So, I love gargoyle encounters...or at least I used to.
A statue of a grotesque winged beast that comes to life when the players are least expecting it then use the advantage of surprise to it's best possible advantage.
Of course, the only problem with this...nobody's fooled anymore.
DM: You see a stone statue, a horned winged creature perching on a marble pedestal. It sneers at you as you pass.
Player: Gargoyle! I bash it with a magic weapon!
DM: **sigh**
From most editions, gargoyles have a built in ability which allows them to appears as statues, but regardless of the players Spot (or Alertness, or Wisdom) checks, they'll instantly know whats up. It's meta gaming, of course, but very few players will actually ignore a gargoyle that they think is a statue.
And of course you have to mention them when the players see them. You can't just be like "suddenly you're attacked by a bunch of statues you didn't notice were there."
So, I guess, open question. Any idea how to make the gargoyle encounter "cool" again?
A statue of a grotesque winged beast that comes to life when the players are least expecting it then use the advantage of surprise to it's best possible advantage.
Of course, the only problem with this...nobody's fooled anymore.
DM: You see a stone statue, a horned winged creature perching on a marble pedestal. It sneers at you as you pass.
Player: Gargoyle! I bash it with a magic weapon!
DM: **sigh**
From most editions, gargoyles have a built in ability which allows them to appears as statues, but regardless of the players Spot (or Alertness, or Wisdom) checks, they'll instantly know whats up. It's meta gaming, of course, but very few players will actually ignore a gargoyle that they think is a statue.
And of course you have to mention them when the players see them. You can't just be like "suddenly you're attacked by a bunch of statues you didn't notice were there."
So, I guess, open question. Any idea how to make the gargoyle encounter "cool" again?