Xeviat
Dungeon Mistress, she/her
Hi everyone. I'm not here to debate the balance of the barbarian; I think the barbarian (berserker even) is fine compared to the fighter when feats aren't in the equation. This leads me to want to rebalance the berserker simply by making their Frenzy attack not a bonus action, but that's for a different thread. This thread is to discuss why Rage has been an X/day thing for the last several editions (I have no idea how it was in 1e or its equivalents in 2e).
To me, having X/day Rages always made me envision a top hat and monocle wearing barbarian who carefully chooses when they are going to rage.

Barbarians rage. To quote Magic the Gathering: "He raged at the world, at his family, at his life. But mostly he just raged. - Raging Goblin." Fighters fight with training and skill, with superior armor, and with techniques. Barbarians get mad and pour all of their adrenaline into simply being better.
So why are our barbarians choosing when to rage? Are there other ways to do a rage mechanic? Pathfinder uses rounds per day. The 4E Berserker used rage at half hp (sort of).
I have always envisioned rage kicking in automatically when a barbarian is reduced to half hp (a vision that I held even more strongly during 4E). If a barbarian wanted to rage before that, I imagined them spending a round working themselves into a rage. I imagine rage to be a net damage boost and a net defense penalty, so that there may be times when a barbarian player wouldn't want to rage, and not just to conserve the rage for another fight.
If you could change how rage works, how would you do it? I'm not worried about fully balanced alternatives at this moment, because I firmly believe almost any flavor can be balanced with some work (except tank cutting uranium katanas). Or if you wouldn't, why do you support the existing way?
To me, having X/day Rages always made me envision a top hat and monocle wearing barbarian who carefully chooses when they are going to rage.

Barbarians rage. To quote Magic the Gathering: "He raged at the world, at his family, at his life. But mostly he just raged. - Raging Goblin." Fighters fight with training and skill, with superior armor, and with techniques. Barbarians get mad and pour all of their adrenaline into simply being better.
So why are our barbarians choosing when to rage? Are there other ways to do a rage mechanic? Pathfinder uses rounds per day. The 4E Berserker used rage at half hp (sort of).
I have always envisioned rage kicking in automatically when a barbarian is reduced to half hp (a vision that I held even more strongly during 4E). If a barbarian wanted to rage before that, I imagined them spending a round working themselves into a rage. I imagine rage to be a net damage boost and a net defense penalty, so that there may be times when a barbarian player wouldn't want to rage, and not just to conserve the rage for another fight.
If you could change how rage works, how would you do it? I'm not worried about fully balanced alternatives at this moment, because I firmly believe almost any flavor can be balanced with some work (except tank cutting uranium katanas). Or if you wouldn't, why do you support the existing way?