Are halflings hobbits in your game?

Gnome

First Post
3e changed Halflings to break their association with Hobbits ... I was wondering if anyone ignored this change for their campaigns, and still had Halflings remain Hobbit-like.
 

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Yes, Gnome, we have hobbits (though no one calls them that - they are still called "halflings", though some people call them "hairfeet" - even if they are not all technically of that branch of the race).

You can read more about them on my setting's wiki, here.
 

There's no difference, and 3.x did nothing untowards to halflings, either.
(On Middle Earth, "halfling" is Common for "hobbit". Halfling is to Eskimo as hobbit is to Inuit.)
 

Ever since I've started playing D&D in 2e, 'halflings' have never, ever been remotely close to 'hobbits' (as seen in Tolkien). I'm afraid that we played them as more 'kenderish' with a sadistic streak than anything else.
 



(Psi)SeveredHead said:
There's no difference, and 3.x did nothing untowards to halflings, either.
Halflings have always been gypsy stereotypes and Oceania has always been at war with Eurasia!

IMC, the halflings haven't shown up yet, because I hate the 3e versions with a firey passion (I previously ran an all-halfling campaign in the 5 Shires of Mystara) but if they actually do show up, they'll be hobbits. But mostly, I'm just planning on using gnomes instead.
 

Halflings have hairy feet, gnomes have big noses, dwarven women have beards, and flumphs smell terrible. And none of it matters, when your game is set underwater. ;)
 


No, but then they aren't the normal 3.x Halflings either, so everything's good in my world. :)

But before I modified them for my homebrew, no, they were the basic little people versions in 3.x. I never liked the Hobbits much. Probably the whole hairy feet thing, I think.
 

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