ymd.fallen
First Post
Has anyone ever tried to have some kind of automatically resolved random encounters?
Some background info:
I'm currently running a table of Princes of the Apocalypse. I changed the setting a little bit after liberating the haunted keeps: at some point the cults hit back and occupied most of the Dessarin Valley. Amphail has fallen and Waterdeep is erecting an army for an attack. At the same time Lord Neverember is sending an army to Yartar for defending it. Long story short: travelling in the Dessarin Valley became waaaay more dangerous.
I want to let the players feel this, but I do not want to have 5 random encounters on each travel between sites. So I was thinking about randomly resolving them, i.e. something like this:
- once per day/night roll die and see, whether there is an encounter: I want it to be difficult, so maybe use a d4 and let there be an encounter at a 4 (25% chance)
- roll d4 for difficulty of encounter and let all players roll damage (1: d4, 2: d6, 3: d8, 4: d10). remember: they can be multiple encounters during a single travel, so I don't want a d20 or so for damage...
- what I don't know is, how to handle magic and stuff like that: players will likely use some spell slors or Ki points or whatever. Any idea how to deal with that? May roll d4 and let them use up so many slots? But what level?
What do you think of this? I find it to be a nice way to letting the players feel that travelling is dangerous without spending too much time on it.
Some background info:
I'm currently running a table of Princes of the Apocalypse. I changed the setting a little bit after liberating the haunted keeps: at some point the cults hit back and occupied most of the Dessarin Valley. Amphail has fallen and Waterdeep is erecting an army for an attack. At the same time Lord Neverember is sending an army to Yartar for defending it. Long story short: travelling in the Dessarin Valley became waaaay more dangerous.
I want to let the players feel this, but I do not want to have 5 random encounters on each travel between sites. So I was thinking about randomly resolving them, i.e. something like this:
- once per day/night roll die and see, whether there is an encounter: I want it to be difficult, so maybe use a d4 and let there be an encounter at a 4 (25% chance)
- roll d4 for difficulty of encounter and let all players roll damage (1: d4, 2: d6, 3: d8, 4: d10). remember: they can be multiple encounters during a single travel, so I don't want a d20 or so for damage...
- what I don't know is, how to handle magic and stuff like that: players will likely use some spell slors or Ki points or whatever. Any idea how to deal with that? May roll d4 and let them use up so many slots? But what level?
What do you think of this? I find it to be a nice way to letting the players feel that travelling is dangerous without spending too much time on it.