GlassJaw
Hero
I'm really digging the new 5E Thule, and I like that survival is one of the core tenets of the setting. However, the Create Foods & Water spells are in direct opposition to creating a sense of danger or urgency with regards to survival.
Any thoughts on just outright removing these spells from the setting? Typically I don't like to be so heavy-handed but this feels like a good exception given the nature of the setting. Granted a player would have to use one of their spell slots to use these spells but it still feels like a small price to pay as well as removing a powerful tool in the DM's tool belt.
Any thoughts on just outright removing these spells from the setting? Typically I don't like to be so heavy-handed but this feels like a good exception given the nature of the setting. Granted a player would have to use one of their spell slots to use these spells but it still feels like a small price to pay as well as removing a powerful tool in the DM's tool belt.