almost never be out of charge range. A tertiary stat to damage once per encounter is not worth a feat.
Fearsome Charge [Barbarian, Rageblood Vigor class feature] (PP) – A push on swift charge is not worth a feat.
Ruthless Rampage [Barbarian, Rampage class feature] (Drag384) – Far too conditional for a tiny bonus. Avoid.
Thaneborn Fury [Barbarian, Thaneborn Triumph class feature] – Inflicting -2 to attack rolls with one attack per encounter is not worth a feat.
Cheetah's Speed [Druid, wild shape power] (Drag383) – It is so rare to be out of charge range that it is not worth spending a feat for a conditional bonus to speed.
Enraged Boar Form [Druid, wild shape power] (PHB2) – A better version of powerful charge for the druid. The charging druid could take this very early on in his career.
Predator's Burst [Druid, Primal Predator class feature, wild shape power] (PP) – Considerably worse than the above but it is another untyped damaged bonus to charging.
Stampede [Druid, wild shape power] (Drag383) – Unless you kill the target, you will eat an OA every time you use the benefit. However if you have a defence bonus against OAs, then this feat might still be useful for setting up charges.
Improved Inevitable Shot [Seeker, inevitable shot power] (PHB3) – Ignoring cover and concealment on one attack per encounter is not worth a feat.
Inescapable Shot [Seeker, inevitable shot power] (PHB3) – You are unlikely to be shooting at a target that has no enemies within 5 squares of it.
Bloodthirsty Spirit [Shaman, Watcher Spirit class feature] (Drag387) – A very conditional small bonus. You don’t want this.
Sudden Roots [Warden] (PHB2) – Wardens are zone defenders, so any feat that keep enemies close to you is a good one to have. [/sblock]
[sblock=Psionic]
Psionic Celerity [Augment] [Psionic Augmentation class feature] (PP) – Worse than Fast Runner. Avoid.
Psionic Reflexes [Augment] [Psionic Augmentation class feature] (PsP) – You would be very unlikely to want to waste your power points in making your OA more accurate.
Internalize the Basic Kata [Monk, Flurry of Blows class feature, Unarmed Combatant class feature] (Drag404) – Full melee-training for the Monk and the side bonus making OAs trigger your flurry of blows.
Psionic Ferocity [Minotaur, Ferocity racial trait, any psionic class] (Drag389) – You don’t want to waste a feat and a power point/encounter on 4-6 damage per encounter.
Rampaging Thought [Minotaur, any psionic class] (Drag 389) r – Obsolete with the Badge of the Berserker.[/sblock]
[sblock=Shadow]
Shadow Overflow [Born of Shadow feat] (HoS) – Considering the entry-feat isn’t that great, this feat usually won’t be worth it. Especially as necrotic damage is commonly resisted.
Horns of the Shadow Reaper [Minotaur, assassin, assassin’s shroud power] (Drag382) – Nowhere near enough benefit for all those prerequisites.
Horned Nightmare [Minotaur, assassin, shade form power] (Drag385) – Phasing on the charge some of the time is not worth a feat.
Merciless Nature [Wilden, assassin, wrath of the destroyer power] (Drag385) – No, just no. Combat advantage for one attack given a condition, not a chance. [/sblock]
[sblock=Unsourced]
Effortless Dilettante [Half-elf, you must have chosen a melee attack power for your Dilettante racial trait] (Drag385) – If you need an MBA so much, take melee training instead. The only tiny niche is using twin-strike on the charge 1/enc.
Gorebrute Charge [Longtooth shifter] (PHB2) – Considering most shifters use a blood fury weapon to control their bloodied status, this could be a decent damage bonus.
Bloodied Ferocity [Minotaur] (PHB3) – A free attack when bloodied is not a bad option.
Brutal Ferocity [Minotaur, Ferocity racial trait] (PHB3) - +2 to hit and damage less than once per encounter is not a good feat.
Ferocious Frenzy [Minotaur, Ferocity racial trait] (Drag385) – That could generate quite a few attacks, but as you usually cannot control when you are reduced to 0hp, this is not a great feat.
Goring Shove [Str 15, minotaur, goring charge racial power] (PHB3) – A push 1/enc is not worth a feat.
Honor's Path [Minotaur] (Drag385) – If this stacked with your OA, then it still wouldn’t be a great feat but as it is, don’t even look at it.
