Herosmith14
First Post
Yeah, this one mainly started out as a joke, and in a way still is. After a bit, I liked the direction I was going with the mechanics, and I at least think it's balanced. Yeah, it gets Cheap Shot before Berserkers get Retaliation, but other than that, I think it's good. Hope this doesn't make you laugh too much.
[h=1]Overwhelming Blows[/h]At 3rd level, you have learned how to somewhat overload the natural resistances of your targets, in exchange for your own vulnerability. When you rage, choose one type of damage. Any creature that takes that kind of damage from you while you are raging have their resistance to it reduced by 1 stage. Immunity becomes resistance, resistance becomes normal damage, and normal damage becomes vulnerability. This does not work if the target is already vulnerable to that kind of damage.
When you use this feature, any damage you take of that type also bypasses one stage of resistance.
[h=1]Magical Assault[/h]At 6th level, you have learned to imbue your weapons with feint magic. While you rage, your melee weapon attacks count as magical for the purposes of overcoming resistance and immunity.
[h=1]Cheap Shot[/h]By 10th level, you have become an opportunist, taking advantage of gaps in your opponents form. Whenever a creature within 5ft of you misses you with a melee attack, you may use your reaction to make an attack against them.
[h=1]Raging Wall[/h]When you reach 14th level, you do not resist, you ignore. While raging, you do not gain resistance to bludgeoning, slashing, and piercing damage from non magical weapons. You instead gain immunity to them.
Barbarian: Path of Least Resistance
Barbarians who follow the Path of Least Resistance could be considered to be more studied than others. They have unlocked the secrets to bypassing the natural resistances of their enemies. In exchange for leaving themselves open in places, they break through the barriers that would leave their blows ineffective. These barbarians are skilled, studied, sometimes cheap, and rare, but they can pack a punch.[h=1]Overwhelming Blows[/h]At 3rd level, you have learned how to somewhat overload the natural resistances of your targets, in exchange for your own vulnerability. When you rage, choose one type of damage. Any creature that takes that kind of damage from you while you are raging have their resistance to it reduced by 1 stage. Immunity becomes resistance, resistance becomes normal damage, and normal damage becomes vulnerability. This does not work if the target is already vulnerable to that kind of damage.
When you use this feature, any damage you take of that type also bypasses one stage of resistance.
[h=1]Magical Assault[/h]At 6th level, you have learned to imbue your weapons with feint magic. While you rage, your melee weapon attacks count as magical for the purposes of overcoming resistance and immunity.
[h=1]Cheap Shot[/h]By 10th level, you have become an opportunist, taking advantage of gaps in your opponents form. Whenever a creature within 5ft of you misses you with a melee attack, you may use your reaction to make an attack against them.
[h=1]Raging Wall[/h]When you reach 14th level, you do not resist, you ignore. While raging, you do not gain resistance to bludgeoning, slashing, and piercing damage from non magical weapons. You instead gain immunity to them.