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General Tabletop Discussion
*Pathfinder & Starfinder
As a GM, have you ever struggled against “easy magical solutions?"
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<blockquote data-quote="bloodtide" data-source="post: 8465136" data-attributes="member: 6684958"><p>This really is not an issue any more then any other fictional thing. If a DM makes a "Scooby Do" level mystery, then sure lots of spells can ruin/solve things in seconds. </p><p></p><p>Of course, make a mystery a bit more hard then "silly cartoon for young kids" and you won't have a problem. There are only a couple million examples. Even just a glance a mystery books, TV shows and movies will show you tons of hard ones. </p><p></p><p>As you will see, it's quite common to have science/magic not help solve a mystery all that much. The Spell Speak with the Dead is not some all knowing all powerful spell. It's quite simple that the victim did NOT see how they were killed. Maybe they heard a noise or something...but that is just a clue. The victim might also be wrong or mistaken. Pathfinder even allows for the 'corpse' to refuse to answer and even bluff. </p><p></p><p>Once you get past super low level, you do have the trick of not killing someone to get them out of the way. </p><p></p><p>And you always have the twist that any bit of spell help won't help all that much. The 'corpse' might well say they were killed by person x. But there is no reason why. Person x is not around to ask. So you know who "killed" the guy...but not why, so it's not much help. A summoned monster is always fun too, as a target might well have no idea the person that sent the monster to kill them.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8465136, member: 6684958"] This really is not an issue any more then any other fictional thing. If a DM makes a "Scooby Do" level mystery, then sure lots of spells can ruin/solve things in seconds. Of course, make a mystery a bit more hard then "silly cartoon for young kids" and you won't have a problem. There are only a couple million examples. Even just a glance a mystery books, TV shows and movies will show you tons of hard ones. As you will see, it's quite common to have science/magic not help solve a mystery all that much. The Spell Speak with the Dead is not some all knowing all powerful spell. It's quite simple that the victim did NOT see how they were killed. Maybe they heard a noise or something...but that is just a clue. The victim might also be wrong or mistaken. Pathfinder even allows for the 'corpse' to refuse to answer and even bluff. Once you get past super low level, you do have the trick of not killing someone to get them out of the way. And you always have the twist that any bit of spell help won't help all that much. The 'corpse' might well say they were killed by person x. But there is no reason why. Person x is not around to ask. So you know who "killed" the guy...but not why, so it's not much help. A summoned monster is always fun too, as a target might well have no idea the person that sent the monster to kill them. [/QUOTE]
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As a GM, have you ever struggled against “easy magical solutions?"
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