Minotaur Soul [Minotaur, revenant] (Drag376) – As a revenant you never plan to be unconscious, and you have much better past-life choices than minotaur.
Opportunity Gore [Minotaur, goring charge racial power] (Drag369) – You get to use your racial for every OA you make, meaning that your OAs prone, even if the damage is piddling.
Springing Charge [Minotaur] (PHB3) – Finally a good minotaur feat! A free action charge when you crit with a charge is a great use of a feat.
Streak of Light [Pixie] (HotFW) – Combine this with Surprising Charge (sb) on your Pixe Execution|Warlock/Fighter and never look back.
Surge of Thunder [Wilden, Nature’s Aspect racial trait] (Drag393) – It is not worth a feat to boost your OAs for a small fraction of the combat, however if you are in the aspect of elements, this does make you quite sticky so might be useful for Wilden defender.
Alchemical Opportunist [none] (Drag373) – Alchemical items are not worth using. Ever.
Blade Opportunist [Str 13, Dex 13] (PHB) – Pretty much the only build that will want this is the Polearm Gamble glaive-wielding Fighter, who ought to have the stats anyway. For that is build it is pretty good (b).
Child of Wind [Born of the Elements feat] (HotEC) – This would be a decent feat if it wasn’t for the godawful entry feat.
Combat Intuition [none] (PHB3) – Far too conditional for the benefit.
Combat Reflexes [Dex 13] (PHB) – Same as Blade Opportunist. That build is the only one that can be sure to make an awful lot of OAs, so it is worth making the accuracy on them insane.
Fast Runner [Con 13] (PHB) – You are almost never out of move+charge range.
Hammering Iron [none] (PHB3) – Combined with bludgeon expertise this gives you a push 2 on your OAs. Yes, there is a reason there is no polehammer in 4e.
Last Legion Defender [none] (Drag396) – Very conditional but untyped bonuses to AC are hard to find.
Mark of Sentinel [Dragonmark] [None] (EPG) p – The upgrade of Deft Footwork, however beware that Dragonmarks are not allowed in many campaigns.
Melee Training (PHB2) – If you are a non-strength melee class and you don’t have a feat that is similar to the pre-errata version (e.g. Intelligent Blade Master (sb)), then you almost certainly want this feat at some point, just to give you an opportunity attack, or to be something for the Warlord to wield.
Opportunistic Shove [None] (PHB3) – You pretty much never want to exchange damage for a push.
Powerful Charge [Str 13] (PHB) b – Another typed bonus to charging damage rolls. You will probably want this eventually if you are a charge build.
Righteous Fury [Trained in Intimidate] (Drag377) – Like power attack, you would only want this if your accuracy is insane. However it might be worth a look for avengers.
Shining Purpose (Multiclass Bahamut) [10th level, Noble Indoctrination] (Drag378) p – Not really worth the feat to swap your daily for this. When you hit, you allow one ally to spend a surge and make an MBA.
Serene Archery [Wis 13, must worship Sehanine] (Drag385) – One of only two variants of Melee Training (sb) for RBAs. However there are not often you would want this, unless your leader is a Shaman.
Spear Expertise [None] (HotFW) – See Two-Handed Weapon Expertise.
Student of the Plague [Multiclass Spellscarred] [You have a spellscar] (FRPG) – See Zathris’s guide to Spellscars but a feat for a minor action to gain +2 to charge speed is not worth it.
Two-Handed Weapon Expertise [None] (HotFW) – If you are a charger you want this and a gouge. Unless you are a using a lance, in which case you want Spear Expertise.
Whip Expert [Multiclass] [Whip Training, 8th level] (Drag368) – The whip is no longer a flail so will never be used by anyone ever (except possibly a lazylord with commander’s strike who also wants to use a shield). [/sblock]
[h=1]Paragon Feats[/h]
[sblock=Divine]
Inexorable Pursuit [avenger, Censure of Pursuit class feature, oath of enmity power] (PHB2) – Avengers are notoriously feat-starved and so you don’t want use a feat to make charging your Oath slightly easy, as there is rarely an issue in this area.
Wrath of Defeat [runepriest, Wrathful Hammer class feature] (PHB3) – Generally not worth it except for a revenant. [/sblock]
[sblock=Martial]
Deft Blade [any martial class] (MP2) – Untyped accuracy bonuses like this (reflex is general two points lower than AC) are what make using a light blade so amazing.
