Anyone know about historical sea traditions, religion, folklore?

I'm looking to add some extra personality, flavor, and depth to E.N. Publishing's upcoming Admiral o' the High Seas book of naval rules. Wikipedia's serving me decently well, but I was hoping some of the folks on the forums with particular seaside interests might be able to point me to some other useful sources, or just share their knowledge of seafaring traditions.

Like, what sorts of sea chanties survive to the present day? What kinds of traditions did people follow to appease ancient gods before a voyage, and how were their offerings different from what later sailors would do? What are some of the most interesting things you know about historical seafaring that you think would make great material to inspire other gamers?
 

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Equator-crossing ceremonies, typically featuring King Neptune parade. I'm sure this tradition goes back far. In more modern era, Many rituals are to embarrass rookies sailors. I know in WWII they did things like make you dress up like a mermaid or paint the genitals, of first time crossers.
 


St Elmos fire - in the rigging it is noted as far back as Homer. 1 flame = storm, 2 flames = clear

The standard: red sky in the morning, sailor take warning; red sky at night, sailor's delight.

Check out: marine superstitions and nautical myths

Son of a Gun:
(1) Born aboard a warship. Derived from the days when women were allowed to live in naval ships. The ‘son-of-a-gun’ was one born on a warship, often in the greater space near the midship gun, behind a canvas screen. If paternity was uncertain, the child was entered in the ship’s log as a “Son-of-a-gun.”
(2) This expression comes from the term for children conceived on the gun decks of a ship. When in port, women were often brought on board. Since the sailors had no private quarters, they would sling hammocks between the guns or cannons for their liaasons.
 
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Compiled for a few different nautical campaigns over the years:

Sailor Superstitions

Things that are bad luck
• Killing an albatross.
• Black traveling bags on a ship.
• Red-heads on board a ship, but bad luck can be averted if you speak to them before they speak to you.
• Stepping onto a ship with your left foot first.
• Flowers on board a ship, since they can be used in funerals.
• Looking back once the ship has left port.
• A dog seen near fishing tackle.
• Killing a dolphin that is swimming with the ship.
• Handing a flag through the rungs of a ladder or shroud/net.
• Losing a mop or bucket overboard.
• Repairing a flag on the quarterdeck.
• Cutting your hair or nails at sea.
• Saying the word “drowned” at sea.
• Naming a ship with a word ending in “a”.
• To have the bottle not break when used in the launch ceremony.
• Changing the name of a ship.
• Rats leaving a ship.
• Whistling on board a ship.
• Crossing an area where another ship sank.

Things that are good luck
• Sighting an albatross.
• Pouring wine on the deck before leaving port (a libation for the gods).
• Black cats on board a ship.
• Swallows seen while at sea.
• Dolphins swimming with the ship.
• Starting a voyage the day after you have your hair cut.
• Smashing a bottle against the hull of a ship that is launching for the first time.
• Tattoos.
• Throwing an old pair of shoes overboard just after launch.
• Having a child born on board a ship.
• Touching the collar of a sailor.
• Stepping onto a ship with your right foot first.

Other Superstitions
• A stolen piece of wood mortised into the keel will make a ship go faster.
• A silver coin placed at the base of a mast ensures a successful voyage.
• Throwing stones into the sea will bring great waves and storms.
• A stone thrown over a vessel that is putting out to sea ensures she will never return.
• Women and/or clergy on board a ship make the sea angry.
• A naked woman on board a ship will calm the sea (this is the reason for bare-breasted figureheads).
• St. Elmo’s Fire around a sailor’s head means he will die within a day.
• If the clothes of a dead sailor are worn by another sailor during the voyage he died, misfortune will befall the entire ship.
• If the rim of a glass rings, stop it quickly or there will be a shipwreck.
• The caul of the head of a newborn child is protection against drowning and will bring the owner luck.
• The feather of a wren slain on the first day of the year will protect a sailor from dying in a shipwreck.
• A shark following a ship is a sign of inevitable death.
• Horseshoes on a ship’s mast turn away storms.
 

