FoxWander
Adventurer
I'm trying to compare & contrast the main game systems I know and like- d20, d6 and GURPS. I figured the best way to do that would be to make a generic scenario and run identical (at least as close as possible) characters from the different systems thru the scenario and see which one runs best for my group and I.
Now creating the scenario is easy- it just needs to be something that will test the more common events in a game. Things like...
- physical tests: climbing, getting thru a locked door, sneaking past guards
- social interaction: bribes, diplomacy, fast talk
- magic: just a limited selection of simple FX
- fighting: vs. mooks and vs. a simple "big bad"
I figure breaking into a guarded tower to steal something or rescue someone will easily cover the basics. I could just run all this as a series of unrelated "task resolution" exercises, but that seems kinda boring and even a simplistic idea to tie them together would feel more like a game. And that's really what I want to test- the "feel" of the different games.
Anywho, like I said the scenario is easy, it's creating "equal" characters for these different systems that's the problem. That's where I'd like some help/advice. To be a typical GURPS game I need to create 100 point characters. No problem- been there, done that. But what level d20 character would that be? To keep things simple I just want to make 2 PCs. A fighter/rogue type and a mage/cleric type. Basically a stealthy fighter and a spellslinger. Without considering the emphasis and tweaking things like skills/feats/ads/disads bring to a character, my rough guesstimate is that a 100 point GURPS PC is roughly about a 3-5 level d20 PC. Would any other experts in these systems say that's about right? If so, the best way to do this may be to make the characters in d20 first, then switch to GURPS and start spending points until they're about even. Then tweak back and forth until I've spent 100 points and both characters are about equal. I've left the d6 PC out til now cause that one, I think, will be easiest- figure stats, then allocate dice/pips until it matches the GURPS/d20 PCs.
Anyone have any advice on this idea? Considerations I may have left out in this simplistic explanation? (I have more detailed ideas on this, but don't want to go into details right away so as not to start this discussion going on the wrong track right off.) Have you maybe done this yourself before and have it all stat'd out already?
Any questions or comments at all? Your own opinions on these systems? Links to conversion sights that will make balancing this easier?
Thanks in advance.
Now creating the scenario is easy- it just needs to be something that will test the more common events in a game. Things like...
- physical tests: climbing, getting thru a locked door, sneaking past guards
- social interaction: bribes, diplomacy, fast talk
- magic: just a limited selection of simple FX
- fighting: vs. mooks and vs. a simple "big bad"
I figure breaking into a guarded tower to steal something or rescue someone will easily cover the basics. I could just run all this as a series of unrelated "task resolution" exercises, but that seems kinda boring and even a simplistic idea to tie them together would feel more like a game. And that's really what I want to test- the "feel" of the different games.
Anywho, like I said the scenario is easy, it's creating "equal" characters for these different systems that's the problem. That's where I'd like some help/advice. To be a typical GURPS game I need to create 100 point characters. No problem- been there, done that. But what level d20 character would that be? To keep things simple I just want to make 2 PCs. A fighter/rogue type and a mage/cleric type. Basically a stealthy fighter and a spellslinger. Without considering the emphasis and tweaking things like skills/feats/ads/disads bring to a character, my rough guesstimate is that a 100 point GURPS PC is roughly about a 3-5 level d20 PC. Would any other experts in these systems say that's about right? If so, the best way to do this may be to make the characters in d20 first, then switch to GURPS and start spending points until they're about even. Then tweak back and forth until I've spent 100 points and both characters are about equal. I've left the d6 PC out til now cause that one, I think, will be easiest- figure stats, then allocate dice/pips until it matches the GURPS/d20 PCs.
Anyone have any advice on this idea? Considerations I may have left out in this simplistic explanation? (I have more detailed ideas on this, but don't want to go into details right away so as not to start this discussion going on the wrong track right off.) Have you maybe done this yourself before and have it all stat'd out already?

Thanks in advance.