Hammer Shock [any martial class, trained in Intimidate] (MP2) – Causing your MBAs to give out -2 to hit is not the worst used of a feat.
Impaling Spear [any martial class] (MP2) g – Alongside Surprising Charge, this is the feat that makes the gouge the epitome of the charger’s weaponry.
Lashing Flail [any martial class] (MP2) – Combined with Flail Expertise (g), this is means that your MBAs prone on a hit. This is very nice for defenders whose mark punishment is an MBA.
Piercing Pick [any martial class] (MP2) – The pick does not get much other support and fort tends to be the highest of the NADs. However if you are using a pick anyway, you might want to consider this.
Wicked Blade [any martial class] (MP2) – Best case scenario, that you are a fighter with a 10% crit chance and using a bastard sword (if you were using a fullblade you won’t even look at this feat). You would do 2d10 = 11 damage on 10% of your MBAs, so this feat is worth significantly less than a feat that gave you +1 damage. Avoid.
Stonefoot Reprisal [dwarf, fighter] (MP) – Keeping your location is important for a fighter but a lot of pushes and slides come from ranged, for which this feat is useless.
Fey Charge [eladrin, fighter] (MP) – Despite the errata to prevent this from combining with Eladrin Swordmage Advance (sb), this is a still a top quality feat to allow you to tele-charge all encounter (until you miss).
Opportunistic Archer [elf, fighter, Combat Challenge class feature] (MP) – There is no reason for a fighter to use a bow. Ever.
Avalanche Reaver [goliath, any martial class] (MP2) – Given a push enhancer (e.g. Rushing Cleats) this could be useful for setting up a second charge on an AP against the same target.
Tail Trip [tiefling, fighter, Combat Challenge class feature] (PHR: T) – A tielfing fight could make good use of this. Both your OAs and your combat challenge proning make you incredibly sticky.
Clobbering Brawler [fighter, Brawler Style class feature] (MP2) – The brawler is not the type of fighter you want to optimising MBAs on, and crits dazing on MBAs is not worth a feat.
Combat Opening [half-elf, fighter, Combat Challenge class feature] (MP) – As a fighter, you should have a top-quality MBA so it is not worth wasting a feat to let someone else be your mark punishment.
Plunging Blade [fighter] (Drag378) – Fighters are one of the few classes that don’t tend to use light blades and expanded crit range on a small fraction of your attacks is not worth a feat.
Pinning Challenge [fighter, Fighter Weapon Talent class feature] (Drag379) – This feat makes the two-handed weapon user damn sticky – both your OAs and your combat challenge now immobilise.
Reckless Attacker [fighter] (MP) – Extra attacks are always nice, even if this comes with a slight caveat.
Staggering Challenge [fighter, Combat Challenge class feature] (Drag378) – A fighter can knock prone on his MBA and still do damage by using a flail.
Striking Resurgence [fighter] (MP2) – Self-healing without losing out on offence is a good deal (except for dwarves who will never second wind as a standard).
Tactical Superiority [fighter, Combat Superiority class feature] (MP2) – Your OAs stop movement already, so no need for them to slow.
Bestial Death Strike [ranger, Beast Mastery class feature (boar or lizard)] (MP2) – Your companion won’t go down every fight and even if it did, it’s MBA will be shockingly poor by this level.
Gliding Beast [ranger, Beast Mastery class feature (cat or raptor)] (MP2) – Your companion will rarely hit with its MBA and thus this is not worth wasting a feat on.
Poisonous Beast [ranger, Beast Mastery class feature (serpent or spider)] (MP2) – The only thing that your companion’s MBA is useful for is OAs that stop movement. Ongoing 5 just doesn’t cut it.
Rampaging Beast [ranger, Beast Mastery class feature (bear or wolf)] (MP2) – See above.
Opportunistic Sneak Attack [rogue, Sneak Attack class feature] (MP) – The invisible cunning sneak rogue might make enough opportunity attacks to make this feat worthwhile but all others should avoid.
Roundabout Charge [rogue, trained in Acrobatics] (MP) – Mostly obsoleted by Badge of the Berserker (g). However it could still be useful for charging around blocking or hazardous terrain.
Impetuous Charger [Cha 15, warlord] (MP) – Causing the target of your charge to grant CA to all your allies is a good use of a feat. Not to mention the fact that the MC warlord feats are top-notch too. [/sblock]
[sblock=Primal]
Charging Rampage [barbarian, Rampage class feature] (PHB2) – The main way for the barbarian to stay competitive in the damage market is to charge, so to charge again when you crit is a good thing. You should choose rages that can be used on the charge so that you don’t need to waste a standard action getting into a rage. Minotaur barbarians should take Springing Charge.