And a lexicon:

• Advance Note - advance wages, generally given to experienced sailors to have one last bash before setting sail and/or to buy personal gear
• Aft - behind the ship
• Aftcastle - the below-deck portion of a ship at the back of the ship, often containing the master’s cabin and the wardroom
• Albatross - a coast-dwelling bird, similar to a seagull, often viewed by sailors as a sign of good luck (indicating that land is near) - killing an albatross is considered very bad luck
• Aldus Lamp - a signaling device made of a hollow metal cylinder (wide and shallow) set on end, in which a light source is placed, used to flash signals in code - a lever affixed to the lamp opens and closes shutters on one end of the cylinder, creating the light pulses that are used to signal
• All Standing - to have all sails flying
• Almanac - a book that contains a listing of the relative locations of heavenly bodies for the time of the year, used in conjunction with a sextant to determine location on the seas
• Amidships - in the middle of the ship
• Articles - a written agreement to serve aboard a ship
• Ballast - weights (generally rocks or lead) placed in the bilge to aid the ship in keeping vertical
• Batten - to secure loose objects, as in “batten down the hatches”
• Bearing - the direction of a ship’s movement, relative to north, as described on a compass
• Belay - to secure a rope
• Belaying Pin - a 10”-12” heavy wooden pin that can be secured into holes on the deck or rail to tie off ropes - a belaying pin also often serves as a makeshift club-like weapon on deck
• Bilge - the lowest portion of the ship, filled with ballast
• Bilge Pump - bellows and tubing, used to pump standing water out of the bilge
• Binnacle - a lighted housing that contains a ship’s compass, located near the wheel
• Boom - an angled, rotating structural member affixed to a mast (at the “gooseneck”), to which triangular sails are attached - typically, only the mizzenmast sports a boom, called the “mizzenboom” - these sails can be used in conjunction with the rudder to steer the ship
• Bosun - a truncation of the word “boatswain” - the chief petty officer - the sailor who is in charge of the rigging and day-to-day running of the ship - the bosun is the “foreman” of the crew, giving orders and making sure the ship functions properly - the bosun receives a set salary and answers to the captain and mate
• Bow - the frontmost portion of a ship
• Bow-Chaser - a small cannon on the prow of a ship, located on the foc’s’le deck
• Bowls - a simple game that involves rolling cannon shot at a series of upright-placed “pins” (typically 8” tall rectangular pieces of wood) - often involves heavy gambling
• Bowsprit - an angled mast projecting forward from the bow of a ship - jibs are attached here, running back to the nearest mast behind
• Braces - a generic term for the rope and tackle of a ship - “hauling on the braces” describes a sailor who is pulling ropes, tightening/adjusting sails, etc.
• Bring About - to turn the ship - also, “come about”
• Bring About Hard - to turn the ship quickly and abruptly in one direction, often involving sail changes and even dropping the anchor, often to bring the ship to a stop - also, “come about hard”
• Broadside - the long side of a ship (port or starboard), often referred to when ships are firing at each other while parallel
• Bumboat - a small rowboat used by people in harbor to shop their wares on the piers
• Calker - a sailor skilled in plugging holes on a ship
• Capstan - a large, drum-like winch set on the deck around which rope or chain is collected by means of turning the capstan with removable handles set in the side, requiring multiple sailors to operate - typically, there is one capstan for the main sails and another for the anchor
• Captain - the person in charge of a ship - the “master” of the ship
• Cathead - a heavy bulk of wood on one side of the prow of a ship to which the anchor is “catted” (affixed), to provide support for the weight of the anchor
• Chain Locker - a room at the front of the ship, below the cathead, where the ship’s anchor chain is deposited when the anchor is weighed
• Chart - a specialized map used on ships
• Chase - the ship being pursued
• Chief Gunner - the sailor best versed in firing a cannon (often a petty officer)
• Complement - the total number of crew and passengers that a ship can comfortably accommodate
• Cotton - a generic name for sails
