JEB
Legend
Some players in my campaign are interested in a non-magical character that can break through magical effects, so I built the following as an experiment. My chief inspirations were the 1E Barbarian, 3E's Forsaker prestige class, the Superstitious Barbarian archetype from Pathfinder, and the Anti-Mage from this very site. I also deliberately avoided using anything from the Mage Slayer feat, as it's already generally available.
Please let me know if this subclass seems viable or not. I'm aware the below is a fairly potent set of powers, but I figure they're balanced by the fact that most of them are only available while raging (plus the special restriction on the last one). If it still seems like too much, I would appreciate any advice on fixes!
Path of the Spellbreaker
Some barbarians have so great a distrust or hatred of magic that they focus their rage against it. The Path of the Spellbreaker is for such barbarians, who become the bane of all spellcasters.
Unnatural Awareness
Starting when you choose this path at 3rd level, you can use your action to sense the presence of magic within 30 feet of you. When you do so, you see a faint aura around any visible creature or object in the area that bears magic.
In addition, you have advantage on saving throws against illusions.
Wardbreaker
Beginning at 6th level, for the duration of your rage, your melee weapon attacks ignore resistance to bludgeoning, piercing, or slashing damage from nonmagical weapons. In addition, your melee weapon attacks ignore any bonus to AC granted by a spell.
Resistant Rage
Starting at 10th level, you have advantage on saving throws against spells and resistance against the damage of spells while raging.
Itembreaker
Also at 10th level, your melee weapon attacks ignore a magic item's resistance to all damage.
Antimagic Fury
At 14th level, you can choose to automatically succeed on saving throws against spells of 6th level or lower when you rage. If you do so, you are also immune to all beneficial spells of 6th level or lower while raging. When your rage ends, you suffer one level of exhaustion.
Please let me know if this subclass seems viable or not. I'm aware the below is a fairly potent set of powers, but I figure they're balanced by the fact that most of them are only available while raging (plus the special restriction on the last one). If it still seems like too much, I would appreciate any advice on fixes!
Path of the Spellbreaker
Some barbarians have so great a distrust or hatred of magic that they focus their rage against it. The Path of the Spellbreaker is for such barbarians, who become the bane of all spellcasters.
Unnatural Awareness
Starting when you choose this path at 3rd level, you can use your action to sense the presence of magic within 30 feet of you. When you do so, you see a faint aura around any visible creature or object in the area that bears magic.
In addition, you have advantage on saving throws against illusions.
Wardbreaker
Beginning at 6th level, for the duration of your rage, your melee weapon attacks ignore resistance to bludgeoning, piercing, or slashing damage from nonmagical weapons. In addition, your melee weapon attacks ignore any bonus to AC granted by a spell.
Resistant Rage
Starting at 10th level, you have advantage on saving throws against spells and resistance against the damage of spells while raging.
Itembreaker
Also at 10th level, your melee weapon attacks ignore a magic item's resistance to all damage.
Antimagic Fury
At 14th level, you can choose to automatically succeed on saving throws against spells of 6th level or lower when you rage. If you do so, you are also immune to all beneficial spells of 6th level or lower while raging. When your rage ends, you suffer one level of exhaustion.
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