Rageblood Recovery [barbarian, Rageblood Vigor class feature] (PHB2) – You would only consider this if you have no leader in your party. The ability to possibly spend a surge each encounter shouldn’t be a good use of a feat.
Thirsty Blade [barbarian] (PP) – There is only really one build that would make good use of this feat this feat and that would really prefer to be using a hammer (Fighter/Rampaging Brute). However if you are short of damage-increasing feats, this might be worth a look and adjust your tactics.
Font of Vengeance [warden, Font of Life class feature] (Drag379) – Far too conditional for just str mod of damage. Certainly not worth a feat.
Wildblood Retribution [warden, Wildblood class feature] (PP) – Makes you extra sticky for a round when you second wind by granting you a free-action MBA on your turn if someone breaches your mark. [/sblock]
[sblock=Psionic]
Simple Precision [monk] (PHB3) – Untyped bonuses to hit are few and far between. Take every one you can. [/sblock]
[sblock=Unsourced]
Opportunity Breath [dragonborn, dragon breath racial power] – The rebreather may want this but nobody else does.
Web Spinner [drow] (Drag379) – Crit targets don’t tend to survive long enough for immobilisation to become important.
Fierce Charge [gnoll, ferocious charge racial power] (Drag367) – Using at at-will on the charge once per encounter is not worth a feat (with the possible except of a gnoll ranger charging with twin-strike).
Bloodborn Recovery [minotaur, Ferocity racial trait] (PHB3) – You would be lucky ever to see this in your entire adventuring career – being knocked unconscious and then scoring a crit with the MBA you are granted. Certainly not worth a feat to spend a surge if that unlikely event happens.
Bloody Gore [minotaur, goring charge racial power] (PHB3) – Goring charge isn’t a great racial power and so it’s not worth a feat to conditionally recharge it.
Agile Opportunist [none] (PHB2) - If you otherwise have little use for your immediate actions and have someone who can slide you around every encounter, then this is a good feat. Otherwise I would choose something else.
Grazing Shot [none] (PHB3) – Never plan to miss. The main class that works around RBAs (the seeker) already has ways to get out of missing.
Heavy Blade Opportunity [Str 15, Dex 15] (PHB) – The feat that is required on battleminds to make them into semi-viable defender. Using any weapon at-will for OAs is a good use of a feat (e.g. Brutal Barrage or Twin-Strike).
Opportunity Sidestep [none] (PHB3) – It is not worth a feat to shift after you OA.
Polearm Gamble [Str 15, Wis 15] (PHB) – One of the most hotly debated feats, on whether it is triggered by forced movements on teleports. This can be a very nice feat (OAs are optimisable to the point where you should never miss with it) but become less so as more and more monsters have reach.
Repel Charge [none] (PHB3) – Can be nice but depends on your DM. If you are charged a lot then go for it, extra attacks as opportunity actions are not to be sneezed at.
Two-Weapon Opening [Two-Weapon Fighting feat] (PHB2) – Free action MBA against a target you just crit. Especially nice for characters with expanded crit ranges, e.g. Daggermaster Rouges or Draeven Marauder Avengers. [/sblock]
[h=1]Epic Feats[/h]
[sblock=Arcane]
Ruthless Spellfury [sorcerer] (AP) – By this level the regular sorc won’t be using at-wills very often and thus this won’t trigger particularly often. However for the elementalist (who lives off his at-will RBA) this is a top quality feat for a class that doesn’t get much in the in the way of free action attacks.
Charging Aegis [swordmage, Swordmage Aegis class feature] (AP) – In generally Swordmages at this level have better things to do with their standard action that charge but if you often find yourself short of minor actions to make with, this might be worth a look.[/sblock]
[sblock=Divine]
Halo of Warding [avenger, oath of enmity power] (Drag382) – A nice way to make sure you always get the benefit of your Oath of Enmity or at least get an OA when an enemy moves adjacent to you.
Preserver's Command [invoker, preserver’s rebuke power] (Drag387) – Granting a basic attack at the cost of a huge bonus to your attack rolls is not the greatest use of a feat.