• Counter - the overhanging part of a ship’s stern, above the rudder - the davit is mounted here
• Crackerhash - hard biscuits crushed with water and sweetened, forming a paste, baked in the galley oven - a staple of sailors
• Crow’s Nest - a small, bucket-shaped structure, attached to a mast above the yardarms, in which sits a watchman or lookout
• Davit - a hoist and cradle for small boats, generally mounted on the quarterdeck (specifically, on the counter)
• Dead Calm - a condition where the sea and winds grow completely calm - a sailor’s worst nightmare, stranding the ship unless it has an on-board means of propulsion (such as oars)
• Deadlights - eyes
• Doldrums - an area of the sea where wind seldom blows
• Donkey’s Breakfast - a simple straw mattress upon which a sailor sleeps when he doesn’t have access to a hammock
• Drink the Coin - referring to a man who agrees to become a sailor on a vessel by drinking to the bottom of his cup, in which has been placed a gold coin (which he can use to buy more drinks and/or prepare for the voyage)
• Faithful Lover - tobacco carried in the ship’s hold, for use by the sailors
• Fathom - a nautical term of measurement equal to six feet, generally only used to mark depth below the surface
• Feeding the Fish - referring to a sailor who has gone overboard, live or dead
• Fife Rail - a light railing that surrounds the base of a mast to keep objects from rolling into it
• Figurehead - a carved wood bust of a woman, a common decoration on the bow of a ship
• Flash Packet - a light packet that is outfitted to move very quickly, but has few, if any, defenses
• Flunkey - a servant or footman - also, a term for a new, inexperienced sailor
• Foc’s’le Deck - a truncation of the words “forecastle deck”, pronounced (“fock-sul deck”) - a raised, open deck atop the forecastle, located at the front of the ship
• Foot - the bottom of a mast or sail
• Fore - in front of the ship
• Forecastle - the below-deck portion of the ship at the front of the ship, often containing quarters for some of the ship’s crew, especially the ship’s officers
• Foremast - the mast located in front of the mainmast, usually sporting one or two yardarms and square sails
• Furole - glowing electrical fireballs often seen by sailors on watch - St. Elmo’s Fire
• Gaff - a short, fixed, angled structural member on a mast, located above a boom, to which triangular sails are attached
• Gaff Hook - a 6-inch metal hook set perpendicularly into a wooden handle or onto a 2' wooden rod, a simple tool on board ship, used to grab fish and sometimes to haul ropes and tackle or to grab the deck or rails in rough seas - a gaff hook also often serves as a makeshift weapon on deck
• Galley - the kitchen of a ship, usually consisting of a small space sporting a simple stove, food storage space, and a place for the ship’s cook to sleep
• Gooseneck - a pivoting apparatus affixed to a mast, to which a boom is attached, allowing the boom to rotate relative to the mast
• Grappling Ramp - a narrow wooden plank on a movable, pivoting base, used to board adjacent ships
• Green Water - slippery water washing over the rails and onto the deck when the ship is in stormy seas
• Grog - rum mixed with water - commonly provided in specific quantities to sailors at the end of each shift as partial payment for that day’s work - typically it’s not used to get drunk, but instead to help a sailor get to sleep on a moving ship
• Grog-Blossom - the red nose of someone who has drunk too much alcohol, particularly grog - also, a sailor who has drunk too much grog
• Gun - another name for a cannon
• Gunner - a sailor skilled in firing a cannon
• Gunwale - the top edge of the side of the hull, below the rail, particularly on the main deck
• Halyard - a rope running vertically up a mast, to which flags are attached
• Head - the top of a mast or sail
• Heave - to pull ropes, a common command - also, when a ship tips forward due to waves, wind, or obstructions
• Heave To - to adjust the sails to bring the ship to a stop without dropping anchor and without turning into the wind - when sails are pulled up, the ship will often “heave” forward a bit as the sea slows the ship
• Heel - when a ship tips backward due to heavy winds/waves or abrupt maneuvers - when sails are raised quickly, the ship will often “heel” back a bit as the water catches the ship
• Helmsman - the sailor best versed in steering the ship (often a petty officer)
• Hidegild - a fine paid in lieu of flogging, common among well-to-do sailors who have broken the local law
