D&D 5E Barbarian: Path of Least Resistance, 'cause Why Not?

Herosmith14

First Post
Yeah, this one mainly started out as a joke, and in a way still is. After a bit, I liked the direction I was going with the mechanics, and I at least think it's balanced. Yeah, it gets Cheap Shot before Berserkers get Retaliation, but other than that, I think it's good. Hope this doesn't make you laugh too much.


Barbarian: Path of Least Resistance
Barbarians who follow the Path of Least Resistance could be considered to be more studied than others. They have unlocked the secrets to bypassing the natural resistances of their enemies. In exchange for leaving themselves open in places, they break through the barriers that would leave their blows ineffective. These barbarians are skilled, studied, sometimes cheap, and rare, but they can pack a punch.

[h=1]Overwhelming Blows[/h]At 3rd level, you have learned how to somewhat overload the natural resistances of your targets, in exchange for your own vulnerability. When you rage, choose one type of damage. Any creature that takes that kind of damage from you while you are raging have their resistance to it reduced by 1 stage. Immunity becomes resistance, resistance becomes normal damage, and normal damage becomes vulnerability. This does not work if the target is already vulnerable to that kind of damage.
When you use this feature, any damage you take of that type also bypasses one stage of resistance.

[h=1]Magical Assault[/h]At 6th level, you have learned to imbue your weapons with feint magic. While you rage, your melee weapon attacks count as magical for the purposes of overcoming resistance and immunity.

[h=1]Cheap Shot[/h]By 10th level, you have become an opportunist, taking advantage of gaps in your opponents form. Whenever a creature within 5ft of you misses you with a melee attack, you may use your reaction to make an attack against them.

[h=1]Raging Wall[/h]When you reach 14th level, you do not resist, you ignore. While raging, you do not gain resistance to bludgeoning, slashing, and piercing damage from non magical weapons. You instead gain immunity to them.

 

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I like it, but how does Raging Wall work with Overwhelming Blows? They seem to contradict each other.

The way it's written, if you use Overwhelming Blows to reduce Slashing, Piercing, or Bludgeoning immunity/resistance, you will likewise reduce your own immunity or resistance to that type of damage.

i.e. if you chose slashing damage, your enemies have their immunity reduced to resistance or resistance to Slashing damage negated, and your own immunity is reduced to resistance (or your resistance is negated if you do not have Raging Wall yet).
 

The way it's written, if you use Overwhelming Blows to reduce Slashing, Piercing, or Bludgeoning immunity/resistance, you will likewise reduce your own immunity or resistance to that type of damage.

i.e. if you chose slashing damage, your enemies have their immunity reduced to resistance or resistance to Slashing damage negated, and your own immunity is reduced to resistance (or your resistance is negated if you do not have Raging Wall yet).


I agree that's RAW, but it is RAI?
 


So (sort of like the College of Psalms idea) I loved what the name evokes, but am disappointed by the implementation. My expectation is that it would be like the Redemption Paladin or Tranquility Monk: effectively a pacifist Barbarian. Because that's what "path of least resistance" means idiomatically, right? Taking the course that other people are least likely to oppose. It's what peacemakers do. Which sounds like a total contradiction...I have no idea how one would reconcile that with the image of the raging barbarian...but I was excited to see how it was implemented, even if only in a tongue-in-cheek way.

But instead you used "Least Resistance" to refer to the ability of your enemies to resist your onslaught.

Huge missed opportunity, imo.
 

First, yes, that is how I intended Raging Wall and Overwhelming Blows to interact.


So (sort of like the College of Psalms idea) I loved what the name evokes, but am disappointed by the implementation. My expectation is that it would be like the Redemption Paladin or Tranquility Monk: effectively a pacifist Barbarian. Because that's what "path of least resistance" means idiomatically, right? Taking the course that other people are least likely to oppose. It's what peacemakers do. Which sounds like a total contradiction...I have no idea how one would reconcile that with the image of the raging barbarian...but I was excited to see how it was implemented, even if only in a tongue-in-cheek way.

But instead you used "Least Resistance" to refer to the ability of your enemies to resist your onslaught.

Huge missed opportunity, imo.

Your right, that is a big missed opportunity. The original humorous idea was "path of least resistance, they mechanically ignore/ stay away from resistance." That being said, I might make another path using this name and your concept(hope ya don't mind), and then spin this one off as Path of Power or something like that.

The new path of least resistance could have shinnanigans like advantage on Persuasion while raging. This could be fun.....


Sent from my iPhone using EN World mobile app
 

First, yes, that is how I intended Raging Wall and Overwhelming Blows to interact.




Your right, that is a big missed opportunity. The original humorous idea was "path of least resistance, they mechanically ignore/ stay away from resistance." That being said, I might make another path using this name and your concept(hope ya don't mind), and then spin this one off as Path of Power or something like that.

The new path of least resistance could have shinnanigans like advantage on Persuasion while raging. This could be fun.....


Sent from my iPhone using EN World mobile app

PS, thanks for all your advice, on all my subclasses


Sent from my iPhone using EN World mobile app
 

First, yes, that is how I intended Raging Wall and Overwhelming Blows to interact.




Your right, that is a big missed opportunity. The original humorous idea was "path of least resistance, they mechanically ignore/ stay away from resistance." That being said, I might make another path using this name and your concept(hope ya don't mind), and then spin this one off as Path of Power or something like that.

The new path of least resistance could have shinnanigans like advantage on Persuasion while raging. This could be fun.....


Sent from my iPhone using EN World mobile app

There could still be combat abilities, I just wouldn't make them violent combat abilities.

How about the ability to move through occupied spaces?

Or "While raging, when you are attacked by a melee weapon attack you can use your reaction to step out of the way, imposing Disadvantage on the attack. If the attack misses the attacker must make a Dexterity saving throw, falling Prone on a failure.
 

PS, thanks for all your advice, on all my subclasses

You're welcome. I hope it's not coming across as overly harsh. I think you have some great ideas; I'm just pushing for your sub-classes to contain only great ideas.

I got some great feedback on my Warlock "Three Sisters" subclass (i.e. Witch). What I realized as I worked on it is that I kept trying to include abilities that I thought were fun & cool in their own right, and that I justified as being part of the sub-class, but weren't necessarily evocative of my concept. If I had posted some of these abilities as pure mechanics, unattached to a subclass and without a name or any fluff, I doubt readers would immediately think, "Oooh....Witch!" And, really, given how few subclass features there are for any given class, every single one should be a gem.
 

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