Appropriate Mount for Paladin

Krel

First Post
What would be an appropriate/cool mount for a 12th level half-celsetial paladin other than the standard mounts (horse, etc.)? Example: griffon, dragon, etc.

If you think of something cool, could you please provide the stats for the creature with the appropriate enhancements for being a paladin's mount.

I am a bit confused about this subject, so help would be much appreciated.
 

log in or register to remove this ad

two paladins in the party i am GMing so we have been looking into this from info from the DMG.


According to the DMG.....

A paladin of 6th level or higher can use a celestial heavy warhorse, dire wolf, hippogriff, large monstrous spider, Large shark, unicorn, celestial warpony, dire bat, dire badger, dire weasel, or giant lizard as a mount.

At 7th level, the dire boar, dire wolverine, giant eagle, giant owl, pegasus, rhinoceros, and sea cat become available.

At 8th level, a paladin can use a dire lion or a griffon as a mount.

they progress differently to the bog standard horse as well and have to be 1 size category bigger than the paladin (halfling paladins get loads choices!!)

You are looking at 11th level to get a Very Young Gold Dragon
It would then gain a boost/bonus at 14th and 17th

You need to be even higher level to get any other dragon (gold ones are big even when young)

Basically anon flyer needs to be CR 3 or more less than the paladin level, a flyer needs to be CR 4 or more

So with 12 levels of paladin you can have a dire lion (that has had 1 set of upgrades) or a griffon of the same. Or in fact the gold dragon mentioned above

also at 12th I i think even you standard warhorse would be fairly chunky by then

NON CELESTIAL Animal, Horse, War, Heavy:CR5?;Large Magical Beast ;

HD 10d8+30 (Animal); hp75; Init +1; Spd 60;

AC:26 (Flatfooted:25 Touch:10 assuming only chain shirt barding);

Atk +11/+6 base melee, +7/+1 base ranged;

+11/+6/+2 (1d6+5,lots of Hoofs; 1d4+2,Bite); hmm. not quite sure here?

SQ: Scent (Ex), Low-light Vision (Ex); Empathic link, improved evasion, share spells, share saving throws plus other abilities

AL LG; SV Fort +10, Ref +10, Will +4; STR 21, DEX 13, CON 17, INT 8, WIS 13, CHA 6.
Skills: Jump +12, Listen +6, Spot +5.
Feats: Endurance, Run. PLUS two more Feat


of course i could be wrong
 

There are some Unicorn substitution mount rules in the Races of the Wild, I don't remember what they were though, I just remember they are there.
 


Question said:
Those are for ranged elf paladins though.
There is nothing in the substitution levels descriptions that says that. In fact, it explicitly says that you don't have to take all the subsitution levels offered and can cherry pick the appropriate ones.
 

Did anyone mention a Couatl?

from the SRD:
COUATL
Large Outsider (Native)
Hit Dice: 9d8+18 (58 hp)
Initiative: +7
Speed: 20 ft. (4 squares), fly 60 ft. (good)
Armor Class: 21 (–1 size, +3 Dex, +9 natural), touch 12, flat-footed 18
Base Attack/Grapple: +9/+17
Attack: Bite +12 melee (1d3+6 plus poison)
Full Attack: Bite +12 melee (1d3+6 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Constrict 2d8+6, improved grab, poison, psionics, spells
Special Qualities: Darkvision 60 ft., ethereal jaunt, telepathy 90 ft.
Saves: Fort +8, Ref +9, Will +10
Abilities: Str 18, Dex 16, Con 14, Int 17, Wis 19, Cha 17
Skills: Concentration +14, Diplomacy +17, Jump +0, Knowledge (any two) +15, Listen +16, Search +15, Sense Motive +16, Spellcraft +15 (+17 scrolls), Spot +16, Survival +4 (+6 following tracks), Tumble +15, Use Magic Device +15 (+17 scrolls)
Feats: Dodge, Empower Spell, Eschew MaterialsB, Hover, Improved Initiative
Environment: Warm forests
Organization: Solitary, pair, or flight (3–6)
Challenge Rating: 10
Treasure: Standard
Alignment: Always lawful good
Advancement: 10–13 HD (Large); 14–27 HD (Huge)
Level Adjustment: +7
A couatl is about 12 feet long, with a wingspan of about 15 feet. It weighs about 1,800 pounds.
Couatls speak Celestial, Common, and Draconic, and also have the power of telepathy (see below).
COMBAT
A couatl uses its detect thoughts ability on any creature that arouses its suspicions. Since it is highly intelligent, a couatl usually casts spells from a distance before closing. If more than one couatl is involved, they discuss their strategy before a battle.
Constrict (Ex): A couatl deals 2d8+6 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a couatl must hit a creature of up to two size categories larger with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Poison (Ex): Injury, Fortitude DC 16, initial damage 2d4 Str, secondary damage 4d4 Str.
The save DC is Constitution-based.
Psionics (Sp): At will—detect chaos, detect evil, detect good, detect law, detect thoughts (DC 15), invisibility, plane shift (DC 20), polymorph (self only). Effective caster level 9th. The save DCs are Charisma-based.
Spells: A couatl casts spells as a 9th-level sorcerer.
It can choose its spells known from the sorcerer list, the cleric list, and from the lists for the Air, Good, and Law domains. The cleric spells and domain spells are considered arcane spells for a couatl, meaning that the creature does not need a divine focus to cast them.
Typical Spells Known (6/7/7/7/4; save DC 13 + spell level): 0—cure minor wounds, daze, disrupt undead, light, obscuring mist, ray of frost, read magic, resistance; 1st—endure elements, mage armor, protection from chaos, true strike, wind wall; 2nd—cure moderate wounds, eagle’s splendor, scorching ray, silence; 3rd—gaseous form, magic circle against evil, summon monster III; 4th— charm monster, freedom of movement.
Ethereal Jaunt (Su): This ability works like the ethereal jaunt spell (caster level 16th).
Telepathy (Su): A couatl can communicate telepathically with any creature within 90 feet that has an Intelligence score. The creature can respond to the couatl if it wishes—no common language is needed.
 

Legildur said:
There is nothing in the substitution levels descriptions that says that. In fact, it explicitly says that you don't have to take all the subsitution levels offered and can cherry pick the appropriate ones.

Its still for ranged elf paladins......
 


There is a feat in the book of exalted deeds called celestial mount that slaps the celestial template on your mount, you could try that.
 

How about Celestial Pegasus? I did once also see a Paladin with Leadership combine his cohort and special mount for a Celestial Pegasus with Paladin levels...
 

Remove ads

Top