• Hold - a below-deck area of the ship which is used to hold cargo - typically, cargo is placed such as to provide narrow passage through the hold, between the crates and casks
• Jack Tar - a generic term for a sailor
• Jib - a triangular sail mounted from the bowsprit back to the next mast behind it
• Joe - a generic name for a man
• Judy - a generic name for a woman, particularly one of ill repute
• Jury - describing a temporary, makeshift item, such as jury rigging, a jury rudder, or jury shot
• Keel - a downward-pointed fin on the bottom of a ship, below the mainmast, that helps keep the ship vertical
• Keelhaul - to tie a person with rope and drag him under the ship from one side to the other, often used as a punishment - usually results in the victim being cut up by barnacles on the underside of the ship - sometimes results in death by drowning
• Kiss the Gunner’s Daughter - a punishment where the victim is bent over one of the ship’s cannons and flogged
• Kiss the Lady - a practice of sailors when leaving port, where they kiss the figurehead at the prow of the ship, so as to ensure good luck on the voyage
• Lash Up ‘n’ Stow - a term for folding and tying up any loose cloth material, such as sails or hammocks
• League - a nautical unit of measurement equal to three miles
• Leeward - the side away from the wind
• Letter of Mark - a written document given to a privateer crew that outlines the specific actions they are allowed to take without fear of reprisal
• List - when a ship tips to one side, often caused by high winds/waves or abrupt ship maneuvers
• Log - the written record of a voyage
• Lubber’s Hole - an opening in a top that provides for passage up the mast onto the top
• Mainmast - the main, tallest mast of a ship, generally located in the center of the ship, usually sporting two or more yardarms and square sails
• Man - to operate or occupy, such as “manning the wheel”, “manning the crow’s nest”, or “manning a capstan”
• Master’s Cabin - the captain’s quarters, typically the largest, most “luxurious” room on a ship
• Mate - the first officer of the ship, beholding only to the captain, receiving a set salary, not dependent upon work done
• Mess - generic term for food on board a ship
• Mizzenmast - the mast located behind the mainmast
• Monkey Jacket - a short, heavy, cloth coat worn by sailors in cold climates
• Navigator - the sailor best versed in geography, astronomy, and use of a sextant who serves to guide the ship, particularly when land is not in sight (often a petty officer)
• Officer - a crew member who receives a set salary, not dependent on work done, who has specific responsibilities (such as the mate, bosun, and other petty officers)
• Oilskins - a set of heavy garments rubbed with oil to keep them waterproof
• Old Salt - an experienced sailor
• Packet - a ship that sails regularly between two locations
• Paychest - a strong wood or iron chest with a sturdy lock that holds the pay for the crew, usually kept in the ship’s office or master’s cabin
• Pennant - a triangular flag
• Petty Officer - a crewman who has specific, specialized duties defined by the captain and receives a set salary, not dependent on work done - the bosun is the chief petty officer - other petty officers rank below the bosun, but above standard crew - the navigator, helmsman, and chief gunner are often petty officers
• Place the Black Spot - to mark a sailor for death - sometimes, to simply accuse a sailor of a serious crime on board ship
• Port - the left side of a ship
• Press-Gang - a gang of sailors who roam the streets to “recruit” new sailors for their ship, often by physical means, “pressing” them into service
• Privateer - a sailor who functions something like a pirate, but with the backing of a monarch or high-ranking noble - a privateer is beholding to prosecution by enemies if captured, but receives leniency from his home government when performing actions approved by his sponsor – also, a ship manned by privateers
• Privy - the bathroom on board a ship - sometimes also called the “head”
• Prow - the frontmost portion of a ship
• Quarterdeck - a raised, open deck atop the aftcastle, located at the rear of the ship, upon which sits the wheel and often a davit
• Ratline - a tie that secures a shroud to the deck
• Rattoner - an exterminator, particularly one who excels in removing rats (especially on ships) - many ships have a rattoner on board as a crewman
