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Astral Elves: Spelljammer's Elves In Spaaaaace!
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<blockquote data-quote="Yaarel" data-source="post: 8706912" data-attributes="member: 58172"><p>I agree that 5e (and D&D generally) has too many nonmagical brutes. It needs to spend more effort to distinguish these from each other.</p><p></p><p>For me, it is important to make the goblin Fey to make it less orc. 4e made orc related to Giant thus helped distinguish it further. In my eyes, the goblin is a kind of fairy and is innately magical. But the orc is inherently nonmagical.</p><p></p><p>The dwarf is different things to different people, and there can be races that are quite different from each other. The Tolkien dwarf is simply a short human ethnicity, thus a nonmagical creature. 1e went so far as to say the dwarf was unable to do magic, except its Cleric could gain divine magic. The Norse dwarf is a nature being relating to earth and fateful magic relating to curses. It is the same heights as humans, but now in 5e, a player can choose whatever Medium bodytype they want, so height is no longer an issue.</p><p></p><p>So, similar to the elf, it seems possible to divide the dwarf into two races: an elemental (or possibly a non-undead shadow) "magic dwarf" and a material "physical dwarf". The hill and mountain are physical dwarf cultures. The duergar is a magic dwarf culture that prefers Invisibility and Enlarge for its choices of innate magic.</p><p></p><p>• Magic dwarf cultures: Wizard, Artificer, Druid</p><p></p><p>• Physical dwarf cultures: Fighter, Paladin, Cleric</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8706912, member: 58172"] I agree that 5e (and D&D generally) has too many nonmagical brutes. It needs to spend more effort to distinguish these from each other. For me, it is important to make the goblin Fey to make it less orc. 4e made orc related to Giant thus helped distinguish it further. In my eyes, the goblin is a kind of fairy and is innately magical. But the orc is inherently nonmagical. The dwarf is different things to different people, and there can be races that are quite different from each other. The Tolkien dwarf is simply a short human ethnicity, thus a nonmagical creature. 1e went so far as to say the dwarf was unable to do magic, except its Cleric could gain divine magic. The Norse dwarf is a nature being relating to earth and fateful magic relating to curses. It is the same heights as humans, but now in 5e, a player can choose whatever Medium bodytype they want, so height is no longer an issue. So, similar to the elf, it seems possible to divide the dwarf into two races: an elemental (or possibly a non-undead shadow) "magic dwarf" and a material "physical dwarf". The hill and mountain are physical dwarf cultures. The duergar is a magic dwarf culture that prefers Invisibility and Enlarge for its choices of innate magic. • Magic dwarf cultures: Wizard, Artificer, Druid • Physical dwarf cultures: Fighter, Paladin, Cleric [/QUOTE]
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Astral Elves: Spelljammer's Elves In Spaaaaace!
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