atanakar
Hero
I bought this game in 2019 and played several games. The starter set is loaded with stuff and offers a lot of replayability thanks to the pilot cards, talents and flaw cards and tech cards. A much better starter experience than X-Wing. I called it starter but this is a full game by itself.
Movement is tracked using pre-planned movement cards. Velocity, Gs and acceleration are tracked using a control board for each ship. The great innovation of this game is that, just like in the tv series reboot, your ship can go in one direction but you can rotate and fire in another. It's very dynamic and lethal. Cylon Raider have short range FTL jump but they are imprecise. Range and direction of reappearance is semi-random.The Cylon is never sure to land were he wants.
The game comes with a booklet containing several missions. Once you are familiar with the rules a games lasts about 45 minutes to one hour. The game can be played on the kitchen table ( 36" x 28"). The rules are short and well written. You have basic rules to get you started quickly. Then you can play with the advance rules and the options rules you like (altitude, fuel, asteroid fields, planetoids, pilots talents and flaws.)
We didn't feel one side was stronger than the other. Cylons seem to have an advantage because of FTL at first but you learn how to ambush them rather quickly. And if they FTL out of the table they are out of the game.
The game is expandable. Ares has been putting other ship models if you want to do larger battles.
Overall I would say this is the best ready to play space fighter skirmish game I have played - and I have played many starship games since 1980! It's a keeping and goes into my classic game shelf.
You get two copies of the Cylon Raider and of Colonial Vyper. The pre-painted job is superior to X-Wing's. FTL scatter template (2d6) for direction.
Ship cards
Range, altitude tokens and damage tokens
Skills, equipment and movement cards
Example of play
Movement is tracked using pre-planned movement cards. Velocity, Gs and acceleration are tracked using a control board for each ship. The great innovation of this game is that, just like in the tv series reboot, your ship can go in one direction but you can rotate and fire in another. It's very dynamic and lethal. Cylon Raider have short range FTL jump but they are imprecise. Range and direction of reappearance is semi-random.The Cylon is never sure to land were he wants.
The game comes with a booklet containing several missions. Once you are familiar with the rules a games lasts about 45 minutes to one hour. The game can be played on the kitchen table ( 36" x 28"). The rules are short and well written. You have basic rules to get you started quickly. Then you can play with the advance rules and the options rules you like (altitude, fuel, asteroid fields, planetoids, pilots talents and flaws.)
We didn't feel one side was stronger than the other. Cylons seem to have an advantage because of FTL at first but you learn how to ambush them rather quickly. And if they FTL out of the table they are out of the game.
The game is expandable. Ares has been putting other ship models if you want to do larger battles.
Overall I would say this is the best ready to play space fighter skirmish game I have played - and I have played many starship games since 1980! It's a keeping and goes into my classic game shelf.

You get two copies of the Cylon Raider and of Colonial Vyper. The pre-painted job is superior to X-Wing's. FTL scatter template (2d6) for direction.

Ship cards

Range, altitude tokens and damage tokens

Skills, equipment and movement cards

Example of play

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