ONINOTAKI18
First Post
So with the upcoming change in editions for D&D I have been contemplating the role of armor in RPG's. I have come to a few realizations about what I want, and am curious as too what other board members would like to see in their games.
Things I like an armor system to do in an RPG:
1)provide me with many viable choices, most of which are based off of historical models.
2)All me to mix and match character concepts and armor types, so that I can build just about whatever combination I can dream off (fencer in full plate, brigand who only wears heavier armor above the waste, and lighter armor below etc)
3)each armor type have a purpose that is not easily eclipsed by another armor
4)in regards to computer RPG's I want armor to make my character look cool, no matter what type I am wearing
5)each armor mechanically represents what its concept implies it should do.
6)have a system of improving armor over time/experience that makes sense (do not make plate available before chain, even if chain is 3 ranks up the light armor scale, and plate is only 2 ranks up the heavy armor scale, oblivion I am looking at you lol)
7)Provide my character primarily with benifits that differ based on the armor and its role, as opposed to differentiating between armor types by penalties.
Thats a pretty rough list of what I would like to see in armor, and sadly I have a really hard time finding a game that provides for all of the above.
Anyway what do you guys look for in an armor system for it to make you feel it does a good job?
Things I like an armor system to do in an RPG:
1)provide me with many viable choices, most of which are based off of historical models.
2)All me to mix and match character concepts and armor types, so that I can build just about whatever combination I can dream off (fencer in full plate, brigand who only wears heavier armor above the waste, and lighter armor below etc)
3)each armor type have a purpose that is not easily eclipsed by another armor
4)in regards to computer RPG's I want armor to make my character look cool, no matter what type I am wearing
5)each armor mechanically represents what its concept implies it should do.
6)have a system of improving armor over time/experience that makes sense (do not make plate available before chain, even if chain is 3 ranks up the light armor scale, and plate is only 2 ranks up the heavy armor scale, oblivion I am looking at you lol)
7)Provide my character primarily with benifits that differ based on the armor and its role, as opposed to differentiating between armor types by penalties.
Thats a pretty rough list of what I would like to see in armor, and sadly I have a really hard time finding a game that provides for all of the above.
Anyway what do you guys look for in an armor system for it to make you feel it does a good job?