Are there any spells that add to initiative?


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Damn it, Firelance beat me to it! :)

Foresight prevents you being surprised or flat-footed, so it has initiative-related effects, though not a direct bonus.

Polymorph, Shapechange, Reincarnate, Reduce, Wish, Miracle, the Restoration chain, Dispel Magic, Break Enchantment, and the like can all (potentially) increase your Dex bonus and hence your initiative.

Along with Freedom of Movement, any teleportation spell, any planar travel spell, or any fire spell, if you're entangled in a Web.

-Hyp.
 

So here is my follow up question...

This situation happened in tonights campaign actually...

Mage casts Cats Grace on Fighter, then casts AntiMagic Field on himself. The Fighter is in the aura, so Cats Grace gets supressed. Party opens a door and sees monsters, init is rolled.

Monsters get an 11
Fighter gets a 10 (Cat's Grace is not added since it is being supressed).
Mage gets a 9

Init 11, Monster goes...

Init 10, Fighter approaches monster (leaving AMF). His init is now a 12. Fighter does his action. Next init cycle, Fighter goes before Monster this time. So Fighter does his thing, then Spring Attacks back into the AMF (thus lowering his Init back to 10). Monster goes on Init 11. On init 10, does Fighter go again? Why or why not?
 

Actually, the fighters initiative never changed from a 10 to a 12. Once you roll it, it doesn't change unless you take an action to refocus or something.
 


Crothian said:
Actually, the fighters initiative never changed from a 10 to a 12. Once you roll it, it doesn't change unless you take an action to refocus or something.

Where might I find this rule? i don't doubt you, but I could not find any such rule...
 

RigaMortus said:
Where might I find this rule? i don't doubt you, but I could not find any such rule...
The Combat section of the SRD starts by detailing the initiative system.
From the System Reference Document 3.5
Initiative Checks: At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).
Initiative was always rolled once at the start of combat since 3.0. Rerolling every round defeats the purpose of system since initiative is backwards looking to achieve simultaneity. Whenever your turns up asking what you're going to do, it's really asking what were you doing in the last six seconds since we last checked on you.
 

Initiative Checks: At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).

Fighter attacks (Standard Action), then Moves (Move Action) into AMF. His Move action resulted in his or her init change...
 

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