DND_Reborn
The High Aldwin
I was thinking this morning about making your attack modifier equal to your proficiency bonus plus your Strength modifier plus your Dexterity modifier, but you cannot exceed +5.
So, a STR 20 = DEX 20 = STR 14 + DEX 16 (in terms of adding modifiers, that is).
Further "rules" if desired around weapon properties could be Heavy weapons limit DEX by STR and Finesse weapons limit STR by DEX.
Examples:
A greatclub would not gain +3 from DEX 16 if it only gained +2 from STR 14. The STR mod caps the DEX mod. The total would be +4, not +5.
A shortsword would not gain +3 from STR 16 if it only gained +2 from DEX 14. The DEX mod caps the STR mod. The total would be +4, not +5.
Note: this is for attack rolls only, not damage. Damage would still come from STR or DEX as normal according to the weapon.
The idea is it allows a more balanced STR/DEX build to compete in attack rolls to those with just high STR or high DEX.
Thoughts???
So, a STR 20 = DEX 20 = STR 14 + DEX 16 (in terms of adding modifiers, that is).
Further "rules" if desired around weapon properties could be Heavy weapons limit DEX by STR and Finesse weapons limit STR by DEX.
Examples:
A greatclub would not gain +3 from DEX 16 if it only gained +2 from STR 14. The STR mod caps the DEX mod. The total would be +4, not +5.
A shortsword would not gain +3 from STR 16 if it only gained +2 from DEX 14. The DEX mod caps the STR mod. The total would be +4, not +5.
Note: this is for attack rolls only, not damage. Damage would still come from STR or DEX as normal according to the weapon.
The idea is it allows a more balanced STR/DEX build to compete in attack rolls to those with just high STR or high DEX.
Thoughts???