D&D 5E Attacking from Stealth. When you can / cant Hide - A thorough breakdown

Johs

First Post
Whenever you wish to use Stealth, you make a Dexterity (Stealth) check, and unless an enemy is actively searching for you OR your stealth does not beat the enem(ies) Passive Perception, you are in Stealth.

Stealth allows you to "conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard." (p.177 PH Stealth)

"When a creature can't see you, you have advantage on attack rolls against it. If you are hidden-both unseen and unheard-when you make an attack, you give away your location when the attack hits or misses." (p194-195 PH Unseen Attackers and Targets)

So Stealth has an obvious advantage and as any character, you'd like to be in stealth as much as possible, gaining advantage on your Attack (virtually the best way to increase damage in the game). You could consider yourself 'sneaking' whenever you are about to enter a combat situation you are aware of, either opening a door in a dungeon crawl or approaching enemies who don't see you first. The rules for Stealth are fairly clear, and lets assume you may often get this initial attack (and give away your location) but after that?

There is a defined action called 'Hide', which requires your Action (specific to combat). So this is clearly designed for in-combat use.

"When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules in chaper 7 for hiding. If you succeed, you gain certain benefits, as described in the "Unseen Attackers and Targets" section" (p.192 PH Hide)

Which directs us back to the rules on Hiding:

"When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence. You can't hide from a creature that can see you, and if you make noise, you give away your position.... In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen." (p.177 PH Hiding)

So, we now have a divide between Stealth, which allows us to move toward and attack enemies with advantage. And Hiding which cannot be used whenever any creature in combat can see you. However, if you somehow were not visible (line of sight) perhaps you could hide, but there is an implication that you aren't supposed to be able to move. And even if you do, the GM only affords you the benefit of sneaking 'under certain circumstances.'

[Rogue] The rogue specifically gains a special ability at Level 2 called 'Cunning Action'. This allows him to spend a bonus action on each turn to Dash, Disengage, or Hide. Implying that the rogue can use his Bonus Action to 'hide', and when successful, make an Attack while hidden and gain Advantage on that attack. However, this does not remove the limitations above that imply you cannot actually Hide when enemies can see you, and perhaps you cannot move. (Implied by "if you come out of hiding and approach a creature" which presumes that movement toward a creature would bring you out of your hiding place.)

So, while it seems at first glance the rogue can Hide as a bonus action with a Dexterity (Stealth) check Vs Passive Perception, and then Attack with Advantage, I don't believe it actually works.

[Lightfoot Halfling] The lightfoot halfling however, has an ability called 'Naturally Stealthy' which reads "You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you." (p.28 Naturally Stealth). This implies that as long as a creature of medium size or larger is between you and your opponent, you CAN hide. Therefore, level 2 Rogue Lightfoot Halflings are able to spend a bonus action Hiding, and then attacking from their hidden position for Advantage on every attack, as long as a medium sized ally is next to them (and they don't ruin their hiding place by moving?).

[Vision and Obscurity] In the Hide section, it also states "What can you see? One of the main factors in determining whether you can find a hidden creature or object is how well you can see in an area, which might be lightly or heavily obscured, as explained in chapter 8." (p.177 Hiding) And then in chapter 8 "A given area might be lightly or heavily obscured. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight. A heavily obscured area- such as darkness, opaque fog, or dense foliage-blocks vision entirely. A creature in a heavily obscured area effectively suffers from the blinded condition" (p.183 Vision and Light)

This states that while darkness and shadows might create a lightly obscured area, enemies can still see you (and deny your ability to hide) but you could Hide whenever you cannot see. However, not being able to see also blinds you, so your Advantage and Disadvantage could cancel each other.

Coverage follows in the same way, anything that would give you enough coverage to Hide, would also create enough coverage to apply disadvantage. If they cant see you, you cant see them. And if you cannot move after Hiding, it becomes mechanically moot in gaining combat advantage.


Initial Conclusion - I believe only a Lightfoot Halfling can repeatedly Hide and Attack for Advantage on his attacks. Every other case seems disqualified, since Hiding is unusable whenever an enemy can 'see' you, and you cannot move once hidden.

Counter-argument - Although the Hide and Sneaking rules have different disqualifications implying that they are 'different' nothing seems to openly admit that they were supposed to be two different things. And if all forms of Hiding are in fact Sneaking, the Sneaking rules clearly let you move and attack enemies with Advantage. Therefore, all Rogues may be able to Hide whenever they are out of line of sight, then move into vision, and make an Attack with Advantage. Every round that a rogue had a corner, or a pillar to get full coverage behind, they could split their move, go around the corner, Hide as a Bonus Action (at Level 2+) move back into vision, and Attack from Stealth with Disadvantage.


[Feats] Feats seem to further shed light upon this; [Alert] and [Skulker].

Alert says "Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you." This implies that Hidden, Hiding, and Sneaking are all the same, since it would seem absurd that an opponent who was hiding would be deprived of this advantage, but an opponent who was sneaking toward you would not.

Skulker says "You can try to hide when you are lightly obscured from the creature from which you are hiding. When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position" This feat would solidly allow you to Hide as a bonus action, and attack with Advantage, whenever you are lightly obscured. It also implies that Hiding and Sneaking are one and the same thing.



Please let me know your thoughts.
 