• Ride the Knife - the act of cutting the sail and riding a knife/dagger/sword down a sail from a yardarm to the deck - a sail cut in this way must either be replaced or sewn up while in place
• Rigging - the ropes and ties which stay put, as opposed to the running gear, which moves while the ship is sailing
• Running Gear - the ropes and ties which move, as opposed to the rigging, which stays put
• Sail Locker - a room below deck that houses reserve sails, as well as additional ropes and tools
• Salt Horse - salted beef or pork that has gone over and dried hard in the sun - often used by sailors for carving to pass the time
• Sargasso - thick masses of floating seaweed, so dense that a man can potentially cross them on foot
• Scrimshaw - etchings on bone or whale teeth
• Scupper - an opening in the rail on either side of the deck that runs water overboard to keep the deck dry
• Scuttle-Butt - rumor on board a ship
• Sea Legs - excellent balance and/or skill in manning a ship, as in “he’s got sea legs”
• Sextant - a complicated tool used to determine a ship’s position by measuring the angle formed by the sun/stars and the horizon and then compared to the information in an almanac
• Shanty - a simple song with a simple meter, used by sailors to pass the time while performing repetitive tasks (such as when “hauling on the braces” or “manning the capstan”)
• Shantyman - the sailor who leads the crew in singing shanties
• Short-Handed - working with an incomplete crew
• Shroud - a rope net (10’ wide at the bottom and 5’ wide at the top) that stretches up at an angle from the edge of the deck up to a mast, used as a means to climb up the mast, often to the “top”
• Slipped His Rope - referring to a sailor who died
• Smartly - quickly
• Snake’s Tail - an unsecured rope or tie, flailing about on the deck
• Spanker - a triangular sail mounted between a boom (below) and a gaff (above), all affixed to the rearmost mast - primarily used to help steer the ship - spankers are generally only employed on larger vessels and are affixed to the mizzenmast
• Spar - a pole, typically one to which sails are attached - for square sails, the headspar is secured to the yardarm and the footspar is attached only to the sails and can be drawn up with running gear to “raise” the sail, making it ineffective - in this position, the sail can then be “lashed up and stowed”
• Starboard - the right side of a ship
• Stay - a rope that serves to support a mast, running from the top of the mast forward to the bow, sideways to the edge of the deck, or backwards to the stern - “stays” are named according to the mast to which they are affixed - a forestay runs from the foremast to the front of the ship, a mainstay runs from the mainmast to the side of the ship, etc.
• Stern - the rearmost portion of a ship
• Stunsai’l Boom - a light, movable beam, attached to the end of a yardarm, that can be extended through brackets to extend the yardarm breadth, so as to mount additional sails on the yardarm
• Suttlery - a shop where ship equipment is purchased - the suttler is the owner of the shop
• Swab - to clean, as in “swab the deck” or “swab the (cannon) bore”
• Swallowtail - a rectangular sail with two points
• Tabnab - a stiff, hard cake that keeps well on long voyages, difficult to eat but very filling
• Top - a flat structure affixed to a mast, just above the lowest yardarm, which serves as a standing point for sailors adjusting the sails above - the top can serve as a lookout point, particularly on the foremost or rearmost mast - the maintop sits on the mainmast, the foretop sits on the foremast, etc.
• Wardroom - the room where the captain, ship’s officers, and passengers take their meals - it also serves as a drawing room or parlor for the officers and passengers of the ship
• Wassail - a beverage made from sweetened ale or wine, flavored with spices and roasted apples, drunk to the health of loved ones - a delicacy at sea, particularly on long voyages
• Weigh Anchor - to pull up the anchor - the phrase “anchor a-weigh” is used when the anchor is being pulled up
• Windward - the side facing the wind
• Yardarm - a fixed, horizontal structural member, mounted to a mast, to which the headspar is attached - often abbreviated as “yard” - a yard is often referred to by the mast to which it is attached, such as a mainyard or a foreyard
• Yardarm to Yardarm - describing ships that are abreast of each other or in company, whether moving or not
 

