Bard Spell - Booming Voice

Haven't seen a spell that does this. The idea was sparked after my bard was unable to overcome the noise in a crowded arena to anounce the party. Any thoughts on this would be great

Booming Voice
Illusion (Figment)
Level: Brd2, Cleric2
Components: V (DF for Clerics)
Casting Time: 1 Standard Action
Range: Personal
Effect: Burst 400ft + 40 ft/level
Duration: 1 round/level or until Speach Ends
Saving Throw: None/Special
Spell Resistance: No

This spell amplifies the caster's voice to that of a booming loud speaker. Dispite any surrounding noise, the caster's voice can be heard. Every living creature in the effects area hears the caster's message. Anyone sleeping (non-magical sleep only) must make a will save or be awaken if they can hear the Booming Voice.

Despite the vocal requirement, this spell can be attempted in a silenced (or similar) region. If so, the caster makes a dispell check (1d20 + Caster Level - max +10). The DC is 11+caster level. If successful, the silence spell is broken and Booming Voice had it's normal effect.
 

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these are all similar homebrew similar effects posted here in the past for your inspiration-

Chorus
Illusion (Glamour) [Sonic, Blue]
Level: (0), Bard 0
Components: V, S, M
Casting Time: Free Action
Range: Personal
Target: You
Duration: Concentration (D)

This spell allows for two effects. First, you may use it to sing at any vocal range normal for your race. Second, you may cause a number of illusionary backup voices to join you per level, up to 10. This does affect the volume of your song and therefore the distance at which you can be heard clearly. The radius of effect your bardic music is increased by 5' at 1st level, 10' at 5th and 15' at 10th level by this spell (spells with a song component are not similarly affected).

Booming Voice

Level: Sor/Wiz 2, Druid 3 bard 2
Components: V, S, M
Casting Time: 1 action
Range: Touch
Target: Caster or other living humanoid
Duration: 1 round per level
Saving Throw: Will negates, if applicable
Spell Resistance: Yes

This spell increases the recipient's voice to a damaging level to others
when shouting. All those within a 30 ft. semicircle in front of the
recipient must make a fortitude save or become deaf (as the deafness spell).
All those within a 10 ft. semicircle take 1-4/2 levels points of subdual damage and
only half of that if a fortitude check is made successfully.
The recipient of the spell can choose how loud to speak or shout, but cannot
control a whisper and cannot disguise her voice. Depending on terrain, the
speaker's voice can be heard clearly over a mile away by anyone listening
and shouting can be heard five miles away. Ventriliquism will not work with
this spell.

POWERFUL VOICE (General)
Your voice is powerful and carries much better than most.
Prerequisites: Cha 13+, Bardic Music ability, perform (6 ranks), True Tone
Benefit: Your bardic music works at double the normal range.

Sing through Silence
Prerequisites: perform (10 ranks) or Powerful Voice Feat (from Jesters post)
Benefit: The bard may make a Perform check of 30 to sing through magical silence.

TRUE TONE (General)
Your voice is well-trained and you have perfect pitch.
Prerequisites: Cha 13+, Bardic Music ability, perform (4 ranks)
Benefit: Your voice is a masterwork instrument, giving you a +2 circumstance bonus on any perform checks with a vocal component. (This will not stack with the +2 circumstance bonus you receive for playing another masterwork instrument.)
 

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