Rune of Battle [Rune] [runepriest] (PHB3) – The runepriest is not known for his attack-granting capabilities but this feat is definitely worth taking (as you, unlike the archer warlord, probably will have expanded crit-range) to grant an MBA to an adjacent ally whenever you crit.[/sblock]
[sblock=Martial]
Allied Opportunity [fighter, Combat Challenge class feature] (MP2) – This increases your stickiness even further (especially at epic when you can use combat challenge 2/round) because if an enemy violates your mark, they have to eat 2 MBAs.
Inevitable Challenge [fighter, Combat Challenge class feature] (Drag379) – You are an epic fighter, you shouldn’t be missing.
Knock-Back Swing [Con 17, fighter] (MP) – Your OAs immobilise anyway and most creatures at epic have reach, so a push won’t normally be that useful.
Unstoppable Charge [Str 21, Con 17, fighter] (MP) – A very nice feat that allows you to combine the twin damage sources of charging and multi-attacking. Shame about the high con requirement but you generally need that for your expanded crit range too.
Quick Beast Command [Wis 17, ranger, Beast Mastery class feature] (MP) – You’re a ranger, you ought to have decent minor-action attacks. The beast’s damage scales awfully.
Artful Provocation [Cha 17, rogue, Artful Dodger class feature] (MP) – There are much easier ways to get CA by this level.
Enabling Shot [warlord] (MP2) – You’re a leader so you probably won’t even have expanded crit-range. Generally not worth a feat but you will be shooting at targets adjacent to your allies so the benefit might come up every so often.
Fate Favors the Bold [warlord, Bravura Presence class feature] (MP2) r – This isn’t worth an epic feat; a stat bonus to damage to the basic attack granted by your Bravura Presence. Even for a Bravelord, it is not worth pushing charisma, as all the best warlord powers are either int-based or require a different presence.
Learn by Doing [warlord] (MP2) – At epic with a warlord in the party, your allies shouldn’t be missing with granted attacks very often or you are doing your job wrong.
Tactical Action [warlord, Int 19, Tactical Presence class feature] (Drag368) – You’ve just given the ally a huge bonus to hit with his attack, they really oughtn’t to be missing. [/sblock]
[sblock=Primal]
Overpowering Charge [barbarian] (PP) – Proning on every charge is pretty nice.
Sweeping Blade [barbarian] (PP) – This won’t come off every encounter. Avoid this feat unless you have a way to constantly generate OAs (e.g. Tactical Warpriest).
Triumphant Spirit [shaman, Stalker Spirit class feature] (PP) – You have better uses for your epic feats as your allies should not be dropping all that often. More use if you have a party full of revenants.
Earthstrength Might [warden, Earthstrength class feature] (PP) – A way to keep damaging the enemy even when you need to self-heal? Awesome. Crazy good for dwarf wardens, who now get a minor action MBA 1/encounter. [/sblock]
[sblock=Psionic]
Dragon's Grasp [monk] (PsP) – No one uses the grab action in epic. Even the brawler (who occasionally does want to MC monk) uses other powers which allow him to grab targets. [/sblock]
[sblock=Unsourced]
Fist of Night [drow] (Drag382) – At epic you should never build around missing, especially in this situation of guaranteed CA.
Brutal Charge [gnoll, ferocious charge racial power, Fierce Charge] (Drag367) – The main reason people use Reincarnate Champion (Gnoll). Hurricane of Blades on the charge anyone?
Vicious Stomp [minotaur, goring charge racial power] (PHB3) – Finally something that makes goring charge worth using! Combining this with Opportunity Gore gives you an OA that prones with a small amount of damage and then gives you a full-bloodied mba against the target on the floor. Very nice for a minotaur fighter or warden.
Cleaving Axe [None] (PHB3) – Normally this would require you to be adjacent to two enemies when you drop the first but this is much better if you have a way to move when you kill something. This gets downright dirty when you have a belt of breaching and a reaper’s axe. You kill a minion, teleport 5 squares, shift one square and then unload two MBAs into a standard (one free action, one no action).
Deft Aim [none] (PHB3) – The RBA is not as trick-outable as the MBA but this is a jolly nice feat for those classes that specialise in them (hunters/seekers).
Two-Weapon Flurry [Dex 19, Two-Weapon Fighting] (PHB) – Generally you won’t make enough OAs to make this worthwhile but an invisible melee cunning sneak rogue might consider it and would have the accuracy to hit even with the -5. [/sblock]