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If one makes noise and gives away his position, is he still hiding? Has he been discovered, or has only his position been discovered? Can his foe autosee him at that point? What if he is invisible?


PS. Welcome to the boards.
 

Hiding on p.177 says "if you make noise (such as shouting a warning of knocking over a vase), you give away your position. An invisible creature can't be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet."

IMO this implies that anything that gives away your position, or even making noise while invisible, would stop you from being 'hidden'. However, if you were invisible, your target cannot see you, and you would STILL gain Advantage because "When a creature can't see you, you have advantage on attack rolls against it" p.195 Unseen Attackers and Targets. Doesn't matter if an invisible creature is hiding or not. "Hiding" for an invisible creature would only determine whether the enemies knew you were there.
 

A wood elf can hide when lightly obscured by 'natural phenomena', using the Mask of the Wild trait. Arguably this could include the dim light perceived by those with darkvision in total darkness, though it isn't made explicit.

Another option for any rogue is to attack with a missile weapon while partially concealed by cover, use their move action to move completely behind cover again so they cannot be seen, and use the Hide action to hide.
 

I'm assuming in 'most' cases the Rogue would be using a missile weapon, but I never found a case where the rogue can Hide while at range (and in sight) for it to matter.

[Cover] on p.196 says "There are 3 degrees of cover. A target with Half Cover has +2 bonus to AC and Dexterity saving throws... A low wall, piece of furniture... Three-quarters Cover has +5 bonus to AC and Dexterity saving throws... portcullis, an arrow slit, or a thick tree trunk... total cover can't be targeted directly by an attack or a spell, although some spells can reach such a target by including it in an area of effect. A target has total cover if it is completely concealed by an obstacle."

So I don't believe being partially concealed by cover has anything to do with hiding. You could split your move to gain FULL cover, and hide, and come back, and fire like I suggested in my counter-argument, but no partial cover would ever need be necessary.


[Wood Elf] Excellent catch! I thought I had read something about (everyone) being able to hide in heavy rain, but this must have been what I read. So this makes another great option for your Hide + Attack rogue, whenever you are [lightly obscured] by "foliage, heavy rain, falling snow, mist and other natural phenomena" (p.24 Mask of the Wild)
 

Hiding on p.177 says "if you make noise (such as shouting a warning of knocking over a vase), you give away your position. An invisible creature can't be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet."

IMO this implies that anything that gives away your position, or even making noise while invisible, would stop you from being 'hidden'. However, if you were invisible, your target cannot see you, and you would STILL gain Advantage because "When a creature can't see you, you have advantage on attack rolls against it" p.195 Unseen Attackers and Targets. Doesn't matter if an invisible creature is hiding or not. "Hiding" for an invisible creature would only determine whether the enemies knew you were there.

The problem with vague rules is that they are vague.

For example, you might be reading the sentence:

"if you make noise (such as shouting a warning of knocking over a vase), you give away your position."

as

"if you make noise (such as shouting a warning of knocking over a vase), you give away your position and are visible (because you are no longer hidden)."


What if one were in light foliage? He might not be hidden, but is he suddenly seen?


The rules in the PHB are problematic at best and it takes some serious effort to get one's head around them (you are not the first person to post their theory of how they work here).

I just wish WotC would get their act together, put together a concise clean set of hiding rules, post it on their webpage, and be done with it. What they have now lacks clarity and it's spread across multiple portions of the PHB. Maybe the DMG will clear it up.
 

So I don't believe being partially concealed by cover has anything to do with hiding. You could split your move to gain FULL cover, and hide, and come back, and fire like I suggested in my counter-argument, but no partial cover would ever need be necessary.

This defeats the entire "Rogue hides in the room behind a chair" concept (unless the chair can grant 100% cover).

I have a bit of an issue with being able to hide in fog, but not behind a chair. I would think that it would be easier to spot someone in fog because of their distinct outline.
 

Well I have no interest in this becoming a 'complain' thread. This really isn't an issue of vagueness. Clearly when you have rules for being 'hidden' and they have a result of 'the enemy is not aware of your position without actively searching for you' it doesn't really matter what disqualifies you being 'hidden'. It doesn't matter if they 'see' you through foliage or they 'hear your position' they are now aware of you and treat you normally in combat.

You're not trying to imply that if you use a special foliage rule to allow you to hide, and then you're no longer 'hidden' you should still be applying the foliage rule to be unseen are you?

I'm actually quite happy with the rules in 5E, and I wouldn't be here to rules lawyer if I didn't think it was important, this "can I use my bonus action to hide" is one of the only things I'm confused about.
 

In the current rules, Rogues cannot hide behind chairs OR fog. Having partial cover or light obscurity does NOT prevent you from being seen in combat. If you can see them, they can't 'hide'. The Woodelf has an exception because of his Mask of the Wild.
 

In the current rules, Rogues cannot hide behind chairs OR fog. Having partial cover or light obscurity does NOT prevent you from being seen in combat. If you can see them, they can't 'hide'. The Woodelf has an exception because of his Mask of the Wild.

Whereas I feel that leaning against a tree in the heavy fog should make one extremly difficult to spot.

Or, hiding behind a chair.

It really does defeat the purposes of a Rogue trying to be stealthy and hide if he cannot do it unless there are a set of perfect storm of conditions for him to do so. That was part of the problem with the 4E rules (which took about 2 additional incarnations to really get squared away).
 

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