Hand of Evil took [what I thought was] my best one, the "Red sky in the morning, sailor take warning." Just reeks of all kindsa good (or bad) portent/omen flavor.

There is, of course, the Albatross (easily mutable to any rw or fantastic sea bird you want) and the whole "killing one is bad luck [for the whole ship if not just the sailor that killed it]."

There is also an alleged superstition that the albatross was the reincarnation (not that they thought in such terms, but that's what it was)/contained the soul of deceased sailors...whether they "died at sea" or just died, is unclear...which obviously leads to the above, "don't kill it, it's one of us, it's bad luck." Could probably get some mileage out of that.

And catching them but then releasing them was believed to be a show of "good faith"/inducing "good luck" for the ship.

Sirens luring ships to their doom and mermaids (easily transferable to sea elves for a D&D-ish game) rescuing sailor/ships/leading them to shore are well established.

Following sea birds' flight to bring a lost ship to land (not entirely reliable, but it was a considered option). Tie that in somehow with a Noah-esque, send out a land bird and if it comes back, you're screwed. If it doesn't (or does come back with some land flora or something), it found land somewhere so follow where it went.

Also, the presence of dolphins "playing"/leading you out at the beginning of a journey was a very good omen/luck (not sure if them doing the same upon return had any significance...but why not :)

There was also something, a fairytale or folkloric myth, about a talking fish...but I don't recall the details.

I would imagine that there's a TON of material surrounding the whale-hunting industry. I honestly don't know what it might be.

But sailors, in general, have always been a rather superstitious lot, so I'm sure there's lotsa good stuff I haven't thought/don't know of.

That's all i can come up with at the moment. Good luck.
--SD
 

Like, what sorts of sea chanties survive to the present day? What kinds of traditions did people follow to appease ancient gods before a voyage, and how were their offerings different from what later sailors would do? What are some of the most interesting things you know about historical seafaring that you think would make great material to inspire other gamers?

Sea shanties as they're commonly known were pretty much a creation of the 18th and 19th Centuries, weren't they? Of course, the tradition had its roots in earlier line-haul and fishing songs, but I can't think of any songs from before the classic shanty period. Incidentally, there's a bit of a sea shanty revival going on over here in the UK at the moment, partially due to the success of Port Isaac's Fisherman's Friends - a group formed of local fishermen and lifeboat workers from Cornwall. Their songs span a very wide period, but I'd recommend hunting them down, if only to get you into the writing mood (starting here).

I guess Vikings are the obvious place to look for ancient maritime legends. That said, Cornwall has really, really old seafaring tradition, dating as far back as the Iron Age. There's even some evidence that the Iron Age Britons were conducting regular sea trade with the Phoenicians. Hence, lots of seafaring legends, if you dig about. One of my favourites is the legend of Tom Bawcock. When his fishing village was threatened by a months' long storm, he braved the ocean to bring in a haul. The entire catch was baked into a pie with the heads of the fish poking out of the crust - and christened "Stargazy Pie". To this day, the villagers have baked a giant Stargazy Pie has every christmas, and paraded it through the streets with lanterns.
 

