D&D 5E Banshee is Nasty!

Mistwell

Crusty Old Meatwad
My group is composed of 5 sixth level players. We're playing through Savage Tides, at least the Sasserine part of it. Players were trapped in a mini-dungeon on Parrot Island.

Of course, this is a 3e adventure, and for different level PCs, so I switched things up. I hit them with a single Banshee and 10 zombies. Should be a hard but doable combat. Which it was.

But, wow, Banshee is NASTY. Her wail is a straight-up save or die! You miss your save, you go to zero hit points. Miss another unrelated save, you're frightened. Those two powers combined provides a decent chance someone will die, bleeding out as the Banshee scares away those it doesn't kill with the wail!

The zombies were a mere nuisance, which the paladin turned. But that banshee...had there been two, I don't doubt there would have been some PC death.

My post-game write-up of the encounter:

[sblock]​Bear and Pavel in the lead, the door was burst down. There they saw a large room, full of pirate zombies!

​But leading the gruesome crew floated the grotesquely beautiful visage of an elvish maid. Hinting at deep beauty now long gone, the creature floated through it's allied zombies as it charged towards pavel, it's face a maddening horror now to behold. It let out a mournful wail, so earsplitting and excruciatingly gruesome that Slink immediately convulsed as if his heart were seized in the grip of Beelzebub himself, and he fell to the damp ground with blood trickling from his mouth, ears, and eyes. Others, some thanks to the protective aura of Pavel, were merely rocked with terrifying pain on hearing the wail.

​The group, disturbed by the fall of their comrade, rallied and charged to the attack. Bear and Hollin swiped at the banshee and zombies, as Pavel stepped forward gripping the symbol of his God and commanding the foul creatures to return from whence they came.

​Most of the zombies began to flee, and even the banshee tried to back off. However, Hollin could not resist taking a swipe at the thing that had blasted his friend, and that slice connected with a ring as his magic sword sunk into the creatures semi-ethereal form. It stopped retreating, and tried to attack back, barely missing.

​Milo, fearing for his friend who had not stopped convulsing on the ground and who looked even worse than moments ago, quickly grabbed a healing potion from his satchel, and poured the red liquid down his friends throat (Slink had missed his death save so badly, rolling a natural 1, that he truly was on deaths door now). Slink's wounds slowly closed, and he opened his bloodshot eyes, and began to breath normally again.

​Meanwhile the attack was pressed by Bear and Hollin, the later of whom finally took down the banshee as Bear dropped first one, then a second zombie. But once the banshee went down it was apparent that the tide had indeed turned, and the party was victorious. They moped up the remaining zombies, most of whom were fleeing, and took a breath.[/sblock]
 
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Cool write-up! Yeah, banshees can be nasty. Nobody in my LMoP attacked the banshee in Conyberry though (or wherever that was), so I didn't get to see her in action.

I did write up a scenario where I used a banshee as an undead librarian that would come out if the PCs weren't careful about the noise that was created while they searched a library for a book while under attack by poltergeists: QUIET PLEASE! As a looming threat of almost certain death, banshees work great for tension.
 

My 5th level party encountered a banshee this week as well. The cleric just went "Turn Undead", the party swiped the magic pot, and they left.

Said cleric was just a little startled when the banshee returned to attack her during a later fight. Turned a "medium" encounter into a "deadly" one just like that. They squeaked out a win, though.

After the fight was over I read my players the part about how a banshee can sense living beings within 5 miles, and much chagrin was felt.
 

I mock up battles before I run them as a DM to reduce the chance that I made something tougher than I realized. The only encounter I modified in 5E after designing it based upon this playtesting (so far) was one with a banshee and a few ghouls. In that mock up battle, the PCs were likely to be spread out and the banshee would engage them from the center of the group. The frightened/death combo punch would keep them apart and the ghouls would have gotten a few kills most likely. Too harsh. The mechanics are fine, but it needed to be on a CR 8 undead - not a low level enemy.
 

I love the 5e monsters. In lots of cases, elegant design and very challenging. Exceeding CR can occasionally be simple, but just as often can be very deadly.
 

Banshee is nasty. Though it does have a few Achilles heels - the silence spell, a bard with countercharm (who can easily mitigate the horrifying visage), a cleric with sunlight...still does not erase it's nastiness, though!
 


Combined banshee with a couple wil-o'-wisps a few weeks ago, scared the party something good. The wisps draining life when next to a person at 0 h.p is just a great combination. Didn't have any deaths but came down to one save or die instance.
 

Combined banshee with a couple wil-o'-wisps a few weeks ago, scared the party something good. The wisps draining life when next to a person at 0 h.p is just a great combination. Didn't have any deaths but came down to one save or die instance.

Will o' wisps + shambling mound = awesomesauce.
 


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