Anyone seen stats for a Ram? (Big-Horn Sheep)

reapersaurus

Explorer
I vaguely recall seeing something like this, that had the "Butt" ability - I think it acted as a mini-Bull Rush or something.

I've looked, but not found.

Any help?

Thanks in advance.
 

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Sheep
Medium-Size Animal
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (Dex)
Speed: 30 ft
AC: 13 (+1 Dex, +2 natural)
Attacks: Bite +1 melee
Damage: Bite 1d4
Face/Reach: 5 ft by 5 ft/5 ft
Saves: Fort +4, Ref +4, Will +0
Abilities: Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4
Skills: Listen +5, Spot +5
Climate/Terrain: Temperate mountains, hills, and plains
Organization: Flock (10-100 plus 1 ram per 10 adults and 50% noncombatant lambs)
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement: 3 HD (Medium-size)

The statistics here describe the common sheep.

Combat

Sheep generally flee from danger and avoid combat if possible. If cornered, they attack by biting.

Ram
Rams are male sheep and are usually encountered leading a flock. Rams have 3 HD, Str 12, move at 40 feet per round, and attack using their horns (Butt +3 melee/1d6). If the flock is threatened, the ram becomes very aggressive.
 
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Goat

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Goat
Small-Size Animal
Hit Dice: ½d8 (3 hp)
Initiative: +2 (Dex)
Speed: 25 ft
AC: 14 (+2 Dex, +1 natural, +1 size)
Attacks: Gore +0 melee
Damage: Gore 1d4 -1
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback, Improved Charge
Special Qualities: Scent
Saves: Fort +2, Ref +4, Will +0
Abilities: Str 8, Dex 15, Con 10, Int 2, Wis 11, Cha 4
Skills: Listen +6, Spot +3
Climate/Terrain: Any land
Organization: Herd (3-12)
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement: 2-3 HD (Medium-size)
The statistics here describe the common goat.
Combat
A goat prefers to attack by charging its opponent, doing so every turn with its improved charge ability.
Knockback (Ex): When a goat successfully makes a gore attack with a charge, it may knockback its target. Treat the knockback as a bullrush, except that the goat does not provoke an attack of opportunity for initiating the bullrush, the goat does not move together with the target, and the target always is moved the maximum amount determined by the bullrush attack. The goat also gets a +2 circumstance bonus on the bullrush since it occurs at the end of a charge. The size rules apply as normal to a knockback; since a goat is Small, it can only knockback Small creatures or smaller.
Improved Charge (Ex): A goat goat can charge if he moves in a straight line of at least 10 feet for a single movement. In other words, he can move freely as a move-equivalent action and then charge as his second action.

Goat, Dire
Medium-Size Animal
Hit Dice: 3d8 + 6 (19 hp)
Initiative: +2 (Dex)
Speed: 40 ft
AC: 15 (+2 Dex, +3 natural)
Attacks: Gore +5 melee
Damage: Gore 1d8 +3
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback, Improved Charge
Special Qualities: Scent
Saves: Fort +4, Ref +4, Will +3
Abilities: Str 16, Dex 15, Con 14, Int 4, Wis 12, Cha 4
Skills: Listen +8, Spot +5
Climate/Terrain: Any land
Organization: Solitary or Herd (3-6)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large-size)
The dire goat has a reputation for a nasty temperament.
Combat
A dire goat prefers to attack by charging its opponent, doing so every turn with its improved charge ability.
Knockback (Ex): When a dire goat successfully makes a gore attack with a charge, it may knockback its target. Treat the knockback as a bullrush, except that the goat does not provoke an attack of opportunity for initiating the bullrush, the goat does not move together with the target, and the target always is moved the maximum amount determined by the bullrush attack. The dire goat also gets a +2 circumstance bonus on the bullrush since it occurs at the end of a charge.
Improved Charge (Ex): A dire goat can charge if he moves in a straight line of at least 15 feet for a single movement. In other words, he can move freely as a move-equivalent action and then charge as his second action.

[Edited to clarify Improved Charge ability]
 
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The Forsaken One said:


(normal Goat are like sheep, medium size animals)

True true. The Rocky Mt Goat is 4.5 to 5 feet in length and 2.5 to 3 feet tall (weight 125-152 lb)

Nanny goats weigh in around 160 pounds and billy goats weigh in around 200 pounds.

Alaskan Mt goats are about the same as nannies and billies. Alpine goats are slightly smaller and lighter, but Medium-size nonetheless.

(Too much time on my hands)

:D :D :D
 
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Actually looking at the title of the thread again, Big Horn Sheep are slightly larger and bigger than normal sheep/rams.

They can weigh anywhere from 630 to over 700 pounds (Canadian big horns, others weigh in around 200-300 pounds). During the butting contests the males can hit each other with a force of up to 2400 pounds...

So- I need to rework that slightly......use the above stats as normal sheep/rams...

I'll repost the Big-Horn shortly. :D
 
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