The use of the word "port" to mean left is a relatively recent phenomenon in nautical history. Up until the middle 1800s, the left side facing forward was the larboard side, a corruption of "ladderboard." The calling of directions in the wind caused a lot of confusion, so the term "port" which had been used informally, became the standardized term. Both ladderboard and port reference the direction that ships tied to the piers.

The silver coin at the base of the mast is something that I believe is still performed, if not with as much pomp and circumstance as it was when sailing ships were still the most common method of sea transportation.

I ran a Pirates of the Spanish Main PBP for about three months a few years ago. Here's a somewhat shorted list of terminology than the one listed above, but it has a few items that are missing from the above.

For this time period, both larboard and port are okay. Port didn't technically become commonplace until the mid 1800's, but it was in use in the mid-1700's. Ships always tried to tie up larboard side towards the port, hence replacing larboard (which sounds too much like starboard, especially when under fire or similarly pressured).

Ropes are on land. They are lines at sea. If you call something a rope at sea, you are either referring to "wire rope" or else you're about to get your ass kicked.

The lines at sea are:
Mooring lines - for tying up to port
Hawsers - for towing
Anchor lines (also called "rodes") - for dropping anchor (the time period in question didn't use chain yet)
Painters - lines on small boats (not ships!) for tying up to piers
Sheets - lines that control tension on the sails - these are on the forward end of a sail where the boom meets the mast
Outhauls - lines that control tension on the sails - these are on the after end of a sail where the edge of the boom farthest from the mast.
Halyards - lines that are used to hoist sails
Shrouds - lines that hold masts in place laterally (look at a telephone pole and look at the wire rope that anchors to the ground. The purpose to to make sure winds don't knock over the poles. Same concept) These tie down to the port and starboard sides of the ship
Stays - lines that hold masts in place fore-and-aft.
Ratlines - lines strung between Shrouds to use as steps for climbing up the mast. Think of these as "rungs" like on a ladder.

Shrouds and stays are called "Standing Rigging" because they stay in place pretty much all the time.

Heaving line - a smaller line with a weight or a monkey's fist that is tied to a larger line like a mooring line. The weighted end is thrown from the ship to a pier so that someone on the shore can haul a mooring line across (mooring lines are too heavy to throw)
Lanyard - a line that keeps a small object tied to a person or ship
Leadline - for sounding depths. So called because it's a lead weight attached to a length of line with markings at each fathom

A few other terms pertaining to lines:
Bight - any bend in a line. Very dangerous to stand near. If a line starts to run, and your foot is in a bight, you're going to get tangled up and dragged overboard.
Bitter end - the free end of a line

Masts:
This is all dependent on how many masts are onboard a ship. Below is a three-mast setup.
Foremast - forward most mast
Mainmast - largest and generally most central mast
Mizzenmast - aft most mast

For two-masted ships there's just a main and mizzen. One-masted ships just have mains. We won't worry about four masted or more ships as we won't see any.

Sails:
Mainsail (pronounced mains'l - the sail that flies from the mainmast and provides most of a ship's speed and manueverability
Topsail (pronounced tops'l) - the sail that flies above another sail at the very top of the mast
Jib - the sail that runs from the bowsprit back to the foremast (or main in a two or one masted ship)
Mizzen - the sail that flies from the mizzen mast​

I think the two most important things to note from the above are bight and bitter end. Getting caught in a bight is one of the most dangerous routine errors (and one of the most common) to lead to injury, man overboard, or possibly death. The bitter end is less common, but one of the horror stories is of chains running out to the bitter end and decapitating or dismembering people. In my time as a First Lieutenant onboard ship in the US Navy, I never saw an actual bitter end incident (but quite a few training videos of actual incidents, and they're frightening), but I did see a person caught in a bight and nearly get dragged overboard until an alert boatswain's mate managed to cut the line.

Bitter end actually gave rise to the term in normal conversation, where we've ascribed a different definition of bitter (unpleasant, distressful) in order to explain someone coming to a "bitter end" when it actually referred to the end of the line that was tied to "